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curtsibling is offline curtsibling
King
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May 2002
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  Old Post 27-09-2004 22:45 Visit curtsibling's homepage!
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quote:
Originally posted by Paul Hanson
Fair enough mate. At least you gave it consideration.


Doing a moon epic has piqued my interest!

The saga may continue in space...!

curtsibling is offline curtsibling
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  Old Post 27-09-2004 22:47 Visit curtsibling's homepage!
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quote:
Originally posted by jim panse




You leave me speechless ...

When will you post what you need else?


You should make the change to ToT, my man!

I am making a tech tree just now, but I promise to be in touch!

Sarsstock is offline Sarsstock
Prince

Nov 2003
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  Old Post 27-09-2004 23:57
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Okay Curt, after looking over the changes to the flag graphics you made this is what I have as far as the flag designs themselves go.

The actual title itself will of course look much better than this, this little graphic is just to make sure the flags are what you imagine them looking like.

Any comments or questions as usual are welcome.

Attachment: flag example for curt.jpg
This has been downloaded 108 time(s).

jim panse is offline jim panse
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Anvilvania
Oct 2002
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  Old Post 28-09-2004 03:44
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I think this rocks Chris, you´re the man!

curtsibling is offline curtsibling
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May 2002
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  Old Post 28-09-2004 13:15 Visit curtsibling's homepage!
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Looking triumphant!
But you forgot AUSCOM!

I have an idea for the layout of the title gif...

Imagine this:
Vertical pillars of each flag's dominant colour with each civ's flag faded in the background.
The flag can be non-crumpled, or even mildly crumpled...

To this I will add the face of a soldier from each faction...
If this is too much of a hassle, I can put it together.
I will be honoured to use your flags in the image.

The layout I have in mind will look a bit like this...
The text is for guidlines, and I have a logo made - so don't worry about that!

If you are up for this, I would be chuffed to use it, even the flags would be awesome.

Many thanks for you patient help, dude!

Attachment: titletest1.jpg
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Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:17
  Old Post 28-09-2004 14:08
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How does the USA fit into all this, exactly? Are they going to be a playable civ, or simply the barbarians?

It would be cool to be able to retake the world for democracy, but I guess that's not the Vendetta way, is it?

curtsibling is offline curtsibling
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  Old Post 28-09-2004 14:21 Visit curtsibling's homepage!
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quote:
Originally posted by Paul Hanson
How does the USA fit into all this, exactly? Are they going to be a playable civ, or simply the barbarians?

It would be cool to be able to retake the world for democracy, but I guess that's not the Vendetta way, is it?


Darkness (not the band) rules the globe in Vendetta!

I have 3 super-powerful terror organisations in it as things stand.
It was a choice between the evil Jihads and the embattled US renegades for the top renegade slot...
Even if I make the US units barbs, they will be hardcore.

For the current set up, I went with the Jihads, because I figured
that I needed an Arab civ faction to round things out.

On the other hand, it would be kind of cool to play the 'last good guys on Earth' - The USA.

You know, me and Sarsstock did play around with an
idea about some kind of UFA versus USA scen...

I am still thinking about the possibilities, nothing is set in stone till the last playtest...

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:17
  Old Post 28-09-2004 20:26
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If your still interested Curt I have a very detailed timeline I could post. It deals with everything from the A-Bomb being dropped on Germany in anger to the "Second Civil War" to the final defeat of the "Patriot" forces loyal to President Truman and the victory of the "Loyalty" forces loyal to President Prescott Bush, who took over the presidency after MacArthur was assasinated.

The core idea that I had and Curt agreed with somewhat was that a civil war had taken place on the American continent after scores of conservative and religeous veterans and ordinary Americans believed America's sagging fortunes by 1944 were to blame on liberals and godless communists in Washington.

Thus 4 years after America withdrawls from the war in 1948, Douglas MacArthur seizes power from President Truman with the backing of most of the former United States Army.

Sarsstock is offline Sarsstock
Prince

Nov 2003
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  Old Post 28-09-2004 20:29
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Curt, your design concept is just amazing. I would love to get to work on that one ASAP. The reason I hadn't posted the Australian Federation was I'm still working on it. Now that we have a good design in mind this will go allot quicker.

