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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 11-10-2004 18:57
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Final preparations for the CDG partition war Support Apolyton, buy Alpha Centauri

Well we must be only a few turns from when we want to launch this attack, and although I'd rather sleep now (2:45am) than search around trying to find exact times (that can wait some hours, at least). I have opened this thread to make sure we have a good solid think about what we need to do to be ready.

Completed


  • Much of our army's construction and upgrading
  • Road constructed heading East from Naked Aphrodite so we can reach the hills of Shaharazade in one turn


In progress

  • Further Warrior/Swordman builds and upgrades[/b]

To Complete

  • New City to be founded near the sugar West of Minnesota
  • Road to this city and onto the sugar (allowing movement to the hills of Minnesota in one turn)
  • Forces to be split into two stacks and placed in correct positions
  • Withdrawal of workers from dangerous areas
  • Precise plan of action to be planned with PAL
  • Decide on the exact turn of events for the first turn or two of the war
  • Revolution to Republic - when exactly?


This last thing is something we need to talk about somewhat, as I have seen it alluded to at times, as well as some possible plan to have CDG change around the same time, making them vulnerable to attack, yet I don't know exactly what this plan is, and I'm the Consul who's been playing many of the saves recently.

Are we to revolt at the same time as CDG (in contact with them about this), and then attack when they are still in Anarchy and thus unable to build or rush anything? This way we could possibly suffer a turn or two of Anarchic GA should they foolishly attack our Hoplites. Or....



* MrWhereItsAt hatches a nasty idea

What about the idea of getting them to hook a road up to at least one of the ones we have/will have at their borders on the pretext of giving them our spare lux we are actually hooking up for PAL? Then we could tell them when we were nearing readiness and delay their switch to Anarchy until we told them we could give them the lux so they wouldn't suffer too many happiness problems immediately upon the switch to Rep. Thus we could probably get away with revolting before they did without arousing any suspicion (not that suspicion would help them much then anyway).

So we need to work out an exact timeline, especially as relating to revolting, for the next few turns, and SOON.

Any thoughts on this are invited, as well as anything I may have missed that needs our thoughts.

Now I need to sleep.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:21
  Old Post 12-10-2004 03:25
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Lose 30 kilos (of popups)

I'm not sure how to get CDG to go into anarchy at the same time as us, but what we COULD do is this...

Contact CDG about aquiring furs. Tell them we can trade them wines. Tell them that we are JUST ABOUT to go into Anarchy and Republic, but we wanted to shore up an extra lux first so that we don't have unhappiness.
Press upon them the urgency of getting such a trade worked out. See how they respond. Maybe even ask them when they're going to switch governments. Tell them that the extra lux they get from us might make such a switch easier, and let them begin to think, "Hey, if Poly is switching we should too."

However, we need to note that Anarchy periods are random, and we could be in anarchy longer than CDG.

As for when we should go, I don't want us to go until we have all of the necessary troops to invade. We can go into anarchy the very turn the last one is produced, and use the anarchy period to move our units into position and finish the last road (if still unfinished).

The plan was to attack at turn 90, but my gut feeling is that we'll go into anarchy @turn 90 and attack shortly thereafter.

--Togas

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 12-10-2004 03:27
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Support Apolyton, buy Call to Power 2

Anarchy is scheduled for turn 86.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:21
  Old Post 12-10-2004 03:28
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Support Apolyton, buy Civilization 2

On turn 83 we had 6 swords. We will need at least 8-10 for this attack. How quickly can we get the rest built?

--Togas

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 12-10-2004 03:50
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Put an end to popups!

2 more upgrades and 1 built. Then, when we get out of anarchy, we will have 2 more swords built in short order.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 12-10-2004 07:42
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Browse Apolyton AD-FREE

Yep, we will have one more built and two more Warriors before or on turn 86. We may not QUITE have enough gold to upgrade both warriors - but certainly one of them, so we will have 8 Swords for certain, and the Horsemen as well.

Can you not upgrade during Anarchy? Can't say I've tried, but we will still be stacking up enough gold to upgrade another Warrior about every 4 turns.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 12-10-2004 08:25
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Suffering from ads?

Yes, we can still do upgrading durring anarchy, but we will not be making that much gold, and once in republic, I am not sure if we will be making or loosing gold. One of these days I will do the math.... or not.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:21
  Old Post 12-10-2004 10:23
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Put an end to popups!

Is two stacks with 4 swords each enough? We can throw in a horseman and an archer too, but we're still rather light on offensive units.

--Togas

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 13-10-2004 14:30
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Tired of ads?

Also to do: get a chat with PAL on the exact war movements. This of course also means preparing a schedule etc for OURSELVES.

So, what can we say? We have 6 Swordmen and will build another within 3 turns. We have 2 more Warriors to upgrade. We can keep our towns happy to pop 4 with only one MP. There are 8 Hoplites in Hypnos, Poseidon, Apolyton and Naked. We can cover Poseidon with a warrior and, although theoretically we could send all 8 of these Hoplites, I don't feel comfortable without at least one unit in each, so one Hoplite in each of Hypnos (currently our troop producer), Naked (right near the border with CDG) and Apolyton (our capital, and near an area that barbs can spwan in). Thus we can send as many as 5 Hoplites. We've also got two Horsemen.

So 9 Swords, probably 5 Hoplites and 2 Horsemen, and 2 Archers to the west, but we might want to keep at least one of them in at home in case of barbs. We could call on the 2 Archers checking out the area to the NE, where PAL is gathering their forces, but since they are unlikely to do very much in a stack, keeping one around to accompany the PAL forces and to defend any cities they take and gift to us. Sending one with a stack to provide that preliminary fire thingy when attacked could be worth thinking about though.

So we have an army. We're splitting this into two teams, I guess - one through Naked to Shaharazade, and one... straight to Minnesota? And perhaps split them up equally, or thereabouts? These teams can assemble in Naked and the soon-to-be new city, and reach the gates of their targets in a single turn. Then we attack, I guess, and move all that we can into the cities when we capture them, leaving a Hoplite to cover those who've already attacked. Once we've healed we move on, to Possumopolis and Zarigueya respectively. Hopefully PAL will take outCityWithoutaName, Sven's Fjord and Reykjavik.

Sound OK? Once we have the basic idea agreed on for ourselves we can have the chat with PAL. I'd really like some criticism of what I have said so far. Be mean. You know I like it.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:21
  Old Post 13-10-2004 23:34
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Enter the AD-FREE zone

Assuming we have:
9 swords
2 horses
8 hoplites
1 archer

I would make the following stacks:

Minnesota stack: 3 Hoplites, 5 Swords, 1 Archer.
Southern Stack: 3 Hoplites, 4 Swords, 2 Horses.

Remaining 2 Hoplites should go to Olympus.

--Togas

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 14-10-2004 05:09
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So Hypnos and Naked Aphro are undefended, and Apolyton has only an Archer for defense?

Given your concerns about PAL, I thought you would have wanted to leave a Hoplite or two around whilst their warrior is exploring to our west.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:21
  Old Post 14-10-2004 06:19
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Browse Apolyton AD-FREE

Yeah, we can leave Hypnos and Naked without defenses. Apolyton has yet to be threatened by any barbs, but PH can fill in should Poly need some backup, AND we're going to keep producing mil units during the attack, so those sites won't remain open for more than 4 turns.

And I'm not very worried about the PAL warrior. If I was, I'd say something about it. My only concern is an attack on Olympus, which could come from PAL *or* from CDG.

--Togas

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 14-10-2004 07:02
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Help yourself to an AD-FREE life

I would keep a few more hoplites home... they will not do much good on the offensive, but in case we are attacked, by land OR SEA, we need to be prepared to thwart the ba$tards for a few turns.

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