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child of Thor
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I think most of us wouldn't mind paying more for good value games.
Its just that when the majority of releases aren't of a good standard or value, and we go out and loyally buy one after another; it just begins to annoy you.
So you buy less until you here the word on some game forums. Pirates pirate more etc - everyone loses.
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Maquiladora
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I remeber when some console games used to cost £50+ back when cartridges were in. Street Fighter:SE cost £60 for the Mega Drive here when it was released.
The only game I'd even consider buying in the near future is Pro Evolution Soccer 4 because I know for sure I'll get hundreds of hours out of it, I could d/l it easy enough though.
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child of Thor
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@LotM,
True, but we(as in forum folk) are a minority in terms of percentage of game purchases. So i was speaking more about an 'average' gamer, who really only might see a game on the cover of a magazine in a newsagents or on the store shelves of the game shop. If i was that guy i'd be getting very fed up.
We all started like that at some point - Poly was the first game forum i'd ever used, that was a few years ago, and i've been playing since 1981. I'm a wiser gamer for it, but in no way a typical gamer.
And we need to keep in mind that we(forum/hardcore gamers whatever) are not the main target audience anyore, well not for the most part. That must have an effect on the markets directions and game producers decisions.
There have always been awful games, hopefully there always will be, we need a laugh from time to time, BUT a theme that a few of us have touched on here is i think an important one.
Some of those few good games from ages past are actualy still really good games now.
many of todays releases dont seem to offer that, which is a shame for gamers.
Now charging us more for these decent but maybe not classic games might not be the right strategy to take. Maybe they should concentrate on making good value games, ones that offer a bit of good old decent replay value, ones where not everything is given up to eye candy at the expense of other aspects of the game.
To much to ask? I'm afraid most probably so - thats how the trend of games making seems to have been going for some time, and with the current producers it wont change anytime soon. I personaly think its just a phase we have to all go through(the players+the makers), and once the madness is over we will all get to a better place 
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pg
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quote: Originally posted by Imran Siddiqui Then why not compare Arena or Daggerfall with Morrowind? I'd pick Morrowind, personally. |
Daggerfall was a revolutionary experience back when it first came out. Morrowind is an evolution, as it's just Daggerfall with stuff changed around, not necessarily better or worse(except in superficials like graphics). Sure in absolute terms Morrowind is better but if you are taking into consideration when they are released it's clear Daggerfall is the much better game. Daggerfall also offers unlimited replayability something Morrowind does not.
In regards to the article I don't really care if prices go up. The last game I bought with my own money was maybe EU2? and that was less than $40. I wouldn't mind paying a bit more but most games today are not worth it at all. The problem really is you don't know how much a game is worth until you play it. Demos don't really help anymore since they are either not done or done as an after thought. Even quality games usually have bad demos now. This is part of the reason why I warez some games to try them. Also it really makes sense to warez them. Most demos today are practically as big as ripped warez versions and I really don't care to see the ripped stuff anyways as it's usually 200mb opening/closing movies.
The truth is most games today are not being made for me. I am from a different era when gameplay was king. Today shiny graphics and good presentation is more important. Good example is Daggerfall vs Morrowind. Many gamers today love Morrowind but probably can't stand Daggerfall because of it's dated look. I have more fun with user made projects usually be it mods or open source games because they share my ideas on design. Even game companies I used to literally worship seem to have changed their ideas on good games be it id or Sid Meier. I will always have Doom 2, and Quakeworld because they are still being developed by the open source community and my old games are not going anywhere.
I will still buy quality games. I have a few console games I've been meaning to buy(most are Japanese made as they still seem to value gameplay) but haven't gotten around to it yet. This is mainly because I've been playing open source games or old games I already own. I don't see many games in the future I'm interested in. MMORPGs are all trash to best be avoided and they now seem to gobble up the majority of game development money for PC games.
Games aren't like books or movies. They are more like music to me. I find some I like and I keep playing them just like music I keep listening to. Once I play a game the subsequent clones are less attractive even if done well. I already played the original and most "evolutions" of the genre are not better just merely changed. Look at Quake 1 through 3. Quake 1 is the best IMO because 2 and 3 just changed things around. The core gameplay is the same. I almost always like originals best and few game today can claim to be original. You may think the problem is my tastes but in the future the same thing is going to happened to the gamers who first started gaming today. They may even go back and find the originals play better like some gamers I know(my younger brother is good example).
