Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Modifications not working properly
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
roidesfoux is offline roidesfoux
Settler

Nov 2003
time: 05:21
  Old Post 07-10-2004 05:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Modifications not working properly Get a bigger avatar today!

I'm having a bit of trouble with modifiying the game. Specifically:
1) When I added social effects to the starting 4 SE choices, the game ignores the first modification (i.e. -SUPPORT, -RESEARCH in alphax.txt will result in -1 research in the game). I've gotten around it easily (-SUPPORT, -SUPPORT, -RESEARCH does the trick) but I still wonder what's wrong.

2) I tried to give the two alien factions immunity to negative efficiency (by manually editing the text files), and in fact when I load the files with FacEdit, it says they have immunity to efficiency, but in the game they still get the usual penalties.
Does anyone know how to fix this?

-RdF

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:21
  Old Post 07-10-2004 12:19
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

In (2), you mean that it still shows up in the SE screen, it will still have the effect on the efficiency, I think.

roidesfoux is offline roidesfoux
Settler

Nov 2003
time: 05:21
  Old Post 07-10-2004 18:13
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I mean that the social choices with negative efficiency still have it listed for them, and when I select that choice, it tells me that I have an overall Efficiency pentalty.

-RdF

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:21
  Old Post 08-10-2004 05:29
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

Check somewhere else than the SE screen? See if it really happens?

DilithiumDad is offline DilithiumDad
Prince
Ohio
Aug 1999
time: 00:21
Question  Old Post 13-10-2004 18:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

I have not seen either of these problems.

Can't help you.

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:21
  Old Post 07-11-2004 06:30
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Re: Modifications not working properly Increase the size of your Attachments

quote:
Originally posted by roidesfoux
1) When I added social effects to the starting 4 SE choices, the game ignores the first modification (i.e. -SUPPORT, -RESEARCH in alphax.txt will result in -1 research in the game). I've gotten around it easily (-SUPPORT, -SUPPORT, -RESEARCH does the trick) but I still wonder what's wrong.


Did you look carefully at how the lines need to be typed? Each part must be separated by a comma (spaces are not required, but are there to help visually), and there is no comma at the end of the line if there are qualifiers. Look at the Police State line:
Police State, DocLoy, --EFFIC, ++SUPPORT, -MORALE, ++POLICE
Be careful not to remove the "None," (with its comma) from each of the four starting choice lines; for example:
Frontier, None,
That identifies the tech that makes the choice available (Police State, DocLoy,) (Democratic, EthCalc,). The "None," (with the comma) is required for Frontier Politics, Simple Economics, Survival Values, and None Future Society).

quote:
Originally posted by roidesfoux
2) I tried to give the two alien factions immunity to negative efficiency (by manually editing the text files), and in fact when I load the files with FacEdit, it says they have immunity to efficiency, but in the game they still get the usual penalties.
Does anyone know how to fix this?

Not seeing exactly what you typed, I'll show how to add it to the end of the line, since the sequence doesn't matter.

For Caretakers,
ALIEN, 0, DEFENSE, 125, SOCIAL, +PLANET, TECH, Biogen, TECH, InfNet, TECH, Ecology, FACILITY, 3
becomes
ALIEN, 0, DEFENSE, 125, SOCIAL, +PLANET, TECH, Biogen, TECH, InfNet, TECH, Ecology, FACILITY, 3, IMMUNITY, EFFIC

For Usurpers,
ALIEN, 0, OFFENSE, 125, SOCIAL, +GROWTH, SOCIAL, +MORALE, SOCIAL, -PLANET, FACILITY, 3, TECH, Ecology, TECH, Physic, TECH, Biogen
becomes
ALIEN, 0, OFFENSE, 125, SOCIAL, +GROWTH, SOCIAL, +MORALE, SOCIAL, -PLANET, FACILITY, 3, TECH, Ecology, TECH, Physic, TECH, Biogen, IMMUNITY, EFFIC

Having presented those, I'll freely admit to not having tested them. I am confident in my reply to part (1). I am not 100% confident in my reply to part (2) because I'm not sure if adding ", IMMUNITY, EFFIC" violates the limit on the number of such modifiers allowed for a faction.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (88.95% PHP - 11.05% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net