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fluxionman
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Midwest
Sep 2004 time: 05:21
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I have seen a map of Arrakis for download, but I wonder if anyone has made (oe thought about making) a Dune mod for SMAC.
If not, then I think it's an interesting thought experiement. A quick examination of possible changes/association gives the following:
- Factions: various powerful Houses of the Landsraad, including Atreides, Harkonnen, and Corrino
- Resources: Water (instead of nutrients), Revenue (instead of minerals - Arrakis doesn't manufacture anything), and Spice (instead of energy - a true measure of wealth in the Dune universe)
- Map: No water, obviously; alter textures for moisture to make more "desert-y"
- Choppers = ornithopters
- mind worms = sand worms
- gravship = carryall
- supply crawler = harvester
- Transcend victory = Kwisatz Haderach
A lot of unit types and other features would have to be trimmed, of course, because they don't correspond to anything.
Comments?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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quote: Originally posted by DilithiumDad
I made a Dune scenario, making Gaians the Fremen and Morganites the House of Artredes, both AI, then 5 human factions must unite to defeat the AI, which are in a locked pact. Played two PBEM games of it on ACOL. Once Atredes won by economic victory, and the other time they transcended. I guess I made it too touch fo the humans! |
Ah yes, I remember that. Great challenge!!
The set-up and the game record for Dune-1 and here, for Dune-2
Last edited by Googlie on 11-11-2004 at 11:51
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