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child of Thor
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quote: Originally posted by lord of the mark
another thing i dont get. All those of you who pirate big publisher games cause "theyre not good enough" why dont you buy games from independents, or get open source games, or whatever. If the big name games are so bad, why do you pirate them in lieu of supporting something new? |
I can't answer as a regular pirate,(but i am feeling guilty over 'finding' the xcom games for free, even though i have bought them twice in the past) so i'll add i think when we've had conversations about pirating in the past, many of the guys here seem to use a pirate download to 'test' the game first, then if they like it they go and buy it.
I'm more anti than pro pirate in my sympathies, but as roughly 90% of pc games dont even bother to release a demo these days, that seems a fair argument from a consumer point of view, especialy in light of some of the other points above(like being burned many times with naf games etc).
And having just read that article you posted - the talk about 'next generation of machines' seems to indicate that it is again the console area that is driving the market, and the article about price increases.
PC user's and many of the games they will be getting in the future will become an after thought by many publishers, atleast that's what it feels like might happen.
Pirating is probably a big part of the reason for this pro-console approach. Still i think the industry is just taking the easy option, a short term fix for a wider problem, and this 'grab the cash quick' attitude may solve financing problems in the short-term, but in the long term they will just end up with a load of 'casual/sunday' gamers that wont spend their $70 a game anymore - they'll find something more entertaining to do, not being avid gamers like many of us old school pc users are.
So its all short term thinking driving game development at the momment, and eventualy the money will dry up. Backers/Financers will steer clear of game production if we continue on this tack - it may take another 5-10 years to reach critical mass, but we dont have a healthy consumer friendly games market at the momment. Costs are way to high, Hype way to important and 'bucks per hour' of entertainment given much too much importance in calculating the accountants returns, so to speak.
Only time will tell if myself and others are even remotely close to being correct, but it doesn't really matter. The sad thing from my point of view is that an industry that i've grown up being involved in and supporting since it's early days, and one that offers so much entertainment potential; seems to be slipping away from some of its core qualities.
Addicitivness, innovation, value/longevity, replayability are becoming rare words to describe many recent 'hit' titles. That is the thing i worry about most.
Still on a positive note, thank god for all the great games made previously, the bargin bins are full of many of them 
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Brent
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I think I'd still buy Civ4 and GalCiv2 before their prices go down if they start at $60. In the past I've usually bought games before the prices go down. If the prices go up higher than $60 I might wait. I like to get new games while people are still talking about them. Civ and GalCiv are the only computer games I play right now and the only ones I'm looking forward to. I have a PS2 but haven't used it much and only have 2 or 3 games on it. I wouldn't mind playing future Civ and GalCiv games on console. I'm sure I'd still enjoy playing Civ1 and 2 but I don't. There are a few games I played on my Atari 800 that I'd love to play again.
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pg
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quote: Originally posted by lord of the mark
another thing i dont get. All those of you who pirate big publisher games cause "theyre not good enough" why dont you buy games from independents, or get open source games, or whatever. If the big name games are so bad, why do you pirate them in lieu of supporting something new? |
I would still buy games from independents but there aren't many of those either. PC games are in the toliet right now. I could post a photo of all my games probably over $5000 and I've owned 3 PCs and I think 6+ consoles? I buy plenty just not lately. I do have a PS2, and Gamecube with about 10+ total games for both. Lately I rent games for consoles due to the short play time. I also buy less co-op and multiplayer console games because I don't have any serious gaming friends like I used to.
quote: well lets see the MMORPG cos get revenue when they sell the game, PLUS they get subscription fees. Even pirates have to pay. And theres nothing equivalent on the console. and its a big market. No wonder theyre making em. |
It is very possible to pirate MMORPGs. I'm pretty sure Everquest and Ultima Online(and I think others) have been reverse engineered so you can run your own private server. Both of those games still have 500k+ subscribers so pirating isn't so widespread as it should be if everyone thought like you seem to do(eg anyone who warez games pirates everything ). There are also numerous free MMORPGs and more coming every day. MMORPGs are on consoles too. FF11 on PS2 I think has maybe over 100k users?
