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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:22
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Sorry, guys, if I am not communicating or commanding as well as I should. I am un-used to this format, and I am still hesitant about fully posting in an open thread.
I've just sent the turn on to GK... I had no combat this turn, rather positioned for overall strategy. Well, let me re-state that: I am positioning for the US strategy, and do not yet have a clear picture as to how to coordinate our various assets. If I understand the scenario correctly, Japan already accomplished great things, having taken the US possessions in the western Pacific... so be it. Until we have a better coordinated vision of the field.... stand fast, do the best you can with what you know, take down Carriers and Transports where possible, bombard/pillage rubber and oil, and LET'S FIND OUT WHERE THEY ARE!!!
I'm not posting a screenshot on this turn, because frankly I have nothing to report... all I know is that there is a massive Jap fleet somewhere to the north of Hawaii, but I do not know where. Very frustrating!
Doing all the stuff I gather is important: cash rushing, drafting, air transport, etc. Gotta surprise in mind for Japan, one that I am guessing is not the norm in PBEMs! 
In the meantime, I cannot stress enough, again, how great it would be to take out Japanese rubber. Other than that, HOLD THE LINE!! 
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GodKing
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Detroit
Feb 2002 time: 00:22
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Killed 1 SS south of Truk with a SS, took 2hp damage (4 tiles due south)
Killed 1 CA by Sibu by use of a bomber and 1 SS
Killed 1 Nip infantry outside of Singapore (5hp), lost one Anzac infantry in the process (2hp).
I lost 2 bombers and 3 fighters (I think) with the loss of Sibu, so I am down to 1 bomber and 2 fighters for my entire air force, all are located in Singapore. I have 2 cities making bombers at 2 turn intervals, so I should be able to ship them to Singapore shortly and make the ocean a hell on Japan. Singapore is being reinforced so much that I don’t expect japan to be able to take it without some serious losses… losses he will not recover from. And if he does take it, I have a new airport in Myitkyina so I can start to bring in lots of light tanks shortly.
I sent 1000 gold to China, next on the list, as I rushed a lot of items the previous turn and I didn’t want to pay full costs for rushing anything this time around. I am running a small deficit to keep researching Heavy Bombers in 3, and I will continue to do so for this and the next tech, in which case I will go for lots of gold to rush units left and right. I think I will research Medium tanks next, and with the US researching marines now, we should be golden.
The US should go for the Naval Academy next, and then go for Nukes. Looking at it, I would suggest China and the Dutch go for minimal science and max happiness and gold.
The Jap fleet as shown consists of:
1BB and 1 CA
1 DD
1 BB, 1 CA, 1 DD
1 CA, 1 Transport
I will whittle away at their CA’s and DD’s with my small air force for now, and use my sub if it is still alive next turn. If Paddy can take out that DD with his sub, both of our subs may have a chance as I don’t think that CA’s have the ability to see them.
I am also poised to take Rangoon back next turn, I have 3 infantry, one flack and my only light tank sitting outside, and one artillery (which as a reminder cannot be airlifted) waiting to assist. Hopefully japan is to spread out to take out my army and to also hurt China, so if you are going on the offensive, do so next turn.
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GodKing
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Detroit
Feb 2002 time: 00:22
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Killed 5 units inside Rangoon, including a light tank and a para, but still could not retake it. Sent in some reinforcements to help out a bit next turn.
Killed an annoying little Combat Flame Thrower Dude.
I air explored Kudat, and it only has 1 artilery in it. Good spot to try for Paddy with your 1 hp unit, as by striping one of their other cities, I may be able to take it back for you, and if they don't, well, you have a home to rest in.
When I killed his CI, I got a Great Leader. I was able to successfully air lift him back to my homeland. I am debating what to use him for, and am asking for your advice:
Wait til manhantin project, so we can build nukes ASAP
Wait for Medium Tanks, and build a tank army to get China some land back
CIA Headquarters - so we can gain some inteligence on his military disposition.
I transfered all my extra gold and 1 city to the US for their use (heal those ships friend), along with Iron.
Sent China Coal.
Will soon be sending Paddy some major military might.
Who is researching what? I will have advanced Aircraft next turn. I NEED MARINES and Medium Tanks. Paras would be nice as well. I think USA was doing marines, and if they are still on schedule, I should be getting them next turn as well. Excelent. If so, I will lower research a bit and start popping out units.
Will China start drafting units ASAP, same to you Paddy. Defend those cities as much as possible, and make the bastard Pay for each inch of ground. He is way to over extended. When you want a mainland base Theseus, ask and I will give you one with an airbase so you can load up quick. But give me a few turns to be able to relocate and make sure that I have my own ass covered.
Good Job BTW in killing off those carriers. When I send you Long Range Bombers, try and rush one, ship him to Midway, and you should be able to keep after his fleet until it is sunk.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:22
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On what to use a MGL for, it depends upon which player and if you've mobilized for war.
Remember that Great Wonders can not be rushed with MGL in conquests, so unless MP is a small wonder in this conquest, it can't be used.
Also note that any small wonder not marked as a miliatary one can not be used by anyone who has mobilized for war.
Some cool small wonders:
1. There's one that both increases movement of all naval ships by 1 and also spawns a naval unit for free every X turns.
2. Military Academy functions exactly like the Pentagon.
3. The History of WW II functions exactly like the Heroic Epic. (Including being marked as relgious so if you've mobilized for war, you can't read it.)
4. Armies composed of tank units of the same type are very useful on the Asian mainland for the increased movement.
Last edited by joncnunn on 30-10-2004 at 23:22
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GodKing
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Detroit
Feb 2002 time: 00:22
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CV Ryujo was discovered hiding out in Rabaul, and I promptly attempted to sink it in their harbor. Unfortunately, she had at least one bomber on her, who took one of my bomber hits (binging it to 2/4?), the other was taken by the population, destroying the barracks. (Darn). The naval bombardment caused CV Ryujo (1/3) and its support destroyer (1/3) significant damage, but did not sink either of them. This shall be promptly remedied next turn.
Took back Donggala from the brutal Japanese invasion forces using a combination of naval bombardment, air bombardment, and just plain good luck. Am currently holding onto this until Paddy can send some units to reinforce, at which time we shall march away.
Lost a fighter to enemy fighter action outside Singapore.
Killed a 2 hp conscript outside Kuala.
Killed a 2 hp conscript outside Mandalay, but lost a 3 hp and a 2 hp infantry doing so. ƒ¼
I used about 1000 gold to purchase many things, including 2 aqueducts in high growth cities (giving me some good pop rush conscripts), 1 marine, 3 heavy bombers, 3 tanks, and a few other things. I am currently researching Naval Warfare, so I will use my GL on a Naval Academy to gain that +1 bonus on movement (and that 1 free destroyer every 12 turns will be nice as well). I dropped my science down to 20%, so I am gaining about 335 gpt and doing research in 9 turns. USA is missing oil (hopefully they can reconnect that source up north of Seattle) and China is missing rubber. I have only one of each, and I am doing builds on units that require both, so I didn¡¦t forward any (not sure if that particular cheat was allowed or not, so I didn¡¦t try it). I will be adjusting my research up soon, but wanted to get some gold ASAP.


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