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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > Increasing Bombardment Range
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J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 07-01-2005 01:55 Visit J Bytheway's homepage!
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#91 Report this post to a moderator
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quote:
Originally posted by Fromafar
So the question is: do you want to be able to bombard from/into the blind spots with a unit with bombard range "2"?


I'd say no. This is because bombard ranges should be calculated in the same way as vision ranges - that way if you have a sight range of two and can't see any enemies then you know you can't be bombarded by anything with a bombard range of at most 2.

With regard to the auto-move feature: I don't find it useful at all. Perhaps a poll is in order?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:22
  Old Post 07-01-2005 02:26 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#92 Report this post to a moderator
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A poll on auto-move seems in order. I actually find it not only never useful, but also potentially annoying. All it does, IMO, is make order processing in the code more complex.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:22
  Old Post 07-01-2005 02:29 Visit E's homepage!
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#93 Report this post to a moderator
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Maybe instead of a poll we just find someone that does like the auto-move and why. Maybe Tamerlin the purist?

Last edited by E on 07-01-2005 at 03:10

kaan is offline kaan
Prince
Aarhus
Mar 2001
time: 05:22
  Old Post 07-01-2005 03:06
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Id like the traditional way to measure distance, mostly because it would be highly inconsistent with the rest of the game not to.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:22
  Old Post 25-01-2005 02:40 Visit E's homepage!
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#95 Report this post to a moderator
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this didn't die did it? Is this code up and running now?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:22
  Old Post 25-01-2005 19:37 Visit J Bytheway's homepage!
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#96 Report this post to a moderator
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It is up and running, but it's also not working properly. I think most coding is on hold until the svn server is all sorted out.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:22
  Old Post 08-04-2005 21:37 Visit E's homepage!
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Just keeping this fresh now that the server is up

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:22
  Old Post 08-04-2005 21:57
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#98 Report this post to a moderator
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I had the bombardment code working (AI and everything) but late one night I was editing and screwed up. I'm sure it's recoverable. (And this new SVN thing should largely eliminate gaffs like this.)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:22
  Old Post 08-04-2005 22:05 Visit E's homepage!
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#99 Report this post to a moderator
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oh the loss....


But I look forward to the recovery. AI used it too

 
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