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DreamSlave2112
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I recently came across a website that offered a couple of Modifications to CivIII Conquests. New units, new civ's, new city improvements, etc etc etc. It's not made or endorsed, obviously by Atari, Maxis, Sid Meier, Infogrames or any other official CivIII entity, so I know d/l at your own risk. But before I do and risk having to re-install Civ III, (or worse, re-format!) because of some bad bug or that it's just not worth the time (it IS free, after all), I thought I'd ask if anyone else had tried these and if they were worthwhile?
TIA
DreamSlave2112
I've been trying
to justify you
In the end
I will just
defy you
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DreamSlave2112
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I remember reading that part about roads and irrigation not being available until you have the tech. I think the Ancient World scenario in Conquests is like that; you have to research irrigation.
Have you had any problems with the game crashing because of file conflicts? I read a news post where a player's game crashed because one of the units didn't have a graphics file associated with it, causing a file error.
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Cataphract887
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why dont you look at civfanatics or here at apolyton in the downloads area for scens?they are all trustable,as far as i know
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pvzh
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Canada
Aug 2002 time: 01:22
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I tried, cannot see, what so much fuss about it. Many nice ideas, but... too many of them... so AI just cannot handle them and that is the major problem!
1. Too many tech: to the point it is hard to decipher pre-request on the tech tree and plan accordingly.
2. Barbarians are too strong: you obviously should not try to pop any huts before you have swordsmen type units. AIs have no clues of that and creating troubles for everybody. Make sure you have swords by the time grace period ends or you in a big trouble.
3. Many wonders requre regular building(s), resource and other combination of requirements AI does not handle well.
4. AI does not aware of population cost of the unit, so creating two types of expensive settlers (2 pop - 60 shield and 3 pop - 30 shield) hits AI very hard. AI just picks 30sh one, completes 30 shields and wait, wait... wait... (it is very long especially without granary) for 4 pop to reach that in fact may never happens because map generator does not designed for terrain changes implemented.
5. Terrain changes: roughly as follow plains/coast 2 food, grassland 3, central square 4 and tile penalty on this, but each citisen consume 3 food! Thus, unless map generator gave to AI 4 grasslands it will never be able to finnish settler. Irrigation available only in the Middle Ages! Chopping forrests in the middle of the ancient era with monarchy goverment to lift tile penalty.
Bottom line: on the second try (restarted to no huts/ barbarians) I realized that I am out expanding AI on emperor like I am playing regent (maybe worse I played regent maybe 2 like in vanila Civ III)... In the same time I tied up 2 out 5 initial cities to wonders (what is utter stupidity on my part) and still out expand and out research AI in isolation by like 1/2 of the era (I went to middle ages and met persians with incas: both being in contact and with decent land fell like 1/2 of the era behind). When I established embassy with Persians I saw 3 spears, no improvement and size one city building 3 pop- settler: it is long way to go to 4 pop with tile penalty in effect.
My verdict: nice diversion form routine, but do not spend much time because you are playing against absolutly innept opponents.
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