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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:21
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Well... I took the plunge and bought a new game this month. It was a toss-up between R:TW and WH40K Dawn of War - the local store had them at the same price, they're both unit-based RTS and they both had outstanding reviews.
So I plumped for the Warhammer game. I used to shovel my money at Games Workshop for the minatures about 12 (eek! so long) years ago, so I had a nostaligia trip and handed over my £25.
Ok... new games are always a dangerous proposition... what will go wrong?
Well, first of all, I thought I'd set the game up on the best possible graphic settings. It crashed on the first movie. Ok... I was annoyed. So I turned it down one notch on the resolution. Ran perfectly... and WHAT an intro movie! Wow! Blood and bullets flying Great stuff.
And then the game! It LOOKS gorgeous, it runs dead smoothly, no bugs, no glitches, sounds great. The screeshots you may have seen with "funny lines" accross them are the smoke trails from rockets whooshing across the battlefield. It all looks wonderful.
And then the tempo of the game seems pretty neat too. You need to push forwards to capture ground. It takes a squad a few moments to secure an area, and they are defensless as they do so. More ground gives you more resources - for a while, but then the effect wears off, so you are committed to a certain amount of attacking.
There's a nice flow in the way you build units, reenforce them from 4 up to 8 men (if you like) add a sergeant and/or a hero, add some heavy weapons... and then they stick together afterwards as a single unit. Its really pretty sweet.
The dreadnoughts are supercool as well I love it when they pick up an orc, crush him in a fist and sling him about 40 yards.
Great stuff 
More tommorrow, I gotta play before I sleep.
-Jam
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:21
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Oh, this reminds me.... I never did finish the Ork strategy guide that I was making during the beta.
I'll post what I had finished, but I don't know if it is still relevant.
quote: I've really taken a liking to the the Orkz. They're deffinately the most under rated race - people precieve them as weak, but only because they don't understand how to deploy their units effectively.
They are substantially different than the other races. They have a unique resource - Waaagh! which is aquired through building gun turrets (Waaagh Banners) it acts in a similiar way as the overall population cap, only that if drains and builds up like other resources do. Waaagh Banners are also one of the ways of accessing better units, while other races need to upgrade to the next tier to get theirs (Orkz only have to do that once, to get the very best units)
Slugga Boyz - You start the game with a squad of them, and can build them right away. One for one, they are weaker than the basic infantry of other races, but they are substantially stronger than all scout units. Their role changes through the game.
At the very start, they rule - Rush the enemy base with the squad you start with (but don't neglect your own building) and you can easily kill all his scouts and builders, or if it's on a larger map you can easily compete for mid-way or 'no man's land' capture points by killing off opposing scout units that are trying to capture. (make sure to follow up your advance capturing by building listening posts)
Once the game gets going and there are substantial armies of marines, ect.. Slugga Boyz are no longer in charge - now their role is fodder. They're cheap and quickly reinforced, and are still decent melee fighters. Send them in front to engage the enemy in hand to hand while the Shoota Boyz hang back and do the real damage.
In the later stages of the games, Slugga Boyz are basically useless and should be replaced with Nobs.
Shoota Boyz - They are the next unit you can build, and require a barracks. Because of the way that Waaagh and pop cap works for the Orkz, numerous squads are equal in requirements to a reinforced squad. This means that instead of having one squad reinforced to 15, you could have 3 squads of 5 insteads. Which means 6 more weapon upgrades (because there are only 3 allowed per squad) What I do with Shoota Boyz is keep building new squads of them without reinforcing at all and simply give them 'Big Shootas' and squad leaders. With a wall of Slugga Boyz acting as fodder, a force of upgraded shoota boyz will just tear through the enemy. Shoota Boyz are usefull all throughout the game, although they do pale in comparison to Nobs... as all things do.
Tank Bustaz - They are the third unit you can build, and are also extremely usefull. Each squad can be upgraded with 6 rocket launchers each, so I will usually only have one or two squads, with 6 fully upgraded orkz. By default they are set to melee stance, but should be changed to a range stance to make sure that they only use their rockets. Excellent for taking out defenses, buildings, and vehicles. Once you have a squad of these ready, you can think about taking out the enemy base.
Storm Boyz - Ork Rocket infantry. I haven't actually used these much. Not sure if they can jump like other 'flying' infantry.
Nobs - Bigger and better than other runtier Orkz. These are the heaviest of heavy infantry, and once you can build them you've pretty much won. |
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Jon Miller
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How is this in multiplayer?
Currently I and my freinds play Starcraft. But that has gotten sort of old for the level we play at (we generally like playing cooperatively, and 2 of us can beat 3 computer players in 20 minutes at normal speed (we don't want to speed up, and playing versus is not generally done, although sometimes is)).
Jon Miller
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