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Trip
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Hunt Valley
Apr 2002 time: 00:22
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Diplomacy
LL sends spices unaccepted. I send them back accepted. We should talk to them and get them to accept a deal so that we can start using the spices next turn. This is fairly important for some of the cities to keep order.
MAST sends WM accepted. I accept, send back our WM accepted.
City Management
Las Vegas finishes Worker, begins another.
Settler Sunshinia III (W) builds city "Sexy Hippies," starts CH.
Rigel switched from Library to Granary - will be a good Worker Pump in the future.
Las Vegas switches to 6 food in order to grow next turn... at size 6 it needs another luxury or a specialist!
Suntanland switched off of irrigated grass - same growth, more shields.
Funky Town switched off of 2 mined plains back to irrigation.
3 shields rushed in Funky Town for 12g.
8 shields rushed in Disneyland for 32g.
5 shields rushed in Suntanland for 20g.
Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do.
Future rushes:
Library in Friendship City, Sol, possibly in Disneyland, Rigel and Sirius
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection
Other Plans:
Disband 2 Warriors next turn in Sunshinia, then 2 the turn afterwards. 6 SPT nets 10 shields and a Worker each turn.
Sunshinia will be disbanded, rebuilt 9 of it's current location, and the 2 Workers it produced will be added back. It will then begin a Granary.
Need more Workers!
Units
Worker Mr. Bean (NE) moved 8-8-9 to flood plains; will irrigate then road.
Worker Mr. Goodwrench (C) moves to Las Vegas 9-6; heaing for FA/RC to do some much-needed work over there.
New Worker from Las Vegas named "Worker 1" and moves to Pleasantville 1; heading north also
Worker Hoss (C) begins roading Tanning Beach 3.
Worker Little Joe (C) heads for Tree Huggers 1; going to irrigate for House of Style.
Worker Mr. Peabody (SW) moves 1 to plains; starts irrigating next turn.
Worker Greenjeans (S) begins roading Sol 1.
Worker Mr. Rogers (S) begins chopping Sol 6.
Settler Suntanland II (W) moves 8 - builds city in 2 turns.
Settler Las Vegas II (SW) moves 2 - builds city in 5 turns.
Settler Sunshinia IV (C) moves to Carnival 1-1 - builds city in 6 turns.
Settler Funky Town II (C) moves to House of Style 2 - builds city in 6 turns.
Horseman Mars (NW) moves 3 - heading back for Peace Pipes.
Hoplite Albert (NW) fortifies - clearing up fog for new camps.
Horseman Comet (W) moves 8 - protecting the peninsula where we have cities going up.
Horseman Dasher (SW) moves 2-1, attacking barb; takes 1 damage and kills it.
Horseman Jupiter (SW) moves 3; heading for new camps.
Horseman Nova (far S) is down to 2/5 so fortifies to heal.
Horseman Apollo (SE) moves 8; going to secure the next city site between us and MAST.
"HSS Expedition" fortifies; going to see if the barb Galley attacks.
Summary
5th in GNP at 224, 6th in MFG at 63, 6th in Prod with 272.
Dropped to 4th in land area before building another city - likely it's MAST that's on our heels.
1345 gold in the treasury, making +94 per turn. 10 Horsemen (currently built or building) upgrades will cost 800g.
Theology in 11 turns.
Our army is average with MAST, weak to everyone else.
Destinations for all of our Settlers
Settler Sunshinia III - Builds a city far to the west, 4-4-7 of Mardi Gras. Starts on CH.
Settler Disneyland I - Builds a city in the southwest, 1-4-4 of Carnival. Starts on Harbor.
Settler Las Vegas II - Builds a city in the SW, on the horses tile near the fish. Starts on CH.
Settler Suntanland II (1) - Builds a city on the western peninsula, 2-1-1-1 of Mardi Gras. Starts on CH.
Settler Sunshinia IV (3) - Builds a city 9-9-9-4 of Sirius, far to the south, mainly to claim the land before MAST gets a chance to. Starts on CH.
Settler Funky Town II (3) - Builds a city 3-3 of the fish tile far to the SW.
Some of our cities will continue to produce Settlers to fill up more of the land. Cities with slower growth will focus on military units temporarily in order to protect all of the land we have amassed. Some of our cities are beginning on infrastructure builds, mainly cities in the south which will be near the new core and don't need to work on CHs. HH in the north will work on an Aquaduct after it finishes the FP. Beyond that, Library and Market and then possibly some wonders. 
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