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Shr3dZ
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I was stuck on Monarch for the longest time, winning maybe 25% of them... until recently.
I bumped into Ducki's thread about his Emperor game when I started reading about the 4 settler pump, which ran into many other things that could improve my game. Im not much of a number cruncher and I dont like micromanaging half as much as most of you - but I have realised the importance of it, which is good!
I thought Id just write down the things that helped me most to give me the edge on winning Monarch game from now on:
1- place your cities closer together. i never did this before, i always tried to maximize city tiles without wasting any (ie. 19-21 tiles per city). This, it seems, is a bad idea. One b/c its not neccessary, and two, b/c the corruption that it envokes is nasty!
2- the 4 turn settler pump & the 2 turn worker pump. which for me is a 2tsp and a 1twp b/c I play with xcellerated production, which im wondering if the majority of players do or not, why would/wouldnt you? as an agricultural civ I think you need 2 food improved tiles (ie. wheat or cattle), im still new to all this so i could be off, then pump out the settlers and rex yourself into heaven.
3- indentify your power tiles. dont waste time mining a grassland in the early stages when theres a resource enhanced grassland beside it. head for those wheat and cattle squares first, build road on the way as to not waste another move going back. plus, dont cut down trees at random, they are more powerful than they look!
4- granaries in a couple of key cities. these would be the cities that will be dedicated to settler and worker pumps. before reading ducki's thread id never built a granary before, i just didnt think it was useful to quickly get to a city size 6 and then hit the brakes. now i can see that you need them to pump, plus being next to a river and the brakes are used till youre a 12 size so you get a lot more use from them.
5- use the luxury slider! ive never, ever used it before reading ducki's thread either. i figured it was better that an entertianer keep them happy than lower your science, but now i can see that have those fields being worked is much more important!
6- draft citizens from cities that arent growing/growing slowly, and use them to hurry city improvements in other cities.
i guess thats about all ive learned, ive played a couple of Monarch games since learning it and Ive won, or if i didnt finish the game, i was leading in tech, money, research etc. reasons for not finishing games are usually b/c i dont get horses, oil, rubber. one of the games i won by space race, i had to go and capture an english city with rubber just so i could finish the last SS piece (forget the name). and i took me so long to go get it that i only won by a few turns.
questions:
do you use xcellerated production? why or why not?
how do you use your specialists at the end of the game, do you micromanage them all?
anyways, i think im starting to ramble, so if you can think of anything you do to improve your Monarch game please share.
PS: first game after using these new strategies (notice the riflemen too, i never got rubber till 2 turns before the end of the game, nobody had it for trade either)

Last edited by Shr3dZ on 20-10-2004 at 03:45
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Shr3dZ
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Oh dont worry Trip, I read all your articles, very good job indeed.
I first strated in Ducki's thread, then I start bouncing all over the place. The 4-settler pump, then to how 'food is power' and then to 'forestry', everything was helpful, plus it killed a lot of time while at work.
Hmmm, why would tech be faster when you have AP on since it only applies to resources and not trade? I may try my next game with AP off and see what happens...
What about my specialist question, do you guy micromanage them, making sure you have civil engineers, with maybe a couple cops, and an entertainer or something ? I think by default they all go towards entertianers, maybe b/c the AI likes to try for 'we love the __ day' or something...
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-SafaN-
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With me it depends: when there are few cities/units to manage i do it. I never bothered with setting up settler pumps altough i sometimes realise i made a 4turn pump. Worker-pumps i never made, i just let size6 cities build a worker. Once i get a huge empire i can't bother with the MM so i keep an eye on the 2 cores and that's it. The rest is on gouverner, and the workers on automate/no altering.
I almost never use specialists, i keep my cities rather small. I dont build hospitals btw. I really deteste pollution, since after u clean up u have to remember to reallocate the citizens.
Sometimes I build MTS and then hospitals, but only to get ennuf pop for a dom win.
Greetz
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Shr3dZ
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quote: I really deteste pollution, since after u clean up u have to remember to reallocate the citizens. |
If you have governors on, it should auto-allocate...
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Golden Bear
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Oregon
Feb 2002 time: 21:21
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After reading this thread and Ducki's, I tried altering my game to see if there is an improvement. I have been playing on Monarch recently and doing fairly well.
Twice now, I have been able to set up 5 turn settler pumps in Monarch games that I have played as the Americans. I have to admit that I won both of these games going away. Each time I went to SS but could easily have done Domination if I wanted to bother with the extra work. I was going for speed (real life).
The start was something like, Scout, Worker, Scout, Granary, Warrior, Settler. I pretty much flooded the area with settlements packed fairly tight - not ridiculously so. My second city became the build city.
Combine this with a research path to Philosophy, get a free GL and both times pop a SGL. Is that hard coded? Keep trading to pick up missing techs. I picked up Statue of Zeus both times fairly easily. That assures early game domination usually.
Each settlement goes warrior, worker, warrior and then maybe Temple (to spread out the area of control). Eventually the AI tries to check me - usually with the distant civ attacking through multiple layers of other civs - makes it tough to force peace. In the first game I had to face one KAI, the Greeks, and trouble from the Byzantines who blocked for them. In the second game I think the Hittites wanted to be KAI but I boxed/blocked them and the other countries could not build up.
Anyway, 5 turn pump is not elegant but more than enough to REX to a win on Monarch. I guess that I will have to step up. Of course, I have not needed to win without the pump. That will be more of a challenge.
Carlos
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Shr3dZ
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Sounds good GB, Ive had similar issues.
I wonder what the point of extending your border by conquest is, the corruption is so high they are all useless cities. The only reasons I can think of for expansion is score , resources & slowing a civ down.
One other quesion i have is: In the game im playing right now I started in a good spot so as to block all AIs off from the majority of land and my empire is actually too big. I have 3 horses, 2 iron, 2 saltpeter, 2 coal & 1 rubber (& 4 lux.) - would there be any reason to trade my extra coal away? If I can stop a civ from building railroads that a major accomplishment right?
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Shr3dZ
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Cool, thats what I figured too. I know when I dont have coal my whole game is shot, or close to it.
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rickontherun_21
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Should i have my spacing between cities CxxC not CxxxC?
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Shr3dZ
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I started by trying the CxxC but realized I had a bit too much power in the beginning so now Im trying the CxxxC and it makes it a bit more even, plus less MM.
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