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MRT144
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Seattle Washington
Oct 2002 time: 21:21
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its all in the lighting
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Albert Speer
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Puerile Polemic
Mar 1999 time: 00:21
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yeah... computer graphics are just too 3d, too shiny, too crisp... they're all around too perfect. it's like theyre digital and someone needs to introduce an analog element, so to speak.
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Proteus_MST
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The Pictures of the women look (mostly) great,
but what IMHO looks very artificial is the face of the Baby.
IMHO they added too little childlikeness. It resembles more the miniaturized face of an adult, than a real face of a baby.
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Dr Strangelove
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I'd like to see film makers start using CGI to synchronize the movement of lips and faces of actors in dubbed movies. Wouldn't it be awesome if in your favorite foreign film the dubbing was rendered like natural because the mtion of the actors' lips and faces was synchronized with the pronunciation of the words in your native tounge?
I thought that the CGI rendering of the characters in Final Fantasy was almost lifelike. They reduced the plastic-like appearence of their CGI figures by dulling the surface on the skin. Unfortunately the viewer would still get the impression of skin that was still too homogenious. On close -up shots though you could actually see tiny hairs, veins and skin lines.
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shawnmmcc
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Was going through some threads to save my own and saw this one. Besides the problems already mentioned - too many light sources (and the proportion of light coming from the non-primary ones is all wrong - I'm a serious amateur photographer whose done a few gigs for close friends) and the hair, there's another factor that has only been dealt with the last couple of years.
It has to do with the fact that with skin, and certain other surfaces, the light is not simply reflected from the surface, it also penetrates and reflects back from below the surface. The inner luminous aspect to skin is what makes it so develish to CGI. I cannot remember the programmer who pioneered this approach, but he has been getting some phenomenal results.
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