 |
|  |
 |
|  |
 |
|
ravagon
|
|
Australia
Sep 1999 time: 13:17
|
|
quote: Originally posted by techumseh
I'm thinking of a 2-map ToT solution. On a second map are rail lines, matching those on the main map, except they're ocean. Outside each city along the line is a transporter (named railway station). Train units (ships) move, carrying units and ammunition (as per your suggestion). Upon reaching their destination, they use the railway station to move to the main map.
|
I've tried something rather similar before. It might work out reasonably well for multiplayer games but I've never managed to get an AI to work with such a system.
They do seem to jump to the second map without a problem but they just don't seem to grasp the fundamental point of movement on the second map benefitting the situation on the first somehow ...
|
|
|  |
 |
|
techumseh
|
 |
of the frozen North.
Apr 1999 time: 22:17
|
|
I've developed a new technique for ToT supply. Here's how it works:
Each unit has a corresponding unsupplied unit. The pre-req for one is the obsolete tech for the other, and vice-versa. The protagonist has the Leonardo's Workshop wonder. An events trigger intended to put that unit out of supply, results in two action events. One gives the pre-req for the out-of-supply unit, the other takes the obsolete tech. When the unit is put back into supply, a pair of events simply reverses the process. I've tested it and it can be used multiple times.
Here's the example I've tested:
Rules for a T-34/85, and the unsupplied version, T-34/85(U), with a movement of 0:
T-34/85, U2, 0, 4.,0, 10a,8d, 2h,1f, 9,0, 0, U1, 000000000000000
T-34/85(U), U1, 0, 0.,0, 10a,8d, 2h,1f, 9,0, 0, U2, 000000000000000
Here are the events that put this unit out-of-supply:
@IF
TURN
turn=6
@THEN
GiveTechnology
technology=91
receiver=Russians
TEXT
Out of Gas!
ENDTEXT
@ENDIF
@IF
TURN
turn=6
@THEN
TakeTechnology
whom=Russians
technology=90
@ENDIF
And these events get it moving again:
@IF
TURN
turn=8
@THEN
GiveTechnology
technology=90
receiver=Russians
TEXT
Refueled!
ENDTEXT
@ENDIF
@IF
TURN
turn=8
@THEN
TakeTechnology
whom=Russians
technology=91
@ENDIF
The advantages are that it's quite simple and works well. You can adjust the specs for unsupplied units as you wish - eg. tanks may be completely unable to move, unsupplied infantry may simply attack at half strength, and so on. No changing bat files is needed, it's automatic.
Disadvantages are that ALL units of a particular type are affected, regardless of their individual situation, and event triggers must be designed in advance to place units in and out of supply. Also, only one nation can use it, since it requires Leo's Workshop.
|
|
|  |
 |
|
AGRICOLA
|
|
Canadian bush & Florida
Feb 2003 time: 00:17
|
|
quote: Originally posted by ravagon
I'm not sure whether multiple Leo's workshops could be hex-editted in to various different civ's |
A wonder is assigned the number of the city in which it is built so that you cannot have it in more than one city at any time.
Last edited by AGRICOLA on 14-10-2004 at 11:51
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|