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Tau
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Helsinki
Oct 2004 time: 07:21
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I really like flood plains. Introducing them in CivIII was a great idea since it adds a new degree of realism. Civilization as we know it was born in the "shining fields of mud".
That said, I have to point out how much they suck.
Perhaps due to a bug or simple bad luck, "floodplain disease" always comes to stay. When settling in the fertile soil, I can sometimes escape without illness for centuries. However, when it does strike, something very odd happens. The disease keeps on going, taxing the population every other turn!
My record so far has been a millennium of pestilence.
This is unrealistic, since major diseases tended to arrive in epidemics, coming and going. There was never an ongoing, raging plague in the cradle of civilization or none of us would be here today.
And it's really, really annoying.
If anyone knows how to fix it, I'd be most grateful.
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Tau
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Helsinki
Oct 2004 time: 07:21
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I'll try that, thanks.
Still, it seems somewhat unrealistic. Must be an error in game design.
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eris
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Someone will either verify or confirm this, but it is my understanding that irrigating a flood plain tile removes it as a source of disease.
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Antrine
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Europe lost half of its population more than once. Central America was de-populated more than once, disease killed Native populations when others (read white man) came along. In war, disease killed more every single time, until WW1. Southeast asia whole civilizations disappered mysteriously, what did they have in common with other climes suffering likewise, Jungle. Before 1900 it is the main KILLER of the human race.
Anyway, game mechanics hardly emulate what is 'real' anyway.
The lifespan, interestingly enough seems right on in this game. Average lifespan hardly ever got to 30 years of age in any built up areas.
Continuous growth without mishaps (even frequent) is not history.
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Antrine
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Yes, when those tiles are tilled, growth will out strip population loss, but in places where this is not done fast enough, such as more outlying cities with corruption, they have their growth suppressed for dozens of turns but eventually come around.
No matter how high you set it, it still seems that growth will overcome it in the long-run with tilling and/or rich tiles. This game needs more happening after a while, more spark, this is just another option.
Smiles,
Antrine
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