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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:22
  Old Post 27-09-2004 23:23
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FG: Galactic Overlord 5 - The Wrath of Doc Tired of ads?

Galactic Overlord
A New Forum Game from
Jamski Productions

Overview

Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well-known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

Setting up the Game

Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. Each player also starts the game with 30 Build Points, or BPs. As long as the player has at least one base still in operation he receives an additional 5 BPs each turn per home base, and 2 BPs each turn per captured base. The player's initial BPs can be used before the game starts to build the starting Ships or more Bases according to the following table:

Spending BPs

Self-built bases 1 through 6 cost 16BP each.
Self-built bases 7 through 12 cost 24BP each.
Self-built bases 13 through 18 cost 32BP each and so on.

code:
Frigate......1 BP Cruiser......2 BPs Battleship...3 BPs Dreadnaught..4 BPs Titan........5 BPs


The more expensive the Ship, the more Bases are required to build one:

code:
Frigate......1 home Base Cruiser......2 home Bases Battleship...3 home Bases Dreadnaught..4 home Bases Titan........5 home Bases

***NOTE - Only self-built bases count towards maximum hull sizes***

Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

code:
Frigate......1 unit of space/2 hit point Cruiser......2 units of space/4 hit points Battleship...3 units of space/6 hit points Dreadnaught..4 units of space/8 hit points Titan........5 units of space/10 hit points


EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

BP's may be stockpiled for use later during the game.

Playing the Game - Orders

This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are received.

Normal Orders (you may make both these orders in conjunction with the orders in the next section)

  • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
    ***NOTE - You need to already have bases built for them to count for hull size allowance.***
  • Use Spy : If you have a Spy you may stop one of your opponents orders that turn being executed. The Spy is lost. Spy affects Attack!, Rebuild Generator and Train Spy. You cannot build a spy and use a spy in the same turn.


Special Orders (you can choose only one of these per turn)

  • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you yourself are attacked that turn. See Combat for more.
  • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. Any opposing fleet that attacks you will take twelve Hits (distributed as per combat damage) while you remain snug and secure. The generator is exhausted by this use and must be rebuilt.
  • Build Generator : Rebuilds a shield generator. Up to three shields can be stockpiled for later use.
  • Train Spy : Trains and inserts a new Spy for your cause. Up to three spies can be stockpiled for later use. You cannot train a spy and use a spy in the same turn.


Alliances

You may want to organise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two different opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders last.

It is possible that when a player is attacked by two non-allied fleets at the same time that he loses both battles. In this case both attackers gain a base. Allied fleets that attack together must decide who is to get the captured base.

The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casualties. War is hell.

If not otherwise specified, multiple bases captured by an alliance will be divided up evenly between the fleets that actually arrived. Odd bases will be assigned to the members of an alliance that sent their orders first. Players may choose to redistribute them afterwards if they wish.

Transferring Ships & Bases:

In some situations, players may wish to transfer ships or bases among themselves. Trading ships in not allowed. Trading bases is allowed.

Shields:

It is possible for a player to send out a fleet and have it run into a shield or loses the battle, while his home bases are simultaneously captured. In this situation, the fleet remains independent, but will lose all stockpiled shields, spies, and BPs, and will lose 10% (rounded down) of it’s original numbers every turn due to lack of supply. Thus, such a fleet would be advised to capture or negotiate for a base ASAP.

The GM

The GM will report each turn on the activities of each player. He will keep their orders secret, but will reveal their bases, the size and breakdown of their navy and their current BPs.

Winning the Game

You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlordtm!!!

Note: Co-operative victories are not permitted.

Playing the Game - Combat
Combat Version 1.3

Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

code:
Lasers - beat - Fighters Fighters - beat - Torpedoes Torpedoes - beat - Lasers


If your weapon beats the other fleet's weapon, your raw attack strength against them is doubled, cumulative with all other modifiers.

Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. (Failure to do so results in the loss of your whole fleet in confusion and panic) Failure to do so results in a random OOB. This is simple to do though. The OOB is divided into two groups of three weapons each. You must have 2 of each type in any order.

EXAMPLE 1: Lasers-Fighters-Torpedoes-Laser-Torpedoes-Fighters (LFTLTF)
EXAMPLE 2: Lasers-Torpedoes-Laser-Torpedoes-Fighters-Fighters (LTLTFF)

These can be further refined by different tactics.
Tactics 1 - Range:
You may instruct your captains to try to engage at different ranges.
  • Close In - Lasers from both fleets count an extra x2. If both fleets Close In then this stacks to a x4. This negates Back Off.
  • Back Off - Lasers from both fleets count an extra x0.5 penalty. This is negated by Close In. If both players Back Off this stacks to x0.25.