I can't wait to see what your characters will look like!!

jim panse is offline jim panse
King
Anvilvania
Oct 2002
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  Old Post 28-09-2004 21:07
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Say pals, I´d like to see the first U.S. flag for the 'newly' constituted U.S.A.. You know, the one with the ring of stars ... wouldn´t that be funky???

curtsibling is offline curtsibling
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May 2002
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  Old Post 28-09-2004 22:38 Visit curtsibling's homepage!
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quote:
Originally posted by Sarsstock
If your still interested Curt I have a very detailed timeline I could post. It deals with everything from the A-Bomb being dropped on Germany in anger to the "Second Civil War" to the final defeat of the "Patriot" forces loyal to President Truman and the victory of the "Loyalty" forces loyal to President Prescott Bush, who took over the presidency after MacArthur was assasinated.

The core idea that I had and Curt agreed with somewhat was that a civil war had taken place on the American continent after scores of conservative and religeous veterans and ordinary Americans believed America's sagging fortunes by 1944 were to blame on liberals and godless communists in Washington.

Thus 4 years after America withdrawls from the war in 1948, Douglas MacArthur seizes power from President Truman with the backing of most of the former United States Army.


All Hail the Federation!

Damn fine timeline synopsis!
Even down to the mild reference at our illustrious current-day president...

I love the idea, and the way you have fleshed it out.
We of course could use the extended events in ToT to outline much of the Vendetta 'lore'...
This will deepen the gameplay experience hugely!

Nice work, and please post me the timeline for my archives!

I'm at:

curtsibling@fire-bugDOTcoDOTuk

curtsibling is offline curtsibling
King
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May 2002
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  Old Post 28-09-2004 22:40 Visit curtsibling's homepage!
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quote:
Originally posted by Sarsstock
Curt, your design concept is just amazing. I would love to get to work on that one ASAP. The reason I hadn't posted the Australian Federation was I'm still working on it. Now that we have a good design in mind this will go allot quicker.


My humble thanks!

quote:
Originally posted by Sarsstock
I can't wait to see what your characters will look like!!


If you can remember 'Action Force' you are on the right tracks!

curtsibling is offline curtsibling
King
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May 2002
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  Old Post 28-09-2004 22:44 Visit curtsibling's homepage!
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quote:
Originally posted by jim panse
Say pals, I´d like to see the first U.S. flag for the 'newly' constituted U.S.A.. You know, the one with the ring of stars ... wouldn´t that be funky???


The skull icon is now on the flags of barb-owned cities.
I was going to use the US flag, but it was not suitable for Afro/Arab barbs.

At the start, many Eastern US cities are in the atomic wasteland, garrisoned by these chaps!
The US renegade trooper - Still battling on against the odds!



Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 29-09-2004 01:49
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No, no, don't listen to this poll!
The scenario has to be made for MGE

(I've lost my ToT )

Or is it decided already?

curtsibling is offline curtsibling
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May 2002
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  Old Post 29-09-2004 02:27 Visit curtsibling's homepage!
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The tide is going against MGE at this time...

Why not just re-order a nice fresh new copy of ToT?

Sarsstock is offline Sarsstock
Prince

Nov 2003
time: 05:17
  Old Post 29-09-2004 02:36
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I too would prefer an MGE version, but many players and designers alike are just frustrated with MGE's limitations and the fact that we are yet to overcome them.

Heresson is offline Heresson
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Jun 2000
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  Old Post 29-09-2004 02:52
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quote:
Originally posted by curtsibling
The tide is going against MGE at this time...

Why not just re-order a nice fresh new copy of ToT?




I won't pay twice for the same thing

curtsibling is offline curtsibling
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May 2002
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  Old Post 29-09-2004 03:17 Visit curtsibling's homepage!
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Then find your ToT disk!

curtsibling is offline curtsibling
King
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May 2002
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  Old Post 29-09-2004 03:19 Visit curtsibling's homepage!
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quote:
Originally posted by Sarsstock
I too would prefer an MGE version, but many players and designers alike are just frustrated with MGE's limitations and the fact that we are yet to overcome them.


I will admit that the lure of 24-bit units has me in it's grip!

I think more people should take the plunge and buy ToT.

It is easy to tweak, and almost everything is tweakable!

Heresson is offline Heresson
King
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Jun 2000
time: 06:17
  Old Post 29-09-2004 03:25
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quote:
Originally posted by curtsibling
Then find your ToT disk!



I've lent it to someone... 4 years ago...
I don't know who was it


OK. List me the advantages of ToT again.
(when I bought it, my cd player was down... so I never played it after all)

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 29-09-2004 03:32 Visit fairline's homepage!
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quote:
Originally posted by curtsibling
The tide is going against MGE at this time...

Why not just re-order a nice fresh new copy of ToT?





