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La Fayette
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albi, france
Oct 2000 time: 06:22
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This scenario, designed by Markus Eklund, should be the first scenario that you play if you are not a scenario player.
It is very simple (and at the same time very difficult to win): you are the small Swedish civ (3 cities), with a small Swedish army (about 20 units) and you MUST conquer Moscow after a long trip through Russia, meeting LOTS of Russian units on your way.
I played at deity level, as usual, and finally managed to conquer Moscow on week 73, but it was not at first try.
I usually play a few turns to get acquainted. This time I played more than a few turns, more than once , since there are many details to think about, and if you forget too many, you just don't do it.
Details next post.
ATTENTION PLEASE: NEXT POST IS A SPOILER
Attachment: ka_a73.sav
This has been downloaded 4 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:22
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Shark Fin 101,
Welcome
This scenario can certainly be played at Prince level, if that is what you are accustomed to (but IMO you should try to play at higher levels now and then, since it is the best way to improve your gameplay).
Monk,
1) Happy to see that you get interested
2) I downloaded this scenario from the Spanish Civ Site (hosted at Apolyton), like most of those I played recently, because almost all scenarios on the site are bugless and interesting to play.
3) What you must do:
- Find the Spanish Civ Site (this should be easy from Apolyton's front page ),
- Click Civ2, then Bestonet, then XVIII century,
- Download the scenario, unzip it and read the Readme file,
- Follow the instructions given by the author (the most important is to create a 'Scenario' folder and transfer 'Karl' folder there ( the path should be c:/civ2/scenario/karl)).
- Don't forget to run 'winterbat' in order to get the snowy terrain
- Start playing (this is the best advice I can give you IMO, since most of the pleasure when playing a scenario is derived from discovering what differs from the 'vanilla' game).
4) Let me know if you really have problems after playing a few turns.
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Peaster
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Florida
Jul 2003 time: 00:22
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quote: Originally posted by Bloody Monk
La Fayette,
When starting the game I get a dialog box saying:
"There was an error encountered in the 'events' file. Please read the manual to find out how to debug this file."
Does this mean anything?? What to do?? What manual??
Clicking past the box starts the game but I don't know if it "good to go" as it is. Thanks
Monk |
Monk,
I have designed a scenario (almost, anyway) and agree with LaFayette. IIRC this message probably means one event (among many) is not working right, maybe because you are playing with a different version of Civ2 than the designer. I used MPGE and had no problems.
Most events are not important, or even noticeable to the player, so I wouldn't worry about it too much. Hopefully, you got a short text message at the start about Karl and his goal of taking Moscow, and another one after about 12 turns reminding you to run summer.bat.
I ran winter.bat by clicking the icon (in windows explorer) and played about a dozen turns today. It looks like fun. Maybe not easy to win, but pretty simple to play.
Thanks, LaFayette.
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Bloody Monk

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austin, tx
May 2001 time: 23:22
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La Fayette,
Thank you very much for suggesting we try this Scenerio. It was great fun. It took me a very long time to complete, but I have finally finished. Part of the delay resulted from my forgetting that my initial start--to have a look around and see how the game worked--was at Prince setting. Because I play so slow now, I forgot that I was not playing Deity, and had to begin again after getting close to the end.
SPOILER ALERT*****
Looking at my game compared to yours, I think I must have been exceptionally lucky to have finished 11 turns before you, especially as I took six more cities, too. I think I made better use of worker placement and Taxmen because I was getting a higher amount of gold per turn, I met and benefited from the Cossacks, and the one thing that stands out is I did not use/lose so many Musketmen (7 fewer).
The extra cities I took caused some problems with "Number of Cities" unhappiness, but, maybe it reduced the number of Russian Units generated each turn (if the events.txt extra Units are based on total Russian cities and or preexisting Units; there being many places that they could spawn.)
My Battle Plan was to mass "High-Attack" units behind a fortified Musketeer, two or three tiles from the Russian city, and then attack next turn with many movement points for each attacker still available. Almost every time the Musketeer was not attacked and never did the AI extend the attack to the stack behind the Musket. Those 'Fortress' things were the only problem. Several times I took very large Russian cities and then made most of the citizens Taxmen. This starved them down to a manageable size 9 while generating the gold for colosseum/temple building.
Thanks again for the suggestion to play Scens. If there are other highly regarded ones, in your opinion, please make more suggestions.
Monk
Attachment: ka_a51.sav
This has been downloaded 2 time(s).
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