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DeepO is offline DeepO

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Jan 2002
time: 06:21
  Old Post 13-10-2004 00:47
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Okay, once we discover computers, what are we going to do with tech spending?

I would welcome that, in case everything goes right, we go for the Internet and offshore platforms (forgot the name). It's a tech not en route to a SS victory, but usefull in itself. It would also be nice if we can build the Internet once we finish warring, so our research shoots up without too much cost (most of our Stormian cities have unis)

However, we don't have the cash to keep deficit spending on this, and we can use more cash for upgrades (especially our defenders) and spying. So, I would set us to the internet tech, but only at 0% or 10% the first few turns, unless we think we've got enough gold.

Also keep in mind that we might need to put the slider to happiness, even from the first turn of the war. I'll try to check next turn, but we will loose WLTKD in many cities, costing us efficiency on our tightly planned builds. Our main producers shouldn't be affected right away, but many of the smaller one might. In case it's interfering with our chainable troops, I propose to set the slider to 10% from next turn onwards.

DeepO

Krill is offline Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:21
  Old Post 13-10-2004 01:17
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just a thourght, but in mob, can't you build wonders with the Mil attribute? The Internet sets off any civs GA if they have not already had one, and hence has the MIL attribute. So why not start it in mob? (We could also use SETI and the palace as prebuilds for SS. The only problem is that everyone will have 1 turns warning of us building the SS parts in F11)

Regarding the slider, I agree with the 10% idea: how much gold will we need to upgrade all of the rifles and inf? about 4000 gold? thats atleast 5 turns, more if we do the lux slider thing. WE might want to cut some oil if we need to build some (cheap) infs to upgrade to MI.

DeepO is offline DeepO

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Jan 2002
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  Old Post 13-10-2004 03:33
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erhm... cost prediction... 40 gold from inf to MI, 100 for rifle to MI, right? rifles are 60 shields, infs are 90, and MI are 110, right?

In that case, 20 rifles mean 2000 gold, 57 infs mean 2280 or a total of 4280 gold. That should be something near 6-7 turns on full tax, not 10, as we will be able to sell a tech to ND, gain money from RP, and currently have over 1000 gold in the kitty. Oh, something else... hopefully we can steal money out of Lego's treasury

Maybe best to have a 1 scientist approach to the tech... for the time being. It will mean another 80 gpt to use.

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:21
  Old Post 13-10-2004 16:21
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I didn't think we had that many Uni's - I'll check.

DeepO is offline DeepO

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  Old Post 14-10-2004 18:07
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well, IIRC over half our cities have unis, which would receive instantly an extra 50% research. All others should probably build unis asap. At any rate, we've got some 15 cities we would like to build research labs(or how were these things called again?) in. Cost in shields... 200 or so? That's 3000 shields in total, in exchange for a 1000 shield wonder. I think it's worth it, not to mention we can choose where we want to build the wonder, so we can have a good production city, instead of having to build those labs in coastal cities where it would take a long time to complete.

DeepO

vmxa1 is offline vmxa1
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Nov 2001
time: 21:21
  Old Post 14-10-2004 20:03
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The internet is worth it and we do not want someone else to have it.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-10-2004 12:14
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Yes to the Internet then

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:21
  Old Post 15-10-2004 22:58
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Rocketry and Fission might be the most important techs to get after Computers though. Seeing where Uranium and Aluminum are could change the whole game. If one of the civs lacks one or both of those, they need to grab it ASAP. Without both, that civ will lose. Can't launch the spaceship without both. Can't build nukes without Uranium. Can't build MA, RA, or Jets without Aluminum. We don't want to be that civ! The war on Lego will be the perfect time to scope out resources and claim them.

The Internet will help us research faster, but it won't help us at all if we start getting nuked due to a lack of ability to respond. If we have our own nuclear capability, it's much more dangerous for someone to attack us. Plus we probably won't have the shields to build the Internet available until at least 2-3 more techs have been researched. Now the shields need to be going towards homeland defense and the war.