I've been tinkering with a scenario for ToT just recently. Two facts about the advanced unit fields in rules.txt that should instantly sell ToT to MGE diehards:

1. There is a 'tribe may build' mask for each unit. This means that the designer can easily specify which unit can be built by which civ. No more messing around with civ-specific techs and obsolescences to make units unique.

2. There is a terrain impassible flag. No more placing 'mountain' units to cordon off areas of the map. That would come in handy with your Norway scenario Eivind, if you're reading this

Heresson is offline Heresson
King
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Jun 2000
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  Old Post 29-09-2004 03:44
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quote:

1. There is a 'tribe may build' mask for each unit. This means that the designer can easily specify which unit can be built by which civ. No more messing around with civ-specific techs and obsolescences to make units unique.

2. There is a terrain impassible flag. No more placing 'mountain' units to cordon off areas of the map. That would come in handy with your Norway scenario Eivind, if you're reading this


Mountain units aren't bad. Actually, I like them, because of zones of control thing they have; You can make more with it than just with an impassable ground,

This tribe thing is very very nice indeed.
could You tell me more?

curtsibling is offline curtsibling
King
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May 2002
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  Old Post 29-09-2004 04:12 Visit curtsibling's homepage!
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quote:
Originally posted by Heresson


I've lent it to someone... 4 years ago...
I don't know who was it


OK. List me the advantages of ToT again.
(when I bought it, my cd player was down... so I never played it after all)


Main advantages:

1. Graphics... 24-bit Bmps, meaning super cool-looking units, icons and cities. Even interfaces!

2. Events... Massive 100kb file to fill with events. Also many new event commands.

3. Sounds... Each unit can be given it's own stereo sound. No more messing around.

4. Terrain... Multi-tiled terrain means more detail and general coolness.

5. Units...20 extra units! And they face left or right depending on what way you move them.
(you can even use a program by Merc to move them 8 x directions!)

6. Menu/interface... Can be made to mimic the classic MGE interface.

I am sure other posters will chip in and tell you more.

Imagine how tasty your Mamluks scen would be in ToT!

fairline is offline fairline
Prince
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Sep 2002
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  Old Post 29-09-2004 04:13 Visit fairline's homepage!
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@UNITS_ADVANCED
11111111, ... ;Settlers
11111111, ... ;Engineers
10000000, ... ;Warriors
00010000, ... ;Phalanx

It's easy: the first 8 numbers are assigned to each civ and the barbs. If you assign a 1 to a unit for a particular civ it can be built; a 0 means it can't. In the case above everybody can build settlers and engineers, but only civ 1 can build warriors and only civ 4 can build Phalanx.

There are similar masks for 'allowed on map', whether a unit may be bribed, invisible until attacks, impassible terrain override and several other features.

Here's another one which I know you'll appreciate Heresson: each unit has it's own unique sound slot

fairline is offline fairline
Prince
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Sep 2002
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  Old Post 29-09-2004 04:16 Visit fairline's homepage!
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to add to Curt's list:

multiple maps for one scenario, additional events macros

curtsibling is offline curtsibling
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  Old Post 29-09-2004 04:24 Visit curtsibling's homepage!
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quote:
Originally posted by fairline
@UNITS_ADVANCED
11111111, ... ;Settlers
11111111, ... ;Engineers
10000000, ... ;Warriors
00010000, ... ;Phalanx

It's easy: the first 8 numbers are assigned to each civ and the barbs. If you assign a 1 to a unit for a particular civ it can be built; a 0 means it can't. In the case above everybody can build settlers and engineers, but only civ 1 can build warriors and only civ 4 can build Phalanx.



Good stuff!

Here is a question: Do you know the order of civs and which colour they are?

Is civ0, the white civ (Russians/Celts/Romans), and civ1 the green civ (Japanese/Babs/Zulus)?

This mask will be a life saver!

techumseh is offline techumseh
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Apr 1999
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  Old Post 29-09-2004 04:40 Visit techumseh's homepage!
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Here's some more:

impassible terrain - you can make any type of ground terrain impassible, and you can give any ground unit the override flag, meaning it can move on terrain impassible to other units.

invisible units - any unit can be given the invisible flag.

events - as mentioned above 100 kb of events is 3 times bigger than MGE. Consider some of the new events language:

@AND means any event can have 2 triggers

DELAY delays the action portion of the event the specified number of turns

COUNT is the number of units created by a single event (up to 255!)

