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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Use a hex map instead of squares
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star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
Lightbulb  Old Post 18-10-2004 12:25
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#1 Report this post to a moderator
Use a hex map instead of squares Full PM-box? Change here!

CIV4 should use a map based on hexes instead of squares.

At present, the square-based map in CIV3 has a few anomalies:
* City radius is an approximation of a circle
* Bombard range is a square
* A unit in a city that moves 2 squares out of the city is still within the city radius - except if it moves diagonally twice.

A hexagonal map has a few advantages over a square map:
* If using 2-d graphics, less unit animations are required
* The range of units is more like a circle
* A city radius can match the range of the units travelling to and from the city in all directions

How would the game look if it was hex-based? Not very different:
* Bombard would still be X tiles in each direction
* The city radius would encompass 19 tiles instead of 21

DRoseDARs is offline DRoseDARs

Prince
"My god, it's full of peas..."
Jul 2002
time: 21:20
  Old Post 18-10-2004 13:08
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

Thread #8463 on the subject...

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:20
  Old Post 19-10-2004 06:41
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by DRoseDARs
Thread #8463 on the subject...

Yeah, I tried to search for other threads on this topic but I couldn't find how to do it.

Anyway, if it's been suggested before, it must be a popular idea.

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