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Kloreep

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of the pillow
Jun 2002 time: 00:24
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To change the number of years per turn, go in to the editor and select Scenario|Scenario Properties. You'll see a "time scale" box at the bottom. Just change all the right-hand boxes to one if you want one year a turn from the beginning.
Note, however, that since you'll be proceeding at one year a turn, the new 2050 AD will be 3460 BC. I just checked, and it's not possible to get the game limit to be 6050 turns; the best you can do is 1000, which will still only take you to 3000 BC. So if you want the date to go in to the ADs, I suggest you do less drastic changes to the Time Scale.
Changing tech costs is a different matter. There are two ways you can do this; one's easy, the other is definitely not. Either way, you need to select Scenario|Custom Rules, then Rules|Edit Rules.
Here's how tech works: the base cost is determined by individual values for each tech. This is then multiplied by the Tech Rate for the size map you're playing on. (There are other factors such as difficulty, and situational factors like whether you have contact with civs that know the tech, but those don't really matter here.)
The easy way to change tech costs is to just go to the World Sizes tab and change the Tech Rate that all tech costs are multiplied by. If you know what size map you're playing, you only need to do that one. The Tech Rate box should be easy to find; note that its beaker value is actually the value in the box divided by 10, so if you want each tech point to cost 20 beakers, the tech rate needs to be 200.
The hard way, if you want to change costs individually for some reason, is to go to the Civilization Advances tab and change the tech point value of every tech to your liking. Don't do this unless there's an important reason; for example, if you want Ancient and Midieval techs to have increased cost, but not Industrial and Modern.
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