Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Apolyton University > AU Mod - Lurkers query - how does it play?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
Apolyton University (75): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
spikeIt is offline spikeIt
Settler
New Jersey
Nov 2001
time: 00:22
Question  Old Post 25-09-2004 07:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AU Mod - Lurkers query - how does it play? Got spare money?

Wow. I haven't been over to Apolyton in quite a while (years), but low and behold, I see AU still going strong. I remember reading about this mod a few years ago. I've read through many of the posts here and have been impressed with the organization and thought that has gone into this mod now. But nowhere here can I find any information on how it really plays.

Does the AU Mod achieve the goal of making the AI compete more adequately?

Does using the AU mod have an effect on a players skill level, ie, does it play harder, easier, or just somewhat different?

Time is scarce for an older player such as myself, but one of these days, I'll give this mod a whirl to see for myself, but I was hoping for some general opinions. With limited time to play civ (a game which, as you all know, takes an inordinate amount of time commitment), knowing what you are getting into helps to make the decision of whether to try something new. Tournaments such as the AU lessons or even the GOTMs sponsered at CFC or at Realms Beyond are just not feasible when time is an issue. But a SG on the other hand...

I know I saw a thread here concerned with how best to spread the word about the AU Mod. I just can't seem to find it tonight. Have y'all thought about starting some SG games over at CFC using this MOD to help expose it to a wider audience? I know AU has found a small, but loyal home here at Apolyton, but since SGs aren't really supported here, I would think such exposure could only help with the growth of this mod. Plus, it seems the perfect mod to use in an SG, since no one needs to install anything to use it beyond using the save file. Just a thought.

Anyhow, thanks for any input you have. I know its pretty much going to come down to try it out for myself and I don't really expect any truly unbiased opinions here (heck, I posting in the AU forum ), but any thoughts are appreciated. I'll stop rambling now.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:22
  Old Post 25-09-2004 20:18
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: AU Mod - Lurkers query - how does it play? Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by spikeIt
Wow. I haven't been over to Apolyton in quite a while (years), but low and behold, I see AU still going strong. I remember reading about this mod a few years ago. I've read through many of the posts here and have been impressed with the organization and thought that has gone into this mod now. But nowhere here can I find any information on how it really plays.


This thread has all the changes on the second and subsequent posts.

quote:
Does the AU Mod achieve the goal of making the AI compete more adequately?


Yes, definitely. Mst importantly, in my mind, the 'build often' changes and 'preferred government' changes have the greatest direct effect on the AI.

quote:
Does using the AU mod have an effect on a players skill level, ie, does it play harder, easier, or just somewhat different?


It plays somewhat more difficultly, I find. I normally play stock demi or deity, and AU emperor.

spikeIt is offline spikeIt
Settler
New Jersey
Nov 2001
time: 00:22
  Old Post 26-09-2004 07:29
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Tired of ads?

Thanks punkbass2000. I did see the actual rule changes thread, but thanks again. That thread addresses the what of the changes, but not the realized impacts of the changes so much. I would guess most of this information is spread as feedback within many of the DARs. Its just not easily accessible.

Thanks for your thoughts on the leveling of the changes. I'll definitely have to try this mod out, just maybe a level lower than I normally play.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:22
  Old Post 27-09-2004 07:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by spikeIt
Thanks punkbass2000. I did see the actual rule changes thread, but thanks again. That thread addresses the what of the changes, but not the realized impacts of the changes so much. I would guess most of this information is spread as feedback within many of the DARs. Its just not easily accessible.


True. I haven't played stock in over a year, really, so I'm probably not the best judge of this. IIRC, Arrian is playing his first AU mod game in the current course, so he may be the best one to ask about how it plays differently.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:22
  Old Post 27-09-2004 18:19
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I've played the AU mod once prior to this - in a succession game that we never finished (it was actually hosted over at MZO). That was a while ago.

I typically play stock rules, Monarch. So I fired up this AU game with the Mod, also on Monarch.

It definitely plays a touch harder, and I was pleasantly surprised to see the AI research MUCH better (they actually researched Literature in the ancient age - unheard of in my stock rules games). I also faced the toughest AI neighbor I've seen in a long while, although that was at least partially due to the SGL they got and used on the Pyramids (1525bc). Still, that alone does not explain the veritable HORDE of swordsmen they put together and annoyed me with.

-Arrian

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0349 seconds (85.43% PHP - 14.57% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net