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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Att/def: different field, different matter
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Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:22
  Old Post 03-10-2004 19:55
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Att/def: different field, different matter Support Apolyton buy from Amazon

You're in a tank, you're passing in a narrow corridor between building. Actually, you're trying to conquer this city.

In fact, if all you have is tanks, it will be hard to conquer any city. This can change about everything... Fighting in the wild is very different than urban fighting, and thus a separation could exist if the att/def ratings.


Someone knows in which List thread it should go? I wanted to see if it was discussed somewhere, but there was nothing.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:22
  Old Post 03-10-2004 20:34
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Wether this is correct or not, I have no idea, so I let other discuss that, but regarding your last question: I'd guess it suits well into the part of the List called "Combat".

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:22
  Old Post 03-10-2004 20:37
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In SMAC infantry units had a +25% attack bonus when attacking a base. Perhaps this could be added as well to Civ4? It's a simple rule, but it adds a great element to battle tactics.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:22
  Old Post 03-10-2004 20:57
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Yes, I agree. I think that having bonus % to certain units for certain tasks could do the trick.

The same issue exists for tanks taking a ride in a forest or jungle. Just try to aim and shoot: I'll play hide and seek behind the trees and laugh.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:22
  Old Post 03-10-2004 21:38
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quote:
Originally posted by Trifna
Yes, I agree. I think that having bonus % to certain units for certain tasks could do the trick.

The same issue exists for tanks taking a ride in a forest or jungle. Just try to aim and shoot: I'll play hide and seek behind the trees and laugh.


Like that time the German Panzers smashed through the Ardennes.

Damn the RNG.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:22
  Old Post 04-10-2004 20:38 Visit Max Sinister's homepage!
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Different att/def values for every unit would be too hard to remember. What about some simple rules: All Infantry units will get a bonus for attack in cities / difficult terrain, tanks and cavalry in open spaces?

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:22
  Old Post 05-10-2004 05:46
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quote:
Originally posted by Max Sinister
Different att/def values for every unit would be too hard to remember. What about some simple rules: All Infantry units will get a bonus for attack in cities / difficult terrain, tanks and cavalry in open spaces?


I think that a 25% attack penalty to armored units would be more appropriate than giving a bonus to attacking infantry as it would still be an extremely tough mission for attacking infantry. Also, keep in mind that armor can still be a tremendous asset in city fighting even considering their increased vulerability.

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