Default is no special orders.

Tactics 2 - Formation:
You may instruct your captains to engage using different formations.
  • Bunch Together - Your ships huddle together to protect each other from Fighters, but are more vulnerable to the large explosions of Torpedoes. Attacks with Fighters against Bunched Together fleets are at x0.5, while Torpedoes get x2.
  • Spread Out - Your ships spread out, making the fleet hard to target with Torpedoes, while leaving individual ships vulnerable to Fighters. Attacks with Fighters against Spread Out fleets are at x2, while Torpedoes get x0.5

Default is no special orders. These orders can be used even when sending out a single ship.

Tactics 3 – Miscellaneous:

[*]The attacking player may decide to attack to the death. In that case, proceed as normal, but repeat the combat until one side or the other is completely destroyed.
[*]You may set different OOBs for different enemies, if you wish, but always send a default OOB in, to cover any situation not specially mentioned.

Example of full OOBs:
code:
Attack: TFFLLT back off, bunch Defence: LFTFTL close in, default


  • Add hitpoints for fleets involved in the battle (2xBP cost of fleets)
  • Add total Fighters/Lasers/Torps in each fleet.
  • Sort fleets according to their empire's Order of Battle. Fleets with no OoB are destroyed.
  • Adjust raw fighter/laser/torp numbers.
  • The fleet with the "winning" tactic in a given round has their raw total attack strength doubled.
  • Spreading or bunching your fleet affect the opposition's raw total attack strength. Double or halve this accordingly.
  • The higher adjusted total wins. Apply Hits equal to the difference between the totals.
  • Every three rounds, tally up the hits taken by both sides, and apply them as losses, then continue on to the next three rounds, if applicable.
  • Remove destroyed ships, smallest first, in the same order as the OoB.
  • Combat continues until one fleet receives more hits than it has hitpoints, or 6 rounds of combat have taken place unless the attack ordered a fight to the death, in which case combat ends with the destruction of one fleet.
  • A destroyed fleet loses.
  • If both fleets survive, the fleet that takes the most Hits is the loser.
  • If the attacker won, he captures one base.
  • If the attacker destroyed the entire enemy fleet, he captures all his opponents bases.

Last edited by Ljube on 02-10-2004 at 16:23

Ljube is offline Ljube
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May 2003
time: 06:22
  Old Post 27-09-2004 23:25
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Having conquered the entire gamma quadrant of the Galaxy, Supreme Overlord DrSpike ventured through a wormhole to a distant part of space, the so called alpha quadrant, 50000 light years away. In this strange place he encountered countless races, many of them ruled by ruthless overlords, seeking to establish a dominion of their own. But DrSpike arrived to make sure this doesn’t happen. He will have a huge advantage because of the reinforcements which were about to arrive. But then the unthinkable happened. The wormhole suddenly disappeared and DrSpike found himself in a hostile environment cut off from his supply line. All that he had struggled to accomplish, his vast empire, all was gone. He was left with a small fleet and a group of merciless and loyal men. There was no time to lose; he captured three of the local bases and quickly refitted them to support his technology. Rabid because of his setback, he vented his fury on the defenceless survivors of his attacks. They were all slaughtered. This was his message to the alpha quadrant: Resistance is futile. Surrender now or suffer the wrath of Doc.



code:
Galactic Overlord
Player Name Bases BPs TotalShips Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
Skanky Burns 4 34 - - - - - - - - - - - - - - - -
joncha 4 34 - - - - - - - - - - - - - - - -
Jamski 4 34 - - - - - - - - - - - - - - - -
DrSpike 3 15 10 - - - - - - 4 3 3 - - - - - -
Sparrowhawk 4 25 3 - - - - - - 1 1 1 - - - - - -
Kassiopeia 4 22 4 - - - - - - - 2 2 - - - - - -
Spaced Cowboy 4 34 - - - - - - - - - - - - - - - -
Smiley 4 34 - - - - - - - - - - - - - - - -
duke o' york 4 34 - - - - - - - - - - - - - - - -
GeneralTacticus 4 34 - - - - - - - - - - - - - - - -
Whoha 3 45 - - - - - - - - - - - - - - - -
Kuciwalker 4 34 - - - - - - - - - - - - - - - -

Last edited by Ljube on 28-09-2004 at 16:30

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:22
  Old Post 27-09-2004 23:26
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Does this mean all prebuilds are in and we are ready to roll?

-Jam

Ljube is offline Ljube
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May 2003
time: 06:22
  Old Post 27-09-2004 23:32
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Yes, you may send orders for turn 1 now.