RANDOMIZE can be added to the locations of any event created units or to the number of units created or to the length of delay of any event

Plus lots more. All of these are easy to use and don't require knowledge of masks and flags. You just have to do your events manually, which is really not very hard if you just cut and paste.

techumseh is offline techumseh
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Apr 1999
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  Old Post 29-09-2004 04:43 Visit techumseh's homepage!
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quote:
Originally posted by curtsibling


Good stuff!

Here is a question: Do you know the order of civs and which colour they are?

Is civ0, the white civ (Russians/Celts/Romans), and civ1 the green civ (Japanese/Babs/Zulus)?

This mask will be a life saver!



It's "reverse programmer notation": the one on the far right is the white civ, then green, and so on up to the red (barbarian) on the far left.

Heresson is offline Heresson
King
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  Old Post 29-09-2004 04:48
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quote:
Originally posted by curtsibling

1. Graphics... 24-bit Bmps, meaning super cool-looking units, icons and cities. Even interfaces!


uh... by that You want to say there are more colours available, or something more?

quote:

2. Events... Massive 100kb file to fill with events. Also many new event commands.


What are the new commands types?

quote:

3. Sounds... Each unit can be given it's own stereo sound. No more messing around.


This I could appreciate indeed

quote:

4. Terrain... Multi-tiled terrain


What does it mean?

quote:

5. Units...20 extra units! And they face left or right depending on what way you move them.
(you can even use a program by Merc to move them 8 x directions!)

Bueh, more work

[quote]
Imagine how tasty your Mamluks scen would be in ToT!



The problem is that hardly anyone plays my scns anyway.
And they say ToT players are far less numerable - and they can play it if I make it in ToT...

Now that I've used You, I must say I recalled that though I do not have the disc anymore, I do have the book that went with it...
But I do not have it here, anyway.

Tomorrow, I'll try to phone the guys I might have lent that disc to.
But they may not remember it... It was several years ago.
And they may be upset that I accuse them of keeping my stuff...
I;ll try to buy a new one

Catfish is offline Catfish
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Wollongong, Australia
Aug 2000
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  Old Post 29-09-2004 06:36 Visit Catfish's homepage!
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Re: "Tribe may build" mask.
Bloody 'ell, what a mess! As Techumseh said, the mask is in reverse programmer notation, so Fairline's example above is incorrect – but so is Techumseh's. I explained this recently in another thread; I'm lazy, so I'll quote:

quote:
Originally posted by Catfish
The values are reverse programmer notation which means you read them from right to left. There are 8 flags, one for each civ, starting with civ 0 (barbarians). 1 = can build, 0 = can't build. In the example below, only civs 1, 6 and 7 would be able to build that unit – even if all civs possessed its prerequisite tech. If the human player can't build a particular unit you will see a red "You cannot build this unit" displayed in the Civilopedia description. Look in the Original game rules and you can see that everyone can build everything – as you'd expect.
code:
@UNITS_ADVANCED 11000010, ...

So just to be clear: Civ0 (rightmost, barbarians), Civ1 (2nd from the right, Romans/Russians/Celts),… Civ7 (leftmost, Indians/Mongols/Sioux).

quote:
Originally posted by Heresson
Mountain units aren't bad. Actually, I like them, because of zones of control thing they have; You can make more with it than just with an impassable ground

But in ToT at least you have a choice. The ZOCs are a pain in the arse most of the time.

quote:
Originally posted by Heresson
uh... by that You want to say there are more colours available, or something more?

Yes. ToT renders its graphics in 16-bit colour (HiColor) - it can read 24-bit (TrueColor) bitmaps. The game's colour depth, however, is really effectively 15-bit, because the last bit is used as a mask indicator, eg, team colours. Theoretically, this gives you 5 bits per colour channel (RGB) or 25 x 25 x 25 = 32 768 colours, as opposed to the 192 available colours (out of 256) in the standard 8-bit Civ2 palette. However, Mercator, who has worked closely with ToT's sprite format (and BTW is responsible for teaching me all about ToT's colour format ), has indicated that due to ToT's unusual palette, visually it more closely approximates 12-bit. Clear as mud?

quote:
Originally posted by Heresson
What are the new commands types?

It's laid out in the macro.txt document (attached).

quote:
Originally posted by Heresson
What does it mean?

It means that there are 3 variations of tile graphic for each terrain type, as opposed to only one in the older versions. It just helps to reduce the level of uniformity.

BTW, Curt/Fairline, nice ToT units you've been cranking out over the last month or so. I can retire now.

Attachment: macro.txt
This has been downloaded 4 time(s).

Last edited by Catfish on 29-09-2004 at 11:11

 
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