We need to choose GoW or ND to "win" with I think. Form an exclusive tech agreement with them to distance ourselves from the odd man out. Otherwise we will be the odd man out. GoW would be the best choice probably, as we are at a point where we are allied closely with them and ND is not so close. Leverage the alliance in the war right now into a tech alliance. Use "we can finish off Lego quicker and expose ourselves less to ND if we have all these nice new units we can get to quickly between ourselves." We are also the tech leaders currently, so we can distance ourselves easier. Until Lego has been hurt (badly) we need to make sure ND doesn't get wind of such an agreement though.

vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 15-10-2004 23:43
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alva is offline alva
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Sep 2001
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  Old Post 16-10-2004 15:07
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Off topic:

What version of PTW are we using ? 1.21 right?

The save DeepO sent me crashes the game ( my own saves don't )

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-10-2004 16:41
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quote:
Originally posted by Aeson
Rocketry and Fission might be the most important techs to get after Computers though. Seeing where Uranium and Aluminum are could change the whole game. If one of the civs lacks one or both of those, they need to grab it ASAP. Without both, that civ will lose. Can't launch the spaceship without both. Can't build nukes without Uranium. Can't build MA, RA, or Jets without Aluminum. We don't want to be that civ! The war on Lego will be the perfect time to scope out resources and claim them.

I'm not convinced... except for that last sentence, perhaps. The problem is timing: we will need 2 more turns to finish computers. 4-5 turns of pure cash to do all upgrades. And another 10 turns or so to get the next tech. Add in slider compensation to battle WW, and you get to ~20 turns before the next tech can be ours. That's too far in the future, by that time we probably have either won, or lost the war with Lego. It could be that by that time we're already in another war, and can claim resources somewhere else, but that reasoning can be used in any case...

quote:
The Internet will help us research faster, but it won't help us at all if we start getting nuked due to a lack of ability to respond. If we have our own nuclear capability, it's much more dangerous for someone to attack us. Plus we probably won't have the shields to build the Internet available until at least 2-3 more techs have been researched. Now the shields need to be going towards homeland defense and the war.

There is one problem here: neither us, nor GoW can start a prebuild as long as we're at war. Mobilization prohibits us building a palace. So we can start on the Internet either when the war is over, or once the tech is researched.

As to shield coast: true, it will cost us 1000 shields... but we'll eventually build over 5 research labs. The Internet will increase our beaker output with about 25%, or in other words decrease research times with 20%. We need to research 4 techs in order to break even, little less as techs keep on costing more beakers. The question is whether we will research 4 techs... I believe we will.

quote:
We need to choose GoW or ND to "win" with I think. Form an exclusive tech agreement with them to distance ourselves from the odd man out. Otherwise we will be the odd man out.

Nice idea... however I fear that in any tech agreement, we will be the odd man out. GoW is not going to favour us in any way, as they're afraid of us winning this game if we get too big. ND will prefer GoW over us, as they've been working together for over a year now.

quote:
GoW would be the best choice probably, as we are at a point where we are allied closely with them and ND is not so close. Leverage the alliance in the war right now into a tech alliance. Use "we can finish off Lego quicker and expose ourselves less to ND if we have all these nice new units we can get to quickly between ourselves." We are also the tech leaders currently, so we can distance ourselves easier. Until Lego has been hurt (badly) we need to make sure ND doesn't get wind of such an agreement though.

One major problem in all of this: GoW can't be trusted. I wouldn't be surprised if they currently are planning to invade us, either when the war ends, or before.

Also, we need to chat with them... the radio story is striking: We took long to decide to trade it to them, but in stead of asking us what was up, they simply started on it themselves. If that's not a sign that they're viewing us as the majro threat once Lego is dealt with, I don't know.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 16-10-2004 16:42
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quote:
Originally posted by alva
Off topic:

What version of PTW are we using ? 1.21 right?

The save DeepO sent me crashes the game ( my own saves don't )

yes, 1.21. I can send it again if you want, however I doubt that's going to help...

DeepO

DeepO is offline DeepO

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  Old Post 16-10-2004 16:52
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Oh, 1 thing I forgot to mention in the above post: That tech not only gives us the Internet, but also offshore platforms. For many cities, this means that we don't need to keep into WLTKD, as growing bigger will give us more shields, not less. Some cities can benefit immensely from this... e.g. WoC could use another 8 sea tiles, meaning an extra 24 spt (before corruption). 1 turn MAs as opposed to 2-turn MAs is a major improvement.
Similar things happen for other cities, like Typhoon and Tornado, Monsoon, Blizzard, Inchoff even. The investment of building an offshore platform will pay itself very fast in those cities.

