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Nor Me
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You know that granaries normally don't work when a city goes from size 6 to 7 (or 12 to 13), right?
In unpatched civ, if a city with a granary grew from 6 to 7, it would have a half-filled food box. But as the food box size doubles from 20 to 40 there, this meant that it would have 20 food. If you built a worker that turn, it would go back to size 6 and have 20 food which would be a filled food box. So it could grow again next turn. Then you could build a worker every turn or every 2 turns with only 1 or 2 excess food if you had the production.
This was felt to be an exploit so Firaxis removed it in a patch. The logical thing to do would be to have 10 food left but as it's a patch, they just went with the simplest to code option. So granaries don't work at all then.
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Nor Me
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You're right, new size 7 cities do have 10 food, even in civ3 1.29f. I'm sure I've seen a city with a granary and an empty box before bow. It's possible that that might have happened in an aerlier patch.
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gunkulator
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I am hesitant to disagree with alexman but I think Nor Me is right. Granary or not, the food box empties completely when going from size 6 to 7 or 12 to 13.
You can add a worker at size 6 (or 12) and have the built up food still there in your size 7 (or 13) city.
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Nor Me
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Why? It's the 20 food at size 7 barrier that you don't want to cross.
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Cataphract887
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if the trade is calculated before growth that would expalin why pop dosnt get commerce
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