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player1
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Belgrade, YU
Sep 2001 time: 06:22
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It's based on one thread at Civfanatics.
(sorry I forgot the link)
Normaly, in C3C, brabs only attack targets on NW/SE axis.
If there are no targets on those axis they fortify.
But, it seems that if you put NoAIPatrol=0 flag in your conquests.ini file they'll behave as good as PtW barbarians.
Also interesting thing to know is that, unlike PtW, in C3C it is defualt setting that NoAIPatrol=1. And that could explain passive behavior of barbarians (they won't move without target).
Another interesting thing is that it seems that even in PtW, barbarians favored attacking mostly from NW/SE axis, but since they also partolled it wasn't so obvious.
Anyway, if you want less predictable and more challenging barbarains, put NoAIPatrol=0 in your conquests.ini file.
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Cataphract887
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the same way the other 1 million bugs slipped in
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player1
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Belgrade, YU
Sep 2001 time: 06:22
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Well, maybe they thought that by geting NoAIPartol=1 by default will help in synchronizing MP games better.
About NW/SE part of bug, read thiis post by Justus II at CivFanatics:
quote: I agree, the nature of the NW/SE direction leads me to believe it's a simple mistake in a formula. Each tile along that axis will have a coordinate that is an equal number of vertical and horizontal tiles from all the others. (i.e. If the barb is at tile 33,27 the next tile to the direct SE is 34,28, then 35,29, etc.). So I'd guess that somewhere, when it looks for activity it goes through some iterations, probably starting at range one and working out (so it will find the closest 'trigger' first). In that process, which I would assume involve looking at all tiles within an absolute difference in the coordinates, it's somehow requiring the difference to be equal. So instead of saying, I'm at 33,27, is there anyone within +/- 2 of 33 OR +/-2 of 27, its saying is there anyone within +/-2 of 33 AND +/-2 of 27. Not sure if I'm explaining what I mean correctly (I'm not a programmer, but I played one in college ), but hopefully you understand what I mean. |
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