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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Turn 78, 1075BC
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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 24-09-2004 20:23
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#1 Report this post to a moderator
Turn 78, 1075BC Support Apolyton, buy Call to Power 2

Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.

The save to be placed here

Pre-Turn Actions


Military Orders
(warriors)
Roadkill:
Anthea:
Grog:
Ares:
Con:
Diomedes:
Jason:
Odysseus:
Achilles:
Chimera:

(hoplite)
Bellerophan:
Theseus:
Ajax:
Hopity:
Pig Sticker:

(archers)
Phobos II:
Zeno:
Alcaeus:
Cerebus's Keeper:

Worker Orders

#1 Roads-R-Us –
#2 Fred & Barny -
#3 Oppressed Laborers –
#4 Bonehed (slave from PAL) -
#5 Woodchuck -
#6 De La Hoya -
#7 Douglas Adams

City Orders

Diplomacy To Be Completed

Send message back to PAL

Any Other Things To Be Done

Talk to CDG about trading wine for furs.

Negotiate border with PAL

Negotiate future tech trades with CDG

Exact location of Iron city between the lake, the oasis, and the iron. Right where the slave is standing now.

Last edited by GodKing on 24-09-2004 at 20:51

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 28-09-2004 07:49
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Increase the size of your Attachments

quote:

Apolytonian Brothers:

Four points of information:

1) You may notice Psitalonagrad now advertises its construction. We are fast approaching a day of great celebration for both our peoples.

2) Your archer near Pumpkinland, should he head north, will witness the splendor that is Horse Army 1. This is not all our horses - we have other marshalling points as well - but we wanted to point this out lest you be surprised and concerned. You will also note the two horsemen with The Goddess nearby - the barb camp is directly west of them.

3) We now understand the mysteries of the gods - there are many such! We would be happy to share the secrets of Polytheism with you at your earliest convenience; please let us know when this would be welcomed.

4) We await an official reply to our last missive (if any is required.) More to the point, we are interested specifically in our suggestion to move the war date forward, since you seemed to be concerned about our overpreparation. Our MoW is becoming increasingly confident in our ability to wage war in the immediate future. Sticking to "the plan," however, is still entirely acceptable.



The save is here. I nominate OctX to play this one, as I'm tied up with MNF, but if he doesn't get to it, I should be able to play it late tonight.

--Togas

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 28-09-2004 08:07
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#3 Report this post to a moderator
Browse Apolyton AD-FREE

...and if not, I would in around 8 hours' time, when you lot are sleeping through yesterday.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 28-09-2004 11:02
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Avatar Enlargement: We've got the solution

I'm free, but instead of doing the moves I'm going to post my suggestions to WIA so that we can, essentially, have two consuls consider what to do this turn.

WIA will play the save later tonight.

Phobos II 8, let's check out those PAL horsemen!

Cerebus should stay in the PAL road area to block the roadway in the future. Move him 9 9 9.

Our mil advisor does not see any barbs. We're not spawning them fast enough at this point and we should get ready to begin upgrades. I recommend that we move Diomedes, Ares, and Roadkill to HYPNOS and use that city as our upgrade base. Perhaps Alcaeus too, if we don't need the MP in Apolyton.

Con the Meek should go to where Ares is sitting, replacing him. Have Con serve as the sentry, then send Ares to be upgraded.

bonehead moves 7
Roads R Us moves 7
Ajax moves 7

curragh 7 8

new hoplite to Hypnos (military staging area)

woodchuck roads

cities:
Adjust PH to 1 3 so that it's 4spt. build Hoplite.
Adjust Naked to 1 2 3 so that it's also 4spt.
Adjust Hypnos so that it's 7spt to finish that horseman in one turn.

Switch Apolyton to horseman. It makes more sense to build one, as it'll be 3 turns (instead of 2) and it wastes no sheilds in the process (except perhaps a sheild or two at growth).

--Togas

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:22
  Old Post 29-09-2004 03:32
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Increase Your PM Length

It was never played last night?!

So are there any other thoughts on how to play the save this time? I'd prefer some other input before going forward, but I will go foward with the save tonight if it still remains unplayed.

--Togas

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:22
  Old Post 29-09-2004 06:02 Visit Octavian X's homepage!
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#6 Report this post to a moderator
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Looks good. I'm playing now. WIA's there, but he's asleep...

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 29-09-2004 06:14
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#7 Report this post to a moderator
Help yourself to an AD-FREE life

I've not had the time available yet for something as all-consuming as playing. The problem is finding the length of time not to play, but to note down all the moves made.

Usually I can play the save any day it is received, but always this time is long after you other guys have gone to sleep.

Octavian X is offline Octavian X
King
Probably buried under piles of Literature, Biology, or Government homework
Jan 2002
time: 23:22
  Old Post 29-09-2004 07:10 Visit Octavian X's homepage!
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#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Turn 78 Report

Unit Moves in Natural Order
Archer Cerebrus Keeper - 9
Archer Phobus II - 8
Worker Bonehead - 7
Worker Roads R Us - 7
Hoplite Bellerophan - 2. No barbs - moving home.
Warrior Diomedes - 233. Moving toward Hypnos for upgrade.
Warrior Con the Meek - 233. Toward Ares' Boys.
Settler 877. Destinied for Iron City.
Curragh AS Valiant - 78
Hoplite Unnamed Hoplites - 899
Worker Woodchuck - road
Warrior Road Kill Warriors - 7
Warrior Grog - 1. Spots new grasslands...
Warrior Anthea the Blond - 2. Runs into PAL warrior Cton.

City NotesOnly those with WF change noted
Apolyton 4-8-18. Hoplite, growth still in two.
Hypnos 6-7-8-19. Horseman in one, growth in 20.
Poseidon's Harbor 1-3.
Naked Aphrodite 1-2-3.

Turn Pics


MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:22
  Old Post 29-09-2004 09:52
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#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

That's a LOT of Horses for this early on...

The Valiant is finding that island may be a good outpost for the future - I'd say move 8-9 next time.

Move Bel back home straight away. No more exploring fog until barbs are reported. The more tiles that are unseen for the longer, the more chance there will be of a barb camp spawning, meaning more cash and promotion opportunities.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:22
  Old Post 29-09-2004 10:09
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

Nine horses, half veteran. Scary.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:22
  Old Post 01-10-2004 04:36
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Browse Apolyton AD-FREE

Sorry, out of town and not checking my emails as I usually do. I just found it arrived today. I will be back on monday or tuesday.

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