Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Grassland Wheat - Irrigate or Mine?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:22
  Old Post 04-10-2004 00:02
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Grassland Wheat - Irrigate or Mine? Support Apolyton, buy Civilization 2

This question plagues me. I can never make up my mind. Is there a good rule of thumb?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:22
  Old Post 04-10-2004 01:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

just irrigate all bonus food resources from the start of the game, and you will always get the extra food. Except for sugar.


As someone once said "Stupid sugar..."


Basic early game strategy can be found here. Credit where it is due, Cracker (of CFC) is a good teacher.

Last edited by Krill on 04-10-2004 at 01:19

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:22
  Old Post 04-10-2004 03:28
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

Link doesn't work, but I've seen that article before.

I always feel that a square producing no sheilds is kind of wasteful. The value of a wheat square with four food instead of three (in despotism) is that it can contribute to feed another worker who will gain shields. However, each added laborer adds one unhappy ciitzen.

Is sugar only a plains thing? I've never seen it on grassland.

Lastly, do you even irrigate wines?

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:22
  Old Post 04-10-2004 03:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

The main reason to irrigate food bonuses is to get the magical +5 food which allows for serious worker pumpage.

Irrigate Wines on grassland + Cattle/Wheat on grassland = +5 Food.

If it's not going to help you get +5 food, I think just mine it so you get +2 under a GA... unless you need the food because of like a mountain w/ gold or something.

Last edited by Blake on 04-10-2004 at 03:52

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 04-10-2004 06:55 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I irrigate all bonus food.

Why?

Read my "Case for Food" article linked in my sig.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 05-10-2004 04:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

My answer would be... it depends.

+5 food for a Pump doesn't mean sh*t if you don't have some shields to back it up... although, that depends ( ) on if you can poprush to make up for it. But then, happiness, prolly from luxuries early in the game, might make a difference... so it depends ( ) on what size town/city you can sustain for the Pump. Then again, given terrain, you may be REXing or not, or going for an early Rush of some kind, or trying to nail an early GW... it depends ( ).



[Edit: On reading my own post... boy, was that annnoying!! ]

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 05-10-2004 05:33 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame



Saying "it depends" helps nobody. Just tell the n00bz to irrigate everything and they'll learn eventually on their own.

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:22
  Old Post 05-10-2004 05:48
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

I'm not a n00b. I am quite good at this game. I simply have obsessive-compulsive issues, such as irrigating too many shielded grasslands and mining grassland wheat in despotism which make me not quite as good as I should be.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 05-10-2004 05:53 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

Answer: irrigate all bonus food.

You should have enough Workers to irrigate bonus grass and mine wheat and such later on during Republic before your GA or mobilization without it hurting you much.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:22
  Old Post 05-10-2004 06:29
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

"Irrigate all Bonus Food" is not really helpful if you do not know what to do with extra (unhappy) population. You can easily have too much population, but rarely do you have too many Workers.

So might I suggest: "Irrigate all Bonus Food, make Workers when your pop gets too high".

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:22
  Old Post 05-10-2004 06:43
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Remove this text

Making workers

I've been paying a lot more attention to workers and their functions, and concluded that it's impossible to have too many workers in the early game. Every square you have laborers working on should be fully improved.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 05-10-2004 06:55 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

In my games I seek to have at least 2x the number of Workers as I have cities.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:22
  Old Post 05-10-2004 07:10
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

A vague answer is better than a misleading one. The only "always" is to adjust your approach to the situation.

I mine Grassland Wheat about 1/3-1/2 the time. Once you've switched governments, if you need +1 food to get to the desired fpt (+5) and can irrigate a Wheat or a BG, it's better to irrigate the BG and mine the Wheat. Then in your GA or Mobilization you'll get 4 spt instead of 3.

The exception is when another city can use the tile as well, then exceeding +5 fpt can make sense if you are willing to put up with swapping tiles virtually every turn.

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:22
  Old Post 05-10-2004 07:14
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Trip
In my games I seek to have at least 2x the number of Workers as I have cities.

That number depends on how tight your city placement is. But you should always have at least one per city until all your tiles are roaded and irrigated or mined. It's hard to have too many.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:22
  Old Post 05-10-2004 17:36
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

You can get away with a 1.5/1 worker to city ratio with industrious civs. Not creating enough workers and too wide spacing were the things that kept me stuck at Monarch for ages.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 06-10-2004 03:36
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Got spare money?

quote:
Originally posted by Dominae
So might I suggest: "Irrigate all Bonus Food, make Workers when your pop gets too high".


Now that is a good simple rule. I would add:

"Irrigate all Bonus Food, make Workers when your pop gets too high, and when a town/city reaches its then-maximum size and still has excess food."

trev is offline trev
Warlord
Adelaide, Australia
Feb 2003
time: 14:52
  Old Post 07-10-2004 12:37 Visit trev's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

Too many workers result in excessive unit costs, I have found that 1 worker per town/city is enough when used intelligently, more than this and either your military is too weak, or your unit cost affects your gold supply. If cities get unhappy, use a luxury rate if unable to connect or trade for sufficient luxuries.
As for the question about the mining/irrigating, I would irrigate for quicker growth, but if unable to grow past size 6 because of lack of river/lake, them mine for the production

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:22
  Old Post 08-10-2004 01:05
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Inflate your Upload Space

I irrigate it only if needed to get to +5 fpt. Otherwise, mine.