That's the change I would like to see happening: instead of now maxing out in shields given our tech status (we needed this for the war), we can get more shields if we max out in population instead. It sounds weird, but we will gain more commerce and more bpt if we go for the Internet / offshore platform tech (can someone tell me its name, btw?) because of the production bonuses it can give us.

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:21
  Old Post 16-10-2004 19:34
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Miniaturisation.

(My first post from my new broadband connection via local router/network switch. Now to see if the other PCs in the network can access too)

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 16-10-2004 20:23
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DeepO, I agree that GoW is likely to be concerned about us after Lego and they have ties to ND.

Still, if you were them and Lego went down, do you want ND out or us? I would prefer to get some help to stop ND as they share my homeland. That makes them both more dangerous and their land more useful and easier to improve and hold.

Now I have no idea of the their perspective, but I would rather take my chances racing against us, than ND. We have less land and any we get from Lego with be less useful to us than ND land is to GoW (ignoring resources for now).

Couple that with ND being able to field MA's at some point after the Lego war, I would not not sleep well, if I were GoW.

Overseas invasions are harder to pull of and they have to be thinking that if they do not team up with us on ND, it may be ND teaming up with us on them.

They could team up to take all the Lego land from us, but unless one strikes at homeland, you will not do enough damage.

DeepO is offline DeepO

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  Old Post 16-10-2004 20:49
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Maybe we should start focusing on that more. As usual, our diplomacy is behind our play... the relation with GoW has been very good so far, but both sides seem to grow more cautious of the other.

Maybe we should start with making future deals with GoW. If we really want them to be an ally, there is one thing that they will really want: Computers before the war with Lego is over. MIs are powerful things, and it would certainly be a sign of good faith if we share it with them. It could be the beginning of a tech deal.

Nonetheless, I would prefer Miniaturisation (Thanks CH ) as our next tech... if at all possible to be traded with Rocketry or Nuclear power from GoW. I'm not certain if that will be possible, though... the tech is most useful to us, because of the combination of Internet and extra spt in our coastal cities. GoW should not be allowed to race for the Internet (obviously), and doesn't nearly get the same benefit in production as we would do.

Which is, as far as I'm concerned, one of the main disadvantages of going for the tech next. We can't sell it that easily as e.g. nuclear power.

DeepO

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
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  Old Post 16-10-2004 21:32
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It sure seems like it cannot hurt us to mention some possible deals with them after the war or towards the end of it.

Until we see how the war is going, it will be hard to commit much. I think we can plant the seed about making life easier for them by helping them with ND.

We do not need to have any ND land, so we can be generous (presuming no resource issues occur). That should sound good to GoW.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:21
  Old Post 16-10-2004 22:16
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Whether or not we can get a tech alliance is unknown. That we need to is basically a given. Without it we lose, so we have to try.

Our best asset right now is Computers. GoW will want it ASAP to guard against a ND (or GS) backstab, and to keep their losses on Lego as low as possible.

I think we should offer it to them in conjunction with a further tech trading agreement designed to distance ourselves from ND. This (will be) a 3 way race. The guaranteed way to lose a 3 way race is to get in a fight with one of the others and let the 3rd play unhindered. So will GoW want to break an alliance that makes it a 2 way race just to spite us and created a different 2 way race? At that point we won't be able to win, but we can pick between the other 2...

Of course they may just pass on the opportunity, at which point we at least know what we are up against ASAP.

DeepO is offline DeepO

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  Old Post 16-10-2004 22:31
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I agree on Computers, but I really don't want to give it to GoW before we are absolutely certain they are invading Legoland, and not Stormia.

Also, I prefer instant payment, and no buying on credit. I'm sorry, but the farther this game progresses, the less I trust GoW. And you're right, if we don't get a positive answer right now, we know we're next to be attacked...

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 16-10-2004 22:43
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I think it should happen before we attack. If we give GoW Computers and they happen to be attacking us, it doesn't really help them because we can be assumed to be toast. 2v1 with half our forces 3 turns away from our homeland. MI's or not it's a losing cause.

