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diablovision is offline diablovision
Chieftain
Los Angeles, CA
Apr 2004
time: 05:21
  Old Post 16-10-2004 07:49
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#1 Report this post to a moderator
A 3d Animated Globe Support Apolyton or Terrorists Win

I have been thinking about this for a while--real planets are round, obviously, and the map is square! The map doesn't wrap around the way a real globe does and the projection onto a flat square map distorts the amount of land near the poles.

One thing that I think would be great is a 3d animated globe that would be completely hardware accelerated. As your civilization discovers the world, you could see more and more of the globe. Initially, the view would be zoomed in enough that you cannot even detect the curvature of the earth, but as your empire expands and you learn from neighbors, you will realize the curvature and eventually be able to see the whole planet! You can zoom, rotate, pan, etc.

It would definately feel cool when you dominate an entire hemisphere to be able to see your empire as it makes the planet look lopsided!

Projections could be done by unfolding the surface of the globe.

ALL units would be 3d modelled, ALA warcraft. You could zoom, rotate, pan, etc on battles and on the different units.

I think it would be really cool with the right controls!

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 16-10-2004 08:49
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Lose 30 kilos (of popups)

I'm definitely in favor of something like that.
I've always wondered what some of my maps would've looked like on a globe. Obviously, some map sizes/shapes won't translate well (tiny maps, square maps, etc.) and there is the distortion problem. If they ever did Civ with hexes then it should be easier to have a strategic level globe. Tactical maps should still be flat though.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:21
  Old Post 17-10-2004 00:03
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It's been suggested many a time.

http://apolyton.net/forums/showthre...light=Spherical

I am in favour.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:21
  Old Post 17-10-2004 15:54
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Increase the size of your Attachments

This is an aspect coming back again and again (except for the hardware accelerated, which is out of my knowledge area :P)

It may coem some day, since 3D globe maps are already in a game presently gold. For screenshots: http://www.golemlabs.com/superpower2/screenshots.html

10BRAVO is offline 10BRAVO
Settler

Oct 2004
time: 05:21
  Old Post 21-10-2004 20:33
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Support Apolyton, buy Civilization: The Boardgame

make it real-time 3D first person!

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 22-10-2004 11:28
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Increase the size of your Attachments

quote:
Originally posted by Sandman
It's been suggested many a time.

http://apolyton.net/forums/showthre...light=Spherical

I am in favour.


I know. I'm in that thread too.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:21
  Old Post 22-10-2004 12:02
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You could do a reasonable approximation of a globe using hexagonal tiles, if you don't mind the fact that 12 of the hexagons would actually be pentagons. Start with a dodecahedron (12 pentagons). Extend it as big as you like by inserting as many hexagons as needed.

It works for soccer balls ...

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 22-10-2004 12:47
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Avatar Enlargement: We've got the solution

Thats been said before as well.

http://apolyton.net/forums/showthre...&threadid=94361

trolluscaius is offline trolluscaius
Settler

Aug 2004
time: 05:21
  Old Post 24-10-2004 21:58
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i tink it could be cool lik the XCom series

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:21
  Old Post 26-10-2004 10:04
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quote:
Originally posted by Trifna
This is an aspect coming back again and again (except for the hardware accelerated, which is out of my knowledge area :P)

It may coem some day, since 3D globe maps are already in a game presently gold. For screenshots: http://www.golemlabs.com/superpower2/screenshots.html


Heh, heh. As long as civ 4 isn't as crashy as Superpower 2 that's not a bad idea.

Eladamry is offline Eladamry
Settler

Dec 2003
time: 00:21
  Old Post 26-10-2004 11:07
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Most pathfinding algorithms will have trouble digesting pentagons and hexagons on the same map. It could be done, but it would probably limit possible map sizes and make pathfinding more resource intensive. If going with a spherical map, IMHO it is better to use irregular shaped "provinces" for layout because they would be just as resource intensive as hexagons + pentagons, but would allow for more variety in strategic placement and custom sizes.

jordie is offline jordie
Warlord
Sydney, Australia
Mar 2002
time: 15:21
  Old Post 26-10-2004 11:24 Visit jordie's homepage!
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#12 Report this post to a moderator
Increase the size of your Attachments

Has the civ series always had squares...?

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 27-10-2004 09:35
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quote:
Originally posted by trolluscaius
i tink it could be cool lik the XCom series



Another XCom fan.

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 27-10-2004 09:36
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#14 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by jordie
Has the civ series always had squares...?


Yep. Actual squares in Civ1 and isometric in Civ2 & 3.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:21
  Old Post 30-10-2004 00:32
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#15 Report this post to a moderator
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No. If we are going to spend limited AI resources, this sort of eye candy can hold off- a better AI and several other ideas are better places to spend our resources.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:21
  Old Post 30-10-2004 03:36
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#16 Report this post to a moderator
Inflate your Upload Space

I think they'd have to get rid of tiles altogether if they were to implement a 'round' Earth. Otherwise, I'd rather stick with the 'Mercator-projected', cylindrical Earth we have now. All the other solutions seem cheesy. Unfortunately, I don't see Civ being made tileless for a long time. I'm hoping it's done by Civ IX.

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 30-10-2004 09:27
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Enter the AD-FREE zone

quote:
Originally posted by GePap
No. If we are going to spend limited AI resources, this sort of eye candy can hold off- a better AI and several other ideas are better places to spend our resources.


Agreed!

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 30-10-2004 09:28
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#18 Report this post to a moderator
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quote:
Originally posted by Xorbon
I think they'd have to get rid of tiles altogether if they were to implement a 'round' Earth.


Sounds like we have another supporter of vector-based movement.

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:21
  Old Post 30-10-2004 22:31
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#19 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Vince278
Sounds like we have another supporter of vector-based movement.


You are correct!

However, I wouldn't want too many programming resources going towards this. I'm willing to wait 5+ years for a vector-based/tileless Civ. I'm satisfied with the 'board game' feel of tiled maps...for now.

Vince278 is offline Vince278
King

Dec 2002
time: 05:21
  Old Post 31-10-2004 01:30
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Agreed.

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:21
  Old Post 07-11-2004 23:40 Visit chegitz guevara's homepage!
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#21 Report this post to a moderator
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An Ekert project (the split maps) would work just as well, without having to make a spinning globe.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:21
  Old Post 12-11-2004 03:05
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#22 Report this post to a moderator
Remove this text

I agree... put the game on a damn globe!!! not a cylinder...

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