 |
|  |
 |
|
Max Sinister
|
|
I just thought about the old problem: In Civ, cities grow big if they have lots and lots of food. You'll never see a city founded at the site of New York or LA grow big in Civ (especially if you also found cities at the sites of Washington, Philadelphia and Boston).
But what's the reason that some cities in our world grow big and others don't?
It's traffic.
All the early civilizations (China, India, Egypt, Mesopotamia) developed in river valleys. Most of the big cities today are around rivers or seas - not in the center of the big continents. Nations started wars to get access to the sea (Russia against Sweden and Turkey, f.e.).
I don't know how, but this should be reflected in the game. Cities in places where there's lots of traffic should grow fastest. Your advisor should tell you "we need to found a city at the coast, that would give us a harbor" or "with a road, these cities would grow faster" or "we should found a city there, this place is ideal for a center of trade".
|
|
|  |
 |
|
Max Sinister
|
|
Maybe introduce inner-civ migration based upon which city makes the most trade, i.e. money? People tend to go to where the jobs/money are/is.
|
|
|  |
 |
|
Vince278
|
|
Cities like Mexico City get ridiculously big for little real benefit.
|
|
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|