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lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:21
  Old Post 06-10-2004 02:01
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article on game prices - set to increase? Got spare money?

http://money.cnn.com/2004/09/29/com...aming/index.htm


your thoughts?

Kassiopeia is offline Kassiopeia
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Jul 2001
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  Old Post 06-10-2004 02:14 Visit Kassiopeia's homepage!
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Got spare money?

This will certainly encourage pirates to actually buy games.

Oh wait.

The Doom 3 and WC 3 numbers are moot, both have a solid core of fans who are by now at the age where they can afford the newest installment, plus there's the whole multiplaying thing - although Doom 3 did downplay it. However, not so with WC3.

What I found most -worthy was that in the article someone said it costs 10 megadollars to build the game, and another 10 to *hype* it. For the love of god, 50% of the budget to marketing?!

Of course, I hope some companies will refuse to raise the prices. Competition

But then, here in almost-but-not-necessarily-quite-Europe console games are usually closer to the 60 euro than the 50 euro marker when launched, over it even, PC games are at the 50 euro marker - and an euro is worth, what, 1.20 dollars. So we're being ripped off already.

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
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  Old Post 06-10-2004 02:25
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Tired of ads?

quote:
Originally posted by Kassiopeia
What I found most -worthy was that in the article someone said it costs 10 megadollars to build the game, and another 10 to *hype* it. For the love of god, 50% of the budget to marketing?!



I presume that includes the money to buy shelf space (at least here in the US, retailers get not only the margin of the retail price over the wholesale prices, they also get payments for the space itself. Dont pay for the shelf space, and the retailer puts the game on the shelf when it suits THEM - want a large, prominent display - you pay extra) Still, it does sound high. Oh, and im not sure were licensing fees for console games figure in here.

nostromo is offline nostromo
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Mar 2002
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  Old Post 06-10-2004 05:29
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So you would accept to pay 300$ for Morrowind?

General Ludd is offline General Ludd
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Aug 2001
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  Old Post 06-10-2004 06:12
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Avatar Enlargement: We've got the solution

Keep charging more and making shittier products.

Moral Hazard is offline Moral Hazard
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  Old Post 06-10-2004 06:43
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Products aren't getting shittier. Currently there are two price plateaus for games $20 budget and $50 for regular games. I don't see a lot of game companies resisting price increases, in a branded market this could be viewed as a sign of inferiority. I don't think it holds for games which are generally well informed purcases.

The article is off base however concerning price stability. The prices at least for Computers have been slowly rising. 10 years ago $35 was a common price for new computer games. I think further back $30 was common. The prices already have begun increasing to $55 for consoles.

If you think about the number of people who work in the various aspects of marketing a game. There are actually more people involved, and most of them are skilled. Advertising is very expensive. Plus this might include distribution. I don't think it does because I've studied the financials of a lot of gaming companies and distribution and marketing generally outweighs development.

Pythagoras is offline Pythagoras
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  Old Post 06-10-2004 07:56 Visit Pythagoras's homepage!
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I bought Morrowind GotY for Xbox - 17 bucks. I'm not complaining. I tend to wait a while for the price to depreciatte to a point where I'll break down and buy it, unless its some game I'm eagerly awaiting (ie Civ3).

DrSpike is offline DrSpike
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  Old Post 06-10-2004 13:27
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I don't really care if games prices go up slightly. Maybe companies will properly test for bugs with the extra cash.

Probably not though.

DrSpike is offline DrSpike
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  Old Post 06-10-2004 13:37
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You cut off the end of my post.

Adagio is offline Adagio

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  Old Post 06-10-2004 14:39
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IF they release the games with less bugs and more hours of fun, than what the average (proffesional) game has these days, then the price increase could be tolerable... but I doubt it'll happen

If they want to discourage pirace they should lower the price

And for God's sake, please lower the money spent on advertising

Urban Ranger is offline Urban Ranger
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May 1999
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  Old Post 06-10-2004 17:20
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I agree with Osweld. I hardly buy any games these days.

Imran Siddiqui is offline Imran Siddiqui

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  Old Post 06-10-2004 17:51
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quote:
For the love of god, 50% of the budget to marketing?!


Well when you have a 'console war' you need to convince people that yours is the better one.

quote:
Yes, they are


Your argument falls on the fact that the original Deus Ex was released in 2000 and is therefore basically in the same 'age' as the sequal. It was just a bad sequal, not indicative of the quality of games.