For the same reason I have no qualms about giving GoW the tech before we get a tech from GoW in return. Simply put, we have to have an ally to get us to a 1v1 situation to win. All other options are losing ones.

DeepO is offline DeepO

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  Old Post 16-10-2004 23:03
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hmmm... good point. However, we will only get Computers in 2 turns, being 2 turns from D-day... they will face the same chaining problems as us. And we should also spell out to them that in case they show MI to ND, ND is going to want them as well, and ask for the tech as well... tricky situation at any rate.

If both us and GoW get MI, we basically tell ND that we're in a long term alliance, and that they are next. This could become very dangerous fast for GoW... but maybe it would also be the trigger we need to start a world war, where we might be able ot take a back seat and watch the Bobians fight it out. As long as we can be sure Lego is no longer a threat, this might be a very good thing...

DeepO

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
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  Old Post 16-10-2004 23:14
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While what Aeson is saying is correct, we do have a problem if GoW pops up MI right away. The problem is ND will be wanting them or know they are it.

The only way this could be avoided (other than not giving MI to GoW) is get GoW to not upgrade any infantry, until D-Day +n. I would think n could be 2 or 3 turns. They would of course be free from that waiting period, if attacked by either us or ND.

Do you think that would make them feel like an ally and safe? It would cost them a few units, that they mite not have lost if they had MI, instead of infantry, but that is not a big price.

Beside, they may not have the cash to upgrade anyway. It would tempt them to slow their research for upgrade money.

The problem with complex deals, is trying to make them via posting. You can not easily relay your thoughts fully. That and we do not have that much time to stike a deal.

DeepO is offline DeepO

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  Old Post 16-10-2004 23:39
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I don't know, vmxa1. I wouldn't buy a tech (even for a future tech or so) if you can't immediately use it. But you're right about ND... which is basically what I said above.

Also, I wouldn't mind selling ND tanks... but if we choose for GoW as a long term ally, it means it's the last tech we can sell (not that bad, as GoW can also sell them radio so we wouldn't get much of a price anyway).

This is all becoming quite complex. But maybe, we should just have some rough idea in our minds on how we want to progress (e.g. long term GoW tech-ally, try to get to uranium and aluminum asap, deal with ND later), and talk to GoW first. They too can see the problems with getting MI, and quite possibly they would want to postpone that for their own safety. (Strange... not getting a defensive tech sooner, out of fear for a surprise attack.) But at that moment, it's their choice, and not ours.

DeepO

vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 17-10-2004 00:39
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At least having it in your back pocket to be used if attack is better than not having it at all.

Anyway, all it really is about (to me) is trying to get them to see us as their best best and not as their next threat.

IOW, they do not have to even buy the tech, just to know we are willing to trade it to them should be reassuring.

DeepO is offline DeepO

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  Old Post 17-10-2004 02:03
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That, I can certainly agree to. Us not offering Radio must have sounded threatening to GoW... let's not make the same mistake with Computers.

But I still see them invading us, instead of Lego. In which case, MIs are going to be the only thing which might buy us enough time to return our forces out at sea

DeepO

vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 17-10-2004 02:22
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While that may come to pass, to me we can dismiss it. The reason is that if they do not come in with us on Lego, we are out of the game anyway.

There are not many shots at stopping Lego and if no one joins in now, Lego wins. GoW cannot win with our land and will still have ND sharing Bobian.

DeepO is offline DeepO

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  Old Post 17-10-2004 04:21
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okay, do we need to start drafting a message to GoW, or wait for other members to post their views? This is all rather delicate, I wouldn't improvise when telling something to GoW about future tech deals...

DeepO

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Nov 2001
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  Old Post 17-10-2004 04:41
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We need more input I would say. Especially from those that have been dealing with GoW. As you say it is a tight rope act and could be mishandle with ease.

alva is offline alva
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Sep 2001
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  Old Post 19-10-2004 22:16
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For those that don't (often) wander of into the OT:
http://apolyton.net/forums/forumdis...?s=&forumid=147

Better read it..
It's about Vel.

vmxa1 is offline vmxa1
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Nov 2001
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  Old Post 19-10-2004 22:22
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That for the heads up, it is very depressing.

 
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