Kuciwalker's and joncha's pre-builds were invalid so I applied them from left to right. They may correct my interpretation of their pre-builds if they wish.

Whoha send no pre-build orders. Obviously preparing for a full scale attack on someone.

I expected more diversity and was very disappointed when almost everyone sent the same pre-build orders.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:22
  Old Post 27-09-2004 23:34
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Put an end to popups!

Whoa.... Spikie has 10 Battleships? Since when did we decide to start with 30 BPs?

Poo

Orders sent anyway

-Jam

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:22
  Old Post 27-09-2004 23:49
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Orders are in!

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:22
  Old Post 28-09-2004 00:30
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Actually I was pretty sure I sent orders in to build a base, ah well. Sent.

DrSpike is offline DrSpike
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Enthusiastic member of Apolyton
Sep 2001
time: 05:22
  Old Post 28-09-2004 02:36
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Sent.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:22
  Old Post 28-09-2004 02:59 Visit :) Smiley's homepage!
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Put an end to popups!

I got the feeling that Doc will win this game, or it wouldn't be named after him. Otherwise the title would become pointless.

Ljube is offline Ljube
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May 2003
time: 06:22
  Old Post 28-09-2004 03:59
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Got spare money?

I got the feeling that Doc needs constant reminder or he wouldn't be updating Hangman ever.

Sparrowhawk is offline Sparrowhawk

King
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Apr 1999
time: 23:22
  Old Post 28-09-2004 04:17
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Sent

* Sparrowhawk

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:22
  Old Post 28-09-2004 07:10
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Help yourself to an AD-FREE life

Ok, my orders are in now too.

joncha is offline joncha
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Jan 2003
time: 21:22
  Old Post 28-09-2004 10:22
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Avatar Enlargement: We've got the solution

My bad on the prebuild... that's what sleep deprivation does to the mind. Orders will be in momentarily.

joncha is offline joncha
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Jan 2003
time: 21:22
  Old Post 28-09-2004 10:38
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...and now they are sent.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 28-09-2004 10:51
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A moment = 16 minutes?

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:22
  Old Post 28-09-2004 11:37 Visit :) Smiley's homepage!
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Joncha moments. Similar to LJ hours, etc.

joncha is offline joncha
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Jan 2003
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  Old Post 28-09-2004 12:04
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If there was no post in between the announcement and its fulfillment, it counts as a moment.

:) Smiley is offline :) Smiley
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  Old Post 28-09-2004 12:14 Visit :) Smiley's homepage!
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Inflate your Upload Space

No, those count as a +1.

GeneralTacticus is offline GeneralTacticus
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Dec 2001
time: 15:22
  Old Post 28-09-2004 12:54
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quote:
I expected more diversity and was very disappointed when almost everyone sent the same pre-build orders.


Well, when you give out enough BPs to let people do everything at the same time, it's not surprising that they choose to.

Anyway, just follow the queue...

Kassiopeia is offline Kassiopeia
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Jul 2001
time: 07:22
  Old Post 28-09-2004 13:04 Visit Kassiopeia's homepage!
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Base points SpENT

Ljube is offline Ljube
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May 2003
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  Old Post 28-09-2004 13:08
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Remove this text

I have everyone's orders now. I'll process them in a couple of hours.

And what a processing it will be...



This turn one is on pair with turn 1 in GO 2

duke o' york is offline duke o' york

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Oct 2001
time: 05:22
  Old Post 28-09-2004 13:08
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Lose 30 kilos (of popups)

\me Sent.

Ljube is offline Ljube
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  Old Post 28-09-2004 16:29
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I've just noticed I made a mistake with DrSpike's pre-build.

He built 4 laser battleships, not 4 carrier battleships.

Corrected now, but it won't influence the processing of the turn one at all.

duke o' york is offline duke o' york

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Oct 2001
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  Old Post 28-09-2004 16:33
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Yeah - they still all die under the onslaught of my ships!

Kassiopeia is offline Kassiopeia
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  Old Post 28-09-2004 16:38 Visit Kassiopeia's homepage!
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Sent a slight modification to my orders. Nothing consequential, methinks, but anyway.

Ljube is offline Ljube
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  Old Post 28-09-2004 16:52
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Modification accepted as it doesn't influence the outcome.