Besides, games like Morrowind, Fable, Ninja Gaiden, Gothic II show that games are not getting worse, but may indeed be getting better.

duke o' york is offline duke o' york

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  Old Post 06-10-2004 18:06
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Given the choice of games that you had when the X-box launched, then I can't really be that surprised that things are getting better for you.

lord of the mark is offline lord of the mark
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  Old Post 06-10-2004 18:08
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quote:
Originally posted by Moral Hazard
.

The article is off base however concerning price stability. The prices at least for Computers have been slowly rising. 10 years ago $35 was a common price for new computer games. I think further back $30 was common. .


so their statement that $50 was the standard price for 2 decades is NOT correct? Ive only been playing PC games for 6 years, and never buy first release games. Are we getting into the distinction between the first release price, and the price later on? IIUC $35 is still not an uncommon price for most games once theyve been on the market a couple of months - only the biggest sellers stay for long at their release price, no?

lord of the mark is offline lord of the mark
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  Old Post 06-10-2004 18:10
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quote:
Originally posted by Comrade Tassadar
I purchase a game on the basis of how much I'm going to play it - a dollar per hour. Thus, if it gives me at least 20 hours worth of playing time, I'll pay 20 dollars for it.
Most games do not reach this level.

Thus, I don't buy most games


wait long enough, and you can buy games for well under $20.

lord of the mark is offline lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
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  Old Post 06-10-2004 18:12
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Suffering from ads?

quote:
Originally posted by Adagio
IF they release the games with less bugs and more hours of fun, than what the average (proffesional) game has these days, then the price increase could be tolerable... but I doubt it'll happen

If they want to discourage pirace they should lower the price

And for God's sake, please lower the money spent on advertising


try buying historical wargames then. They spend next to nothing on advertising, and dont even buy shelf space - theyre mainly distributed by direct mail from internet orders. Of course their sales are minute, and so they charge just as much OR MORE than mainstream games. The $50 price point was broken long ago in THAT niche.

Moral Hazard is offline Moral Hazard
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  Old Post 06-10-2004 20:14
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Lowering money on advertising would be a collosal mistake. Advertising makes the more casual gamer buy your games. LOTM showed an industry which doesn't advertise much, and while it makes sense for them because their products don't appeal to casual gamers. Other games do; and since games have a far greater fixed cost than marginal costs, each additional sale actually allows them to charge less for their product.

50% has been standard for advertising for at least 5 years. I think it's safe to say that above a certain point, spending more money on a game will only marginally make a better game. A company should be very wary of trying to make a better game, by adding features etc once it's deep in development. Where as extra money spent on advertising will increase sales and can be done late in the development cycle meaning less risk for the game company.

quote:
so their statement that $50 was the standard price for 2 decades is NOT correct? Ive only been playing PC games for 6 years, and never buy first release games. Are we getting into the distinction between the first release price, and the price later on? IIUC $35 is still not an uncommon price for most games once theyve been on the market a couple of months - only the biggest sellers stay for long at their release price, no?


Your correct that most games prices will drop quickly a few months after release. Especially after the main selling seasons (begining of summer, Christmas) . I'm going to find some old magazines, to verify my statement concerning release price.

I haven't bought a game at release in years. 1999-2001 produced a lot of great games, but it also taught me to wait a few months for patches and game players opinions and for the price to fall. The only games I still purchase around release are sports games and since ESPN now sells their games for $20. I don't plan on spending more than $35 for a game, again.

alva is offline alva
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Republic of Flanders
Sep 2001
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  Old Post 06-10-2004 21:02
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Spend nothing on advertising and customers wouldn't have to choose which game thsy want as they could buy both.

Kuciwalker is offline Kuciwalker
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Feb 2001
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  Old Post 06-10-2004 21:17
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quote:
Originally posted by duke o' york
Given the choice of games that you had when the X-box launched, then I can't really be that surprised that things are getting better for you.


Halo?

Pwned.

Skanky Burns is offline Skanky Burns
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Aug 2001
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  Old Post 06-10-2004 21:22
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quote:
Originally posted by Imran Siddiqui
Your argument falls on the fact that the original Deus Ex was released in 2000 and is therefore basically in the same 'age' as the sequal. It was just a bad sequal, not indicative of the quality of games.

4 years is considered the same 'age' in the computing world?

Moral Hazard is offline Moral Hazard
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  Old Post 06-10-2004 21:32
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Suffering from ads?

A counter example would be the Total War series. The consolification of games is problematic though (Deus Ex). As is the price a company needs to spend per game. It flushes most creativity and inovation out the window. The only people who are allowed to innovate are those who are already established(Molyneux). Where as the greatest creativity comes from new minds.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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  Old Post 06-10-2004 22:07 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Comrade Tassadar
I purchase a game on the basis of how much I'm going to play it - a dollar per hour. Thus, if it gives me at least 20 hours worth of playing time, I'll pay 20 dollars for it.
Most games do not reach this level.

Thus, I don't buy most games


IMO, a game that can't give you 20 hours isn't worth playing at all. I either have games give me low-average totals (say, 30-40 hours) for simply good games I get bored with, or some games give me incredible amounts of time. In my case, Civ would cost more than a car by that standard .

lord of the mark is offline lord of the mark
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  Old Post 06-10-2004 22:21
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quote:
Originally posted by Skanky Burns

4 years is considered the same 'age' in the computing world?


We're talking about an alleged period of 20 years without a price increase - though some dispute that. Are games better now than 20 years ago?

Compare that to movies - are they better now than 20 years ago? Enough to justify the increase in ticket prices?

Adagio is offline Adagio

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  Old Post 06-10-2004 23:12
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quote:
Originally posted by lord of the mark
Are games better now than 20 years ago?


In ~10 years, would you play a game released these years, like some do with games now released ~10 years ago?
I doubt I will play Doom 3 or Civilization III in 10 years, while I do play old games from time to time (C64 and Amiga games)

I wouldn't say games created today are much better than games created 10 years ago... most new games are more fun than classic games, but only for a short time, then they get boring. Most classic games are almost as fun as they where when they were released...

CapTVK is offline CapTVK
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What price increase? I picked up SimCity3000 from the bargain bin for 6 euros!

If it's too expensive wait a bit longer or get something that's cheaper or free instead.

CapTVK is offline CapTVK
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P.S
I picked up Deus Ex for 4,-

DrSpike is offline DrSpike
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  Old Post 07-10-2004 02:08
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A good buy.

CapTVK is offline CapTVK
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It just goes to show. With a little patience good games can be had for a very fair price.

Plus they run fine on my almost- 7-year-old- but-upgraded-PC.

lord of the mark is offline lord of the mark
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  Old Post 07-10-2004 02:19
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im a bin diver too (like you i have an old PC) but i dont think its reasonable to expect everyone to wait till games go below $10 US, which usually takes some years, except for total flops.

Still, theres enough out there very cheap to reduce sympathy for pirates.

I mean anyone whos pirating a just released PC game has a reasonably modern PC. Pleas of poverty just dont fly.

child of Thor is offline child of Thor
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  Old Post 07-10-2004 02:47
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quote:
Originally posted by Adagio


In ~10 years, would you play a game released these years, like some do with games now released ~10 years ago?
I doubt I will play Doom 3 or Civilization III in 10 years, while I do play old games from time to time (C64 and Amiga games)

I wouldn't say games created today are much better than games created 10 years ago... most new games are more fun than classic games, but only for a short time, then they get boring. Most classic games are almost as fun as they where when they were released...


True words well spoken

I'm having a blast with Xcom UFO(and .....cough...the second and third xcoms games - this is the first time i've been bad like this, but thank god for the site we cannot mention ), its been a while since i last played this(lost cd's) - its still an all time classic, and i'd pay £50 for something like it today, maybe £100 if it was at least its equal.

And of course civ1/2 the reason we have this here Aployton site in the first place.

I've been having a blast with my xbox - but even the 'deep' and potential classic games on that format won't be being played over and over in a few years time, well its very unlikely anyway.

Are we more of a 'throw away' society these days, say compared to 5-10 years ago, maybe thats one possible reason why our games are becoming the way they are??

And good luck to the industry if it wants to increase prices

Another nail in the coffin of computer games. They should just make good games. Good well designed games that offer good value for money and stop ripping(for the most part) Joe public off. May they all rot in the cesspit of their creation. I dont think many people appriciate paying 40 bucks now for a game they have finished before dinner. They wont learn untill its too late though. oh well.

Still we have a glorious history of some very excellent games that are still worth playing, and most can be found very cheap in bargin bins etc

 
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