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Togas
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California
Jun 2002 time: 21:21
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quote:
Togas,
We're at the brink of starting our invasion of Legoland... hopefully everything goes as planned. Right now, we're discussing a possible delay of invasion (D-day was set at turn 242, 1270 AD) of 1 or 2 turns, to get all our forces ready. Turn 242 is also the first turn in which Lego will have tanks.
Which leaves your involvement in this war: we would certainly appreciate you joining in on the fun, with those conquistadores. In order to do so, we will provide you with oil next turn, for one turn only. We will pillage our source later, so you've got 1 turn to upgrade your galleon(s) to transports, and start oily builds if you need them (I wouldn't know what, though). We will also give you a map with where we will build a harbor city for you in case of a successful landing, and where you would better have your ship(s) at T-1 (and our spots too, so you don't interfere with our fleet). This is for later, though, as it is still discussed on our forum.
The plan so far is that you get your conqs on Legoland, attack / pillage whatever you can (we will most likely give you a map of possible goals, and of things which can't be destroyed as we need them ourselves), and possibly, if you want, we create an opportunity for you to start your GA. We're not sure what to do with the city we'll give to you, either you defend it for one turn and give it back to us, or you raze it after it was used. More on that later, it will depend on the situation.
Any questions or suggestions are of course more then welcome!
DeepO
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Togas
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California
Jun 2002 time: 21:21
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quote:
DeepO,
In 1270ad we will have in excess of 20 conquistadors available for an attack, and could bring in a group of 7 infantry and 6 artillary to protect the beachhead, if it is deemed necessary.
We will have 6 galleons to be upgraded. We did not send gold this turn to allow us to stockpile enough gold for those upgrades. By next turn we'll have enough and will then continue gold shipments.
You can send us oil at any point from next turn to the start of the attack.
Please send us waypoints and turns that we need to be at those waypoints. Please tell us the turns in game years (1270ad for example) as our turn #s may be slightly off, but the years are right on.
--Togas
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Last edited by Togas on 09-10-2004 at 10:37
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Togas
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California
Jun 2002 time: 21:21
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quote:
Togas,
I will . And thanks for the troop numbers, they are quite impressive coming from your empire. Maybe we can find you a spot to resettle (part) of your empire soon, so you can once again grow to full potential.
Waypoints and a plan will be on its way when we get next turn. Right now, we're in internal debate, and GoW discussion on when, and how to start. It will be close, I think you can barely reach the post we picked for your harbor city. But a precise plan is coming, I promise you that.
One thing I would like to know before D-day is whether you want to start your GA or not. Bringing art will make it easier, but I think it would be best if we leave a Lego unit somewhere at 1 hp, and tell you where you can find it. If it doesn't interfere with our conquest, of course
Let's hope GoW doesn't decide to follow one of MZ's evil plans... if they don't Lego is going to get very surprised in a couple of turns.
DeepO
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quote:
Oh, I forgot... D-day is currently set at either 1280 AD, or 1290 AD... but more info on this in the next couple of days.
DeepO |
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Nuclear Winter
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HURRAAH!!! We´re about to backstab the greatest band of double-crossing snakes ever to set foot on this DG!
Togas, give me command of some Conquistadores, and we shall ride forth into the valley of death, fearless of the enemy´s infantry!
San Diego y Alla!
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Togas
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California
Jun 2002 time: 21:21
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quote:
Togas,
I'm sorry, I've not been keeping you up to date. Let me dig up the reports we have also been sending to GoW. Even if you haven't officially declared war yet, you should be kept up to date to what is happening. Again my apologies that you have to ask this, where I should have thought about it, and done it spontaneously.
I'm afraid we can't help you with the subs, though. Lego has sunk our last sub last turn... we're just as much in the dark as you are. And for the moment, we can't spend the shields on more subs, even if they are on our wishlist.
Well... that's not exactly right. We've been sinking a couple of their subs, and have a rough idea on 2 others. but you'll see that in the screenshots I'll send you in a moment. We can't protect you, though: we can't escort your transports in the same tile, and it is of no use to just be near them with a DD.
Safe sea lanes? The best I can tell you, is that we've cleared the whole inner sea of anything we've spotted (apart from 1 sub). If you go in the direction of Hurricane, you will find our chain there... normally, if you stay to the South of it, you should be pretty safe. But the best bet is that Lego won't be the first to attack you, until they see you as a very imminent danger (due to war weariness). Which will be the turn before you land. Hopefully by that time, Lego will be more interested in our reinforcement chain, than they are in you.
I don't know if I asked this before or not, but do you have an empty transport accompanying you? It's about the best protection you can get. It would be a bit late to build one know, though
Oh, I sent you motorized transportation. I know you can't use it without resources, but unfortunately we're short on those ourselves... we only have 1 source of oil, and no rubber. But at least you've got the tech, whenever we see an opening (e.g. by trade with the Bobians), you can start on those nice shiny tanks
I'll be back in a moment with those screenshots. Please don't hesitate to ask something, it's so hectic at times that I forget a lot of things. Again my apologies for that.
DeepO |
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Togas
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California
Jun 2002 time: 21:21
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Full report from GS of 1250ad
quote:
Situation scetch before movement:

Battle Report:
(DD1 is the first, but it was moved before the screenshot was made)
DD1 attacks Ir Shark . DD 4/4.
DD2 attacks Ir Southfork. DD 1/4.