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 28-09-2004 18:43 Visit Kassiopeia's homepage!
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Somehow I don't like the sound of that

Ljube is offline Ljube
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  Old Post 28-09-2004 20:21
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Turn 1 - The alliance strikes again


“Long range scanner have begun tracking a known warp signature, my Lord”, a lieutenant reported to DrSpike. “It is your old nemesis joncha”.
“Joncha here?” DrSpike was surprised. “But how?”
He paused for a few seconds rethinking the possibilities.
“He must have gone through the same wormhole. I thought him dead, but he must have escaped with his ally Kassiopeia. Yes, Kassiopeia ran away from my victorious fleet. It was rumoured he went to some place far away. I never considered he took joncha along.”
“Yes, my Overlord, and to confirm this, we’re also picking up Kassiopeia’s warp signature. Their estimated combined fleet outnumbers ours almost two to one. What are we going to do?” the lieutenant despaired.
“We’re going to do exactly what they did. If they sent their entire fleet on us, we’re going with all we’ve got on them. Set course for joncha’s bases!”

Battle No. 1: Kassiopeia and Joncha attack DrSpike
Kassiopeia: 1FD, 1TD, 2LD, 2TB, 2FB, 2LB, OoB: LFT-LFT
joncha: 3LD, 3TD, 2FD, 1FC, OoB: LFT-LFT
Allied total: 4TD, 5LD, 3FD, 2TB, 2FB, 2LB, 1FC, OoB: LFT-LFT
DrSpike: 1LB, OoB FFT-LTL

DrSpike’s lone laser battleship is destroyed and the allies gain control of DrSpike’s bases. Since they failed to agree who gains the odd base, joncha gets it because he sent his orders first.

*******

“Damn it”, joncha was furious. “Only one laser battleship and no trace of DrSpike. Where can he be?”
Joncha decided to check on the status of his home bases.
“Joncha calling jonchastan! Joncha calling jonchastan! Do you read me?”
“My Lord! It’s terrible!” replied a desperate voice of joncha’s deputy. “He’s killing everyone! We’re all gonna die!!!! Aaaaahhhhhh!!!!”
“Who?”
No reply.

Battle No. 2: DrSpike attacks joncha.

DrSpike’s fleet of 8 laser, 3 carrier and 3 torpedo battleships took joncha’s bases without any opposition. Then they killed all joncha’s people.

*******

“DrSpike, we’re picking up a huge armada very near former joncha’s bases”, reported the same lieutenant.
“Could it be joncha trying to reclaim his bases?”
“No Sir. The warp signature is unknown. They are coming out of warp now!”

It was Whoha’s fleet consisting of 22 torpedo and 22 carrier frigates sent to destroy joncha. But they met DrSpike there. Lacking orders to attack him, they turned around and left DrSpike alone.

*******

A very prosperous and peaceful nation of builders exists in this alpha quadrant. They are called the ducks and their wise leader is called the Sitting Duck. For centuries they were developing pacifistically, ignoring the military development completely.

But Overlord Jamski arriving in his flagship laser cruiser “Pookie” ended this era of untold prosperity and opened a duck season. Soon the Sitting Duck and all other ducks were exterminated.


Duke o’ york is eliminated. Jamski takes control of all his bases.

code:
Galactic Overlord
Player Name Bases BPs TotalShips Frigates(1) Cruisers(2) Battleships(3) Dreadnaughts(4) Titans(5)
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
Skanky Burns 4 20 10 - 1 1 - - - - - - - 4 4 - - -
joncha (2) 4 9 - - - - 1 - - - - 3 2 3 - - -
Jamski 4(5) 30 9 - - - Pookie - - - - - 2 3 3 - - -
DrSpike (4) 8 14 - - - - - - 8 3 3 - - - - - -
Sparrowhawk 5 25 6 - - - - - - 2 2 2 - - - - - -
Kassiopeia 4(1) 22 10 - - - - - - 2 2 2 2 1 1 - - -
Spaced Cowboy 4 22 8 - - - - - - - - - - 4 4 - - -
Smiley 4 20 10 2 - - - - - - - - - 4 4 - - -
GeneralTacticus 5 25 18 6 6 6 - - - - - - - - - - - -
Whoha 3 16 44 - 22 22 - - - - - - - - - - - -
Kuciwalker 6 32 - - - - - - - - - - - - - - - -

duke o' york is offline duke o' york

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Oct 2001
time: 05:22
  Old Post 28-09-2004 20:25
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Damn! Kuci and I both started with the Skanky Burns gambit, but I'm the only one to suffer!
This game is going to be very interesting, and I wonder who will be willing to ally with Spikey?

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
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  Old Post 28-09-2004 20:29 Visit Kassiopeia's homepage!
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We will chase him around the moons of Nibia and around the Antares
Maelstrom and through the flames of perdition before we give up!

 
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