quote: Originally posted by Imran Siddiqui Daggerfall was a buggy mess... I could hardly play it. Perhaps that colored my view of it . |
Yeah it was buggy at first. Seeing how much you love Black and White I don't see how that would phase you at all. You couldn't even beat B&W's massive five levels without a patch. In all seriousness Daggerfall 2.13(IIRC that is the latest patch) is pretty damn stable. I'd say it's about the same as Morrowind. I rarely crash on either and usually play for a few hours at a time.
quote: Originally posted by Maquiladora
Although to be fair, when gameplay was king the gameplay was fairly simple, and presentation wasnt really great either, you got a flashing screen with 8 colours one at the start and one when you completed it. |
I don't buy that argument at all. Back then cutting edge graphics were probably just as impressive as they are today. I know I was impressed as a kid with SNES graphics. When I first saw the introduction to FF6 I was floored. I thought graphics would never be able to get better. Gameplay is always more important.
quote: Look at some Japanese games today, you can tell theyve been playtested to eternity sometimes, they ooze quality, but even those come with big opening FMV sequences now. |
I think it's cultural. Japanese seem to be much more serious in regards to gaming. People who like gameplay over all else are usually hardcore gamers but in Japan I'd guess normal people value gameplay more. Gaming is much more accepted over there too.
quote: Once I heard Sega Europe was turning down games like Radiant Silvergun, Strikers 1945 and Dracula X because "you only need to hold down one button" (wrong anyway), I knew the European and US console game market was ready to be flushed with sequels and basic remakes with only enhanced graphics all over again. |
I know the feeling. There are so many good Japanese games that don't get translated. I can' t image translation is so hard to do or expensive that so many games aren't done. Mainly it goes back to perception I think. No one thinks those obscure Japanese games will sell. I think they would especially considering ROTK is still going strong and that's much more hardcore than most Japanese games.
http://donut.parodius.com/ - hub site for translation of Japanese games. They have a lot listed here.
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pg
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oh, btw lotm quartertothree is one of my favorite forums. how did you find it?
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:21
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quote: Originally posted by pg
oh, btw lotm quartertothree is one of my favorite forums. how did you find it? |
Ive lurked at CSIPGS on and off for some time, and even once posted there under a different name. So ive seen Tom Chicks and/or Mark Ashers posts every so often with their links. So i occasionally look at qto3.
As for piratical behavior variations, yup, i know there are different groups - at one extreme the folks who (proudly) pirate everything, at the other those who pirate only when they cant find a demo, and buy or stop playing - which i can see an argument for - and then beyond that are grey areas like abandonware, etc. In my most recent snarky remarks, i was hinking of folks like Tass who buy some games but play lots of games they pirate, cause theyre "poor" and the games "arent that good" I suppose we could do another thread on indy gamers, open source projects etc. I have enough old games im still not done with that i havent looked for those much, but then i havent found a need to pirate anything either.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:21
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quote: Originally posted by Comrade Tassadar
quote: i was hinking of folks like Tass who buy some games but play lots of games they pirate, |
1. "Buy some games"? You already had your rant on how I had bought *too many* games. You can't have it both ways. Choose the argument your going to stick with: Am I a massive spender or have I recieved too many games as gifts?
2. Perhaps 3 out of, what, 14, (1 of which was really gifted) constitues "lots" (as opposed to the "some"-worthy tally of 10 of 17)...Really, isn't it better if you at least argue what is true instead of try to spin it to support your position (Tass buys some of his games, but he pirates *lots* of them!!!111!!1)
And if you want then create a thread filled with open source games and such...I dont go out searching for them since they tend to give little value for what they ask for, but if there are some good ones out there that I'm absolutely oblivious to then by all means... |
I didnt say you bought too many games. And i really cant follow your habits in detail, im sorry.
Not many good open source games - I dont know. But an open source game, if low value, is legitimately free. Im saying if you like commercial games, buy them. If commercial games dont give good value for money DONT play them, and play open source or other free games. I dont understand the point of view that says these games arent worth paying for, but im gonna play em anyway.
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