DD3 attacks DD Achilles. DD 2/4.
Sub1 attacks DD Poseidon . Sub 2/4.
DD4 attacks DD Argonout. DD 2/4.
Sub2 attacks Sub U-Q2. Sub 1/4.
DD5 attacks DD Athena. DD 2/4.
DD6 attacks Ir Dagger. DD 2/4.
DD7 attacks Ir Sledgehammer. DD 3/4.
DD8 attacks Ir Maul. DD destroyed. Ir Maul 3/4.
DD9 attacks Ir Maul(3/4). DD promotes to elite 4/5.
DD10 attacks Ir Iron. DD 3/4.
Total: 12 attacks, 11 won, 1 lost, 1 promotion.
We lost 1 DD.
Lego lost 6 Ir, 1 Sub, 4 DD.
plan
We basically have 3 fleet.
- Northern fleet leaves from Hurricane, and sails to the fork on Forkmouth, Sandonorico and Quanto Mechanico. Needs to sail close to Lego stack of BB.
- Southern fleet leaves from Sufa, sails to fork on Quanto Mechanico and Abilene.
- Deep Southern fleet is an empty fleet, and sails to fork on Abilene and Tiperrary. Only consists of 3 TR and a few defenders, but will be within chaining range of the S fleet. It could bring 24 M to Lego's shore, so they can't leave Tiperrary undefended.
We will try to chain extra troops to the transports during the next few turns. As we will not know which chains will succeed (there are Lego subs around), precise troop composition is uncertain. In total, our invasion force exists of
> 56 M
> 50 T
> 20 I
9 S
3 E
no artillery
a minimum of bombers
Further, RP is going to join us. However, we were late in planning it, and as a result, they will be a few turns behind us, they won't be present on D-day.
We will provide Lego troop numbers for as long as possible, but they might expose our spy. As far as we can see, Lego is the only other civ with a CIA built.
Legoland Forces:
- 2 settler
- 15 worker
- 8 horsemen
- 41 Cavalry (-10! Lego is using them to seed ships or tank builds, no doubt about that)
- 89 infantry (+4 built)
- 62 artillery (+1 built)
- 7 ironclad (-9 lost in battle)
- 15 transport
- 10 subs (+3 built, -1 battle)
- 5 DD (+1 built, -4 battle)
- 9 BB
- 2 bomber
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Togas
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California
Jun 2002 time: 21:21
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Report from Turn 1260ad:
quote:
| LegoForces | | Units | turn241 | turn242 | | Setler | 2 | 2 | | Worker | 15 | 17 (+2) | | Horsemen | 8 | 4 (-4) | | Cavalry | 41 (-10) | 25 (-16) | | Infantry | 89 (+4 B) | 89 | | Artillery | 62 (+1 B) | 62 | | Tanks | / | 16 (+16) | | Ironclad | 7 (-9 LiB) | 7 | | Transport | 15 | 15 | | Sub | 10 (+3 B, -1 LiB) | 11 (+1 B) | | DD | 5 (+1 B, -4 LiB) | 7 (+2 B) | | BB | 9 | 9 | | Carrier | / | 1 | | Bomber | 2 | 2 |
| Gathering Storm Forces | | Units | turn241 | turn242 | | Setler | 10 (+.20/turn)(+1 B) | 10 (+.20/turn) | | Worker | 24 (+.5/turn) (+1 B, but one used already) | 25 (+.5/turn) (+1 B) | | Rifle | 20 | 20 | | Infantry | 57 | 42 (15 upgraded last turn) | | Marines | 40 (+8.24/turn) (+10 B) | 55 (+8.24/turn) (+5 built) | | Artillery | 14 | 14 | | Tanks | 70 (+.13/turn) | 70 (+.13/turn) | | MI | 1 (+1.16/turn) (+1 B) | 16 (+1.16/turn) | | Galley | 2 | 2 | | Transport | 15 | 27 (+1 B) | | Sub | 2 (-1 LiB) | 0 (-2 LiB) | | DD | 22 (+1 B) (-3 LiB) | 20 (-2 LiB) | | BB | 9 | 9 | | Carrier | 26 (+.5/turn) | 27 (+1 B) | | Explorer | 3 (+ .14/turn) | 4 (+ .14/turn) (+1 B) | | Fighter | 2 (+0/turn) | 2 (+0/turn) |
B means built, LiB means Lost in Battle
N fleet now consists of:
- 55 M
- 4 MI
- 34 T
- 1 E
- 6 S
- 4 I
for a total of 13 TR, or 104 places on board.
Next turn, 6M will complete, which will be our backup forces. We could build 8 (I think), in which case I've got to change that during build phase. But right now, I favour MI more than M, seeing as our rubber is going to deplete next turn.
Our N fleet is protected by 7 4/4 DD, and 1 2/4 DD.
S fleet:
- 36 T
- 2 E
- 4 S
- 18 I
- 4 W
(8 TR, or 64 places)
S escort: 3 4/4 DD, 2 3/4 DD (and carrier)
Deep S fleet: 3 empty TR, with 1 3/4 DD.

Final movement
Battlereport
- fighter bombards 3/4 DD at Abilene 44111 (sorry, forgot to record its name). Misses.
- DD attacks 3/5 sub U-Q1(?). DD 3/4.
- DD attacks 3/4 DD at Abilene 44111. DD 3/4.
Total: 1 bombardment, 2 attacks. Lego lost a Sub and a DD.
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