-Arrian

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 08-10-2004 03:19 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Remove this text

On Wheat on grassland, if early game worker pump needed to reach +5 fpt -> irrigate.

If the city is a settler pump, will probably need that tile mined to have sufficent shield output.

Otherwise, normally mine. This is also very high on the list to switch from mined to irrigation once a worker pump is no longer needed in the above case.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:22
  Old Post 08-10-2004 07:43 Visit Worthingtons's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Are teh effects of Specialsists conisderd here?
Lets say your city is 18 right? and no more surplus, now the 3 unused tiles are all graaassland - you can mine 'em all goin' nowhere but maybe replace unmined tiles for a few more sheilds, However ya irrigate and get 4 food for each tile + 6 trade (assume 2 per trade per worked tile), so you city goes to size 24 getting you the flexability of having 6 more sheilds or 9 more science or even more dosh?
Cheers
Matt

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:22
  Old Post 08-10-2004 08:10
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Worth, I'd say that's situational. Assuming a fully developed (factory+Hoover's or coal/hydro plant) core city in the late industrial and none of the grassland's being bonus, you can get 12 shields out of those three tiles (changing your 18 to 17, since the city square gets worked "free").

The question is where those 12 shields put you and what you're building. If you're building units, using the specialists for shields is out of the question, so the net difference is 12. Now, if that 12 gets you from 88 to 100 shields, you're in business and should mine those for single turn output on advanced units. If it takes you from 63 to 75, it doesn't do you a whole lot more good, since every unit you'll want to build will still take 2 turns, and irrigation may be the way to go.

If you're building improvements, the net shield difference is 6, but the same general principle applies. Will 6 extra shields shave turns off my build times or not? If not, I'm better off irrigating and milking the specialists for shields when they help and science or gold when they don't.

Something else to think about: With a policeman, you can often get two shields back from waste (one raw shield doubled due to factory and power plant), plus the added gold/science from one less corrupted gold piece. And those two shields are usable on unit builds. Anytime a policeman will add two shields to production, using a civil engineer is silly.

To put it into an axiom: When building cavalry, 40 shields per turn are just as good as 79.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:22
  Old Post 08-10-2004 09:47
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Talking about the early game only, when choice of improvements is vital for growth and also because of the limited number of workers, each tile improvement is precious.......I pretty much always irrigate bonus food. This is also because it is a very rare situation where I don't have 2 or occasionally 3 towns that can use a bonus food resource. so if you need shields, switch the bonus food to the second town and work a mined BGL instead.

Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:22
  Old Post 08-10-2004 17:45
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Inflate your Upload Space

Under despotism, food comes from irrigated wheat and prod from mined BG.
Otherwise, food/prod will be more balanced with irrigated BG, and mined wheat.
When city is 12, I could even pla(n)t forest on wheat for more production, but I don't do it very often... maybe I should...?

* Dry suddenly realizes that he never tried it in flood plains... if it is possible then ...

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:22
  Old Post 08-10-2004 18:50
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You cannot Plant Forest on Flood Plains.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:22
  Old Post 12-10-2004 03:54 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase the size of your Attachments

Only possible improvemenst to Flood Plains are:
1. Leave Despotism so you get the 3rd food.
2. Irrigation [4 food per tile]
3. Rail [5 food per tile.] At this point, you can usally mine every land based non flood plain tile and still have the city grow big enough to have specalists.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:22
  Old Post 13-10-2004 02:38
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton buy from Amazon

FOOD!!

It's a special case, but in those cities too corrupt to ever make anything food is the only thing you ever need. Food isn't affected by corruption, in the early game you just rush what you need to keep pop down. later on you use the food to feed the specialist (who isn't affected by corruption either )

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:22
  Old Post 13-10-2004 17:51
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by bongo
FOOD!!

It's a special case, but in those cities too corrupt to ever make anything food is the only thing you ever need. Food isn't affected by corruption, in the early game you just rush what you need to keep pop down. later on you use the food to feed the specialist (who isn't affected by corruption either )


Later in the the game go COMMIE!!

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:22
  Old Post 13-10-2004 18:11
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Suffering from ads?

Commie? never heard of that

Only rarely enter the modern age anyway

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:22
  Old Post 16-10-2004 08:35
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Solomwi
To put it into an axiom: When building cavalry, 40 shields per turn are just as good as 79.

...and 5 food per turn is as good as 6 for growth, right?

(also, when attempting the Worthington Manuvoure, food production is useless and everything should be mined... ;-)

Last edited by Rommel2D on 16-10-2004 at 08:42

Vince278 is offline Vince278
King

Dec 2002
time: 05:22
  Old Post 16-10-2004 09:00
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton buy from Amazon

I've usually irrigated but I mine around my wonder city (even if it was previously irrigated). I may do this around other cities if they already hit their growth maximum. (that should be rather obvious)

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0660 seconds (92.25% PHP - 7.75% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net