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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:22
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Populations...
G: 11
H: 46
A: 13
M: 11
S: 13
We completed Doc:Flex. Started Prog Psych, which will finish in 2145, or maybe a turn earlier depending on the exact benefit of PTS.
Litigation Foils will eventually come out of Van Eud, RFR, and Mussels.
Unarmored Defense Teams were started at ZZT and Imp Pol, with plans to protect Mussels and RFR, respectively.
The MW in the east has re-emerged near SSR. I moved the scouts into SSR and Mor Vul. Mor Vul is also starting another scout, although we might not need it and could switch that next turn.
New base: Whohabitat. Rushed a former. Whoha owns the rights to the name, including changing it to whatever he wants (subject to board approval, I suppose ).
Arginine, you can name the next base if you want.
In 2142, we can rush crawlers at Money V and Mor Ind. (We might have to save up a bit of cash... leave about 20ec in 2141, and earn about 45/turn.) That will be all the crawlers we need to start PTS in Mor Ind in 2143 (completing in 2144). In 2142, some of the other crawlers will need to gather closer to Mor Ind. That might mean they'll gather less than two mins that turn, but it's nothing compared to the minerals we'll gain from PTS.
Attachment: 2140_map.jpg
This has been downloaded 31 time(s).
Last edited by jtsisyoda on 04-10-2004 at 10:45
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:22
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The Spartans do have Doc:Flex. I wonder when we'll meet them. Note: They could, if they were paying attention, know how quickly we got Flex after Mobility. Whatever that's worth.
End-turn file...
Attachment: acdg3-morgans-2140_endturn.zip
This has been downloaded 0 time(s).
Last edited by jtsisyoda on 04-10-2004 at 10:46
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arginine
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I feel strongly that we should rush a regular (cheap) foil (provided it does not interfere with getting the PTS) at Morgan Mussels, so we can get contact with a peaceful computer AI, from whom we could get:
1) the comm link of the other AI on the island, heck they might even have the comm links of a few human factions.
2) trade ~1 energy/turn per city
3) the potential to trade for other techs (impactor weaponry if we are lucky).
A cheap 2 row foil could be built quickly and relatively cheaply, and the comp is several turns away. Why delay? Seriously. Lets get that trade going and bring in the moola, and trade for weapons tech.
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