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Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:22
  Old Post 22-09-2004 20:51
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I don't know if this is the right place to put this thread in but since it's about writing stories...

I'm sure it's up to each of us but I'm wondering what certain features in the game means to you.

Such as a tile - what's its measurement in real life? 10 km by 10 km or ?

And how large is a military unit to you? A division? Company? Regiment?

I hope to try my hand at a story sometimes soon and am thinking over some detials like those I just mentioned.

SKILORD is offline SKILORD
King
Live free or Die
Mar 2002
time: 05:22
  Old Post 23-09-2004 00:05 Visit SKILORD's homepage!
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All of those things are so open to interpretation that you can really just do whatever you want with them.

I don't really think that I've ever really looked into the issue in any depth, as has been said at CFC I'm rather opposed to the entire idea and to the exactness of numbers in my storywriting, but that's a personal opinion and one that is, to be kind, odd.

So I don't really have any advice for you... sorry.... but good luck.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:22
  Old Post 07-10-2004 07:16 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I think that some of the lads in the demo games and strategy forums would have these details sorted to the last micron

as to in the stories... I know myself I have twisted them to be great distances across to just a few miles across

the glory of writers privilige

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:22
  Old Post 07-10-2004 09:46
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quote:
Originally posted by Barinthus
I don't know if this is the right place to put this thread in but since it's about writing stories...

I'm sure it's up to each of us but I'm wondering what certain features in the game means to you.

Such as a tile - what's its measurement in real life? 10 km by 10 km or ?


If you are talking RL then you just divide the circumfrence of the earth (33,000 nm) by your world size. If you are playing a 330 X 330 map then the tile size would be around 100 square nautical miles.

Of course, if it is a random map or based on fiction then the tiles can be any size you choose.

quote:

And how large is a military unit to you? A division? Company? Regiment?


This is largely map dependent. If its a small map then one unit could indicate an entire corps, brigade, or division. On a very large map it could indicate a squadron, regiment or company. The numbers used are entirely at the discretion of the author telling the story. In most of my games I have a lot of units running around, so I envision most or my units as regiments (around 1000 men) or squadrons (150 horsemen, 20-24 aircraft) As for ships I almost always picture them as a grouping of four unless the ship is a capital ship (CV, BB) Remember that an author always has the discretion to change the numbers arbitrarily to fit into their artistic vision.

quote:

I hope to try my hand at a story sometimes soon and am thinking over some detials like those I just mentioned.


I hope this helps, but I would caution you to listen to Skilord's advice and to not focus on the numbers so much, a good story relies on so much more than numbers and statistics.

Easthaven I is offline Easthaven I
Prince

Oct 2002
time: 23:22
  Old Post 12-10-2004 05:50
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Yes, listen to skilord. Use the game as an ignition and guide but after that the sky's the limit. Make the story flow with intensity and momentum. Don't look at the game with the pinpointness of a laser but the scope of a flashlight. Know what I'm sayin'? The game is the path you can always come back to if you get too lost branching out into the wilderness of improv.

By the way people, I'm back! If you remember me. If not, then, can someone teach me how to write one of your cool stories!! :d:

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:22
  Old Post 12-10-2004 23:58
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quote:
Originally posted by Easthaven I
Yes, listen to skilord. Use the game as an ignition and guide but after that the sky's the limit. Make the story flow with intensity and momentum. Don't look at the game with the pinpointness of a laser but the scope of a flashlight. Know what I'm sayin'? The game is the path you can always come back to if you get too lost branching out into the wilderness of improv.

By the way people, I'm back! If you remember me. If not, then, can someone teach me how to write one of your cool stories!! :d:


Id like to teach..

I could teach you what NOT TO DO!!

Gramps

SKILORD is offline SKILORD
King
Live free or Die
Mar 2002
time: 05:22
  Old Post 14-10-2004 08:54 Visit SKILORD's homepage!
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It's alright, the 17 year old political science major will teach you to write.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:22
  Old Post 14-10-2004 16:27
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