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Snowflake
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falling, once again
Apr 2003 time: 23:20
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Ok here's the initial thought I had with this potential new forum game. Looks like there are some interest so I thought perhaps we could do a little test run after we give it some thought and discussions.
The basic idea is this:
1. The game will start with one vampire, who looks exactly like the other in the daytime, but comes out and hunt for blood in the night.
2. He would find two victims every night, one he would kill by suck dry his/her blood, and the other would not be entirely dead because the vampire doesn't drunk all of his blood (perhaps he's full ...) and so he becomes a new vampire.
3. On the next day, people decide democratically how many and whom are possibly vampires that needs to be excuted.
4. The next night all vampires go out, each kills two people, one will die and the other becomes a vampire.
5. People can PM the GM to go to another person's house at night. If the person is a vampire, the vampire would be notified, and he can choose to kill or not kill the victim. If a vampire's target is accompanied by another person then he cannot get his kill. Of course the vampire can also go to stay with somebody else if he feels like. 
6. Only two people can stay together at night. The third person would be turned away.
7. If a vampire do not get to drink blood for a night he dies.
8. If a vampire do not get to drink enough blood (ie. he only get to kill one person) for three nights he dies.
9. The idea is that more roleplays would be required from the players. Each player will have to choose a profession and residance, and should go out and do something in the daytime everyday.
10. When there are no more vampires the villagers win. When there are no more villagers the remainning vampires win.
I still am not sure if a vampire's target is another vampire, what's gonna happen. If they know each other, would this be a problem? Or should one die?
I'd love to hear more thoughts on the durability of this.
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FlameFlash
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Minnesota, USA
Dec 2001 time: 23:20
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I know it's borrowing from V:tM and V:tR two great P&P RPGs, but if one vamp targets another vamp, the age could be a factor so that each night the vamp becomes more powerful.
Thus Vamp Kass wants to feed off Vamp Duke but Vamp Duke has been around for three rounds while Kass has only been a vamp for this first round (turned last turn). Vamp Duke gets the kill either on top of, or in place of, the feed kill?
If both Kass and Duke were made on the same night, say round 2's night (if I'm understanding the system correctly) then it would be if one or the other is the first kill or not. If Kass listed Duke as his first kill and Duke listed Kass as his second (or vice versa) then the one with the first slot would win out. If both had the first slot then they would die in a bloody brawl where the GM would decide when/if/how the two bodies were discovered.
If they both have the other in the second change slot, they'd also die a bloody death.
Thus vamps have to be wary of other vamps, and can't just galavant around trying to kill. Perhaps rather than the whole leftover vamps winning out, the game then falls to each vamp vying to figure out who is the oldest. For instance have each have the option of teaming up with somebody else and going down to only one kill per night for each vamp.
Though no idea on how, say, Vamp Duke kills mortal FF and wants to change vamp Kass yet vamp Kass is already a vamp. Each maybe finds out the other is a vamp and nothing else takes place?
Just some ideas/thoughts. I like the concept though. Especially the more unique take on the vampire curse (still able to go to the day job).
It does look like the kill/conversion per vamp per night will make these really short games if there's not a large group though.
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