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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 12-10-2004 03:08 Visit curtsibling's homepage!
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Can A Tot Meister Make Me A Rules File? Support Apolyton, pre-order Civilization IV

I need some help from any of our well-known ToT men!



What I need is a generic set of rules that will support two
maps in original mode of ToT, and the max amount of units!

Also if the transport settings could be fixed, I would be grateful!
If this process requires the map, I will get back to you on that!

But just know I need a properly set up rules file!

Is a Mr Tecumseh around?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 12-10-2004 03:14 Visit techumseh's homepage!
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Support Apolyton, buy Call to Power 2

Email me. It shall be done.

curtsibling is offline curtsibling
King
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May 2002
time: 05:17
  Old Post 12-10-2004 03:22 Visit curtsibling's homepage!
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Increase Your PM Length

I'll be in touch!

Many thanks!

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:17
  Old Post 12-10-2004 22:11
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Lose 30 kilos (of popups)

No, don't tell me that there are huge differences between FW and ToT rules files...

curtsibling is offline curtsibling
King
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May 2002
time: 05:17
  Old Post 12-10-2004 23:12 Visit curtsibling's homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Not huge - just extra items within ToT...

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 13-10-2004 04:29 Visit techumseh's homepage!
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Remove this text

I'd call it huge. Anyway, you be the judge.

Here's a clean and complete Rules Txt. file for ToT, Curt. If you look at @SECONDARY_MAPS you'll see 3 lines - each a 6 followed by a bunch of zeros. Each one causes another map to be added when a ToT game is started. Two of them are masked by semi-colons, so only one extra map will be added whan the game is first started.

Intermap movement is controlled by the @MAP_TRANSPORT_RELATIONSHIPS section. I've used the first 6 slots to define the possible map/map relationships, ignoring which transporter art is used.

In the @UNITS_ADVANCED section, fields D, E, and F control each type of units' ability to build transporters, use them or travel between maps without needing a transporter. Each toggle corresponds to one of the intermap relationships determined in the @MAP_TRANSPORT_RELATIONSHIPS section.

@LEADERS2 and @CIVILZE2 work together to restrict which civs can research and/or own which technologies.

If you know which units will have which intermap abilities before you launch the initial game, you can adjust the Rules in advance. If you're like me and make it up as you go along, you'll have to change things by means of a temporary events file. The same thing goes for changes to the technology restrictions. (see the tips on the Cradle of Civilization site) Unfortunately, you can't adjust these things just by editing the Rules text once the game has started.

I hope that's clear. The guides on the Cradle site are very useful. If you have any questions, just let me know.

Attachment: origrules.txt
This has been downloaded 5 time(s).

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 15-10-2004 04:51 Visit techumseh's homepage!
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Browse Apolyton AD-FREE

Man, that's certainly a mess! All the formatting is gone. Here is the file zipped.

Attachment: totrules.zip
This has been downloaded 2 time(s).

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 15-10-2004 05:05 Visit curtsibling's homepage!
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Nice work!

Many thanks, Tech - This file will be of massive help to me!

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