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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:21
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1. "RTS" in comp gaming circles really means a particular genre that involves building stuff and then fighting in realtime - no point in quibbling about the name, anymore than complaining that some CRPG's dont have real roleplaying, while many games that aint CRPGs do. They shoulda called it something else, but the name stuck. So C&C is a "RTS" whether it has strat or not, and EU and citybuilders are not "RTS" even if they have strat and are in real time. By this conventional definition of "RTS" they all are focused on combat.
2. There are several good games in RT that are not war focused, notably citybuilders and related. But the folks who left Impressions are coming out with a new one called Children of the Nile, we can probably expect a successor to 1602/1503 at some point, and Maxis will birth Simcity5 at some point, so its not an uncrowded market. Oh, and Poptop, right?
3. Id love to see a more simmish civ game (focusing on the internal development of a country, with war subordinate and offscreen) - Sid has said that Simcity was largely the first inspiration for civ - but that does sound like a maxis thing, or maybe a maxis/Sid thing
4. Given BHG's strengths, I still see them sticking with innovating WITHIN the classic RTS - and yeah, sci-fi space does seem like a ripe market. And the economies of using an existing engine are probably appealing.
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