Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > A Confession
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Scenario League / Civ2-Creation (66): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 02-10-2004 05:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A Confession Support Apolyton or Terrorists Win

Someone quite awhile back wanted to know how I managed to create such lucrative trade stuff in AoI.

The truth is . . . . . .

I have no idea.

I just took the map, set up the cities, and started testing. Turns out that, for whatever reasons, the distances involved and size of cities generated many stupendous payoffs.

If anyone else can figure it out . . . .

good luck.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 02-10-2004 06:04
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I think it's some sort of algebra equation.

City Size x Distance x Goods Multiplier = Cash

Don't ask me to test this though

kobayashi is offline kobayashi
Prince
Singapore
Dec 2000
time: 13:17
  Old Post 02-10-2004 08:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

Actually having the target in a different continent pays off a lot so if you made a map with different continents and then sealed off the water manually in the game, that would do the trick.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 02-10-2004 12:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Go to the Civ2-Strategy forum at Poly and open Slow Thinker's topped thread "Great Library Index". The Great Library is an incredible treasure trove of information on most aspects of Civ2. It is well worth browsing it.

Work your way down to Caravans and Freights. There is detailed info on the very complex calculation of payoffs and trade routes.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
Thumbs up  Old Post 02-10-2004 16:26 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by kobayashi
Actually having the target in a different continent pays off a lot so if you made a map with different continents and then sealed off the water manually in the game, that would do the trick.


Andrew Livings actually did this for one of the later versions of 'Crises of the New World Order'. It worked really well, and I've always been in awe of him for having done so - he must have rebuilt the scenario from scratch with a map created through the map editor!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 02-10-2004 16:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Footnote in previous post by Case
My new Civ 2 scenario Appeasement and Agression has now been released!


Do I dare to hope that this is the version with the correct tech rate that your fans have been clamoring for?

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:17
  Old Post 02-10-2004 17:25
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

In Colonies IV by John Ellis, which is also on a gigamap, you can also get fantastic bonuses for trade. I've got over 3,000 gold several times for a transatlantic cargo. Distance plays a big role in determining how lucrative the pay-off is.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 02-10-2004 18:34
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

The best caravan revenue I've had was in my Komnenai scn, and was about 2000 gold.
I don't remember which scities are involved, but salt route between Constantinople and Syracuse can give You sth like 1700 gold too; but it's because of the "coast" terrain.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 02-10-2004 22:54 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I got an near-unbelievable 3500+ gold once...

Can't recall the scen - Thought it could have been 1870!

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 03-10-2004 00:47
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Suffering from ads?

3500 gold... wow...
But I guess You could have even more with proper terrain settings

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 03-10-2004 01:47 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

Just in case you didn't see the post in the next thread, here's Samson's Equation to Calculate Caravan Payoff's.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 03-10-2004 02:09
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

Thank You.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
  Old Post 03-10-2004 04:45 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Tired of ads?

quote:
Originally posted by AGRICOLA
Do I dare to hope that this is the version with the correct tech rate that your fans have been clamoring for?


Not yet

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 03-10-2004 18:17 Visit Eivind IV's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Re: A Confession Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Exile
Someone quite awhile back wanted to know how I managed to create such lucrative trade stuff in AoI.

The truth is . . . . . .

I have no idea.

I just took the map, set up the cities, and started testing. Turns out that, for whatever reasons, the distances involved and size of cities generated many stupendous payoffs.

If anyone else can figure it out . . . .

good luck.



That 'someone' was me , and you told me it was a secret back then you cheeky bastard

Anywho, I'm not sure I can take those equations very seriously. You see, in Imp1870 the trade revenues are great, but when I used the exact same (only with minor modifications) map for Blitzkrieg, (and my cities had bigger trade production than the Imp cities has off the bat), I failed to get those lucrative bonuses. I have tested and tested, over and over again, and never even been close to your gold bonuses. I've tried almost everything, without any break through. I learned that the amount of techs count in, or it is some specific techs that boosts the gold bonus. I tried with the same commodity slot, the same commodity demand, with the same cities in BK as the ones I tested in imp, but nothing happened. So it's a bit weird, since we have the same distances and everything

It would revolutionize empire building scenarios if someone found out.

You must have done something, Exile So must Mr. Livings. The revenues are great in Crisis as well....It must be a government conspiracy

Last edited by Eivind IV on 03-10-2004 at 20:09

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 03-10-2004 18:50 Visit Eivind IV's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization 2

Here's a test for you. It's not the same commidty slot, but the revenue differences are enourmous. Both saves have an activated freight outside New York, with Berlin as their home. They both have a commodity the city is demanding.

Attachment: trade.zip
This has been downloaded 5 time(s).

Jimmywax is offline Jimmywax

Prince
in an undisclosed strip club
Apr 2001
time: 22:17
  Old Post 03-10-2004 22:29
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

I have gotten over 2000 several times even in regular civ games. It depends on the good, size distance, terrain, bonus for being on seperate continents, and another bonus if trading with the enemy. I also living lining my pockets later in the game by sending freight over rail straight to an enemy capitol.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 04-10-2004 04:54 Visit Eivind IV's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Still, I don't undertstand why the trade bonuses in the above posted test saves are so radically different ,when the proportions are so similar. It certainly beats me. To the extent it's destroying my night sleeps. I sometimes wake up in the middle of the night, cold sweating, screeming out: "Why, oh, why!?!". Well, not really, but it annoys me

I need a closure to this frigging problem

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 04-10-2004 06:30 Visit Boco's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Tired of ads?

Unfortunately I lack time to examine your example, but is it possible to plug in numbers from your examples into Samson's equation? It could help your rest.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 04-10-2004 06:40
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Kobra Here's a test for you. It's not the same commidty slot, but the revenue differences are enourmous. Both saves have an activated freight outside New York, with Berlin as their home. They both have a commodity the city is demanding.


There is no mystery about this. Different commodities have different bonuses. The higher a commodity is on the trade advisor's list (hides to uranium), the bigger the bonus. In your example gold has a much greater bonus than silver.

There are threads both here and at civfan that have dealt with this in detail.

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 04-10-2004 07:38 Visit Eivind IV's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton

I know that, but I've tried to change the city demands as well, to have even more similar situations (silver and silver and gold and gold), and the imp sav still gets much much more than the BK one.

It is a mystery.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 04-10-2004 12:52
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Full PM-box? Change here!

I think that you may be trying to compare apples and oranges. The two examples appear to be in different eras (trade bonus parameters, etc.) as far as Civ2 is concerned.

For example, if you level the playing field by giving all techs to each side in both saves, the payoffs change radically. However, I don't think that the changes can be explained by the number of techs alone, they may also be related to the game year (turn number) or a particular tech.

jeibel is offline jeibel
Chieftain
A Hill with Grapes on top
Jun 2000
time: 05:17
  Old Post 06-10-2004 21:05
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Help yourself to an AD-FREE life

Remember that some techs, like railroad and navigation, halve freight payoff bonus. Perhaps the difference was in the tech assigned to each sides.

jeibel is offline jeibel
Chieftain
A Hill with Grapes on top
Jun 2000
time: 05:17
  Old Post 06-10-2004 21:08
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

And, BTW, a curious situation is Gold Gulch, where caravan between cities distant only a few squares generate minnimal payoffs (10-300), while giving huge trade revenues, (even 19 ! ), identical to that of imp1870 !

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:17
  Old Post 06-10-2004 23:52
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton buy from Amazon

AFAIK, the trade revenue does not depend upon distance between the cities, but rather on their size and raw trade output.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:17
  Old Post 07-10-2004 03:07
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Inflate your Upload Space

I'm lost.

Last edited by germanos on 07-10-2004 at 03:24

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 07-10-2004 06:14
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Enter the AD-FREE zone

The above comments are pertinent. I left the Railroad tech out of AoI, and, IIRC, Navigation was renamed something else and it usually doesn't appear until late in the scenario.

And I do believe that distance DOES increase the payoff of trade routes.

Also, the "continent" effect does work. Trade routes to cities on their own island/continent does payoff better than those on the same continent, even if the overall distance is not as great. I discovered this with AoC when I started creating trade routes based on Cyprus, Crete, and even Sardinia and Corsica.

However, my own experience is that gold and oil (especially oil), payoff luxuriously because of multipliers for those trade items. I have landed oil caravans based on San Francisco into British cities and the payoffs have consistently exceeded 4000 gp.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 07-10-2004 06:28 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Is this relevant? http://coc.apolyton.net/guides/trade_payoff.shtml

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:17
  Old Post 07-10-2004 07:39
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Exile, AFAIK, distance increases the Money (and science) payoff that vans yeld, but not the Trade bonus between the intervening cities.

germanos is offline germanos
Prince
behind a firm ****, Rotterdam, NL
Apr 2002
time: 06:17
  Old Post 07-10-2004 16:17
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by germanos
I'm lost.


But now I 've found

Eivind/Kobra: In your scenario the payaff cannot be greater then 754 gold. The reason for this is the 'science-cap': The pay-off at delivery can NEVER be bigger then 2/3 of the amount of beakers needed for your next research.

In your scen, the Axis needs 1131 beakers, while in Imp1870 the Germans need 4898 beakers. This makes the respective maximum pay-off 754 and 3265.

Do note that your Axis unit indeed brings 754 gold.
The potential for the pay-off is much, MUCH bigger though, and is (undoubtedly)*) fully consistant with the results from Imp1870. If you would bring a not-demanded cargo to New York (which invokes a 50% penalty with regard to the pay-off for delivery) you will see that this cargo also will bring 754 gold

*) disclaimer: not fully tested, but with the example I have given it leaves very little doubt.


On a side note: N35t0r is right that trade-routes are not affected by distance, nor by cargo type. The pay-off IS affected by distance and Cargo-type (among others: do check the Great Library here for full details)

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:17
  Old Post 07-10-2004 18:28 Visit Eivind IV's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by germanos


But now I 've found



OMG, Germanos, you're a friggin genious!

I turned up the tech paradigm to 100/10 in the BK-test and it immediately payed off "Imp-ish"!

All these equations and the answer was plain and simple, and right ahead of our nose

I am extremely grateful for this information, Germanos!

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0621 seconds (90.99% PHP - 9.01% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net