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Trip
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Hunt Valley
Apr 2002 time: 00:20
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Diplomacy
LL sends WM, Dyes and Spices accepted. I accept.
MAST sends WM accepted. I accept, send back our WM accepted.
City Management
Settler Suntanland II builds Peaceful Fishing Town, starts CH.
Sunshinia finishes Worker, starts Settler. WF changed to stall growth.
Happy Hills finishes Forbidden Palace, starts Hoplite.
Paradise finishes Library, starts Worker.
Happy Hills finishes Library, starts Horseman.
Tanning Beach finishes Horseman, starts Horseman.
Warrior Sonny disbands in Sunshinia for 2 shields - speeds up Settler.
Warrior Charles disbands in Paradise for 2 shields - speeds up Worker.
Warrior Bob disbands in Disneyland for 2 shields - speeds up Library.
16 shields rushed in Funky Town for 64g.
6 shields rushed in Disneyland for 24g.
11 shields rushed in Friendship city for 44g.
Note that 4 Worker Pumps are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do.
Future rushes:
Possibly Library in Sol and Sirius, Granary in Rigel.
Courthouses in Pleasantville, eventually Friendly Alligators and Rainbow Connection.
Other Plans:
All cities which will be size 6 in 4 turns when Sunshinia finishes its Settlers must build a Worker.
Units
Worker 1 (E) moves to Rainbow Connection 7; will chop forest next turn.
Worker Mr. Goodwrench (E) moves to Rainbow Connection.
Worker Temp (new from Sunshinia) begins irrigating over mine at Sunshinia 6.
Workers Andy and Charles (W) move to Paradise 8-7; going to mine a mountain or two near Pleasantville in order to generate enough shields to function as a 2-turn Worker pump.
Worker Little Joe (C) begins irrigating Tree Huggers 1 for House of Style.
Worker Mr. Goodwrench (S) begins irrigating Sol 6.
Settler Las Vegas II (SW) moves 1 - builds city in 2 turns.
Settler Sunshinia IV (C) moves 2 - builds city in 3 turns.
Settler Funky Town II (C) moves 1 - builds city in 4 turns.
Horseman Mars (NW) moves 8 - hunting down new camp to the north.
Horseman Saturn (New from Tanning Beach) moves to Sunshinia 3 and forts.
Horseman Dasher (SW) moves 4-3 and spots barb Warrior; will kill it next turn.
Horseman Jupiter (SW) moves 1-4; heading for new camp to the far west.
Horseman Apollo (SE) moves 1; going to secure the next city site between us and MAST.
Horseman Nova (SE) moves 2-4; heading for new camp in the SE.
"HSS Voyager" moves 4-4-7; going to secure the entrance to our sea.
Summary
Slider at 100% tax.
Now 4th in GNP at 245, 6th in MFG at 76, 6th in Prod with 304.
Still 3rd in land area.
1376 gold in the treasury, making a whopping +115 per turn. 12 Horsemen (currently built or building) upgrades will cost 960g.
Theology in 9 turns.
Our army is average with MAST, weak to everyone else.
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