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The pirate
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Most influential advice I got as an old Civ 2 player was 'forget everything about Civ 2': 3 look like an update of 2, but plays very differently.
The intention of the tech trading is to bankrupt all the other civs, but it starts with trading tech for tech. This keeps you at the forefront. As you learn a new tech you sell it all round - you want all the available cash, and also to prevent any of the other civs from having it (by selling your tech the next turn).
So you move from techs to getting lump sums, and as the other civs economies develop, gold per turn.
The cash, lump or per turn, funds your research to the next tech, so it can appear you are running at a loss. Then, you sell all round again, funding the next tech. The AIs economy is now geared to giving you cash, and the money they should be spending on reseach they are giving to you. Eventually they are still paying for the last techs as you try to offer them a new one, and you have to wait.
It requires a little more micromanagement and forward planning, but thats the tactic as I understand it.
It also works on GalCiv, and presumably other games too. The AU course AU601 has some reports of MP games illustrating this used against a human, very effectively.
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Shr3dZ
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Im wondering where you draw the line with trading. Last night while playing, some of the more 'backward' civs only had 50gp, should I trade them mathmatics to them for that measly amount when I just traded it to the french for 150gp?
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:20
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quote: Originally posted by The pirate
Most influential advice I got as an old Civ 2 player was 'forget everything about Civ 2': 3 look like an update of 2, but plays very differently.
The intention of the tech trading is to bankrupt all the other civs, but it starts with trading tech for tech. This keeps you at the forefront. As you learn a new tech you sell it all round - you want all the available cash, and also to prevent any of the other civs from having it (by selling your tech the next turn).
So you move from techs to getting lump sums, and as the other civs economies develop, gold per turn.
The cash, lump or per turn, funds your research to the next tech, so it can appear you are running at a loss. Then, you sell all round again, funding the next tech. The AIs economy is now geared to giving you cash, and the money they should be spending on reseach they are giving to you. Eventually they are still paying for the last techs as you try to offer them a new one, and you have to wait.
It requires a little more micromanagement and forward planning, but thats the tactic as I understand it. |
Yep that sounds about right. 
quote: It also works on GalCiv, and presumably other games too. The AU course AU601 has some reports of MP games illustrating this used against a human, very effectively. |
This is a little different though. I played AU601 and used the tactic to effectively deny my opponent the ability to trade for any technology without paying a significant amount of gold for it, or else research it himself. However that only worked because AU601 was a play-by-email that included 6 AI nations. Most PBEMs are human-only which makes it nearly impossible to deny a person all tech. Humans can sell (or gift) a tech to an underdog for less than what the going price would be, if they deem it to be a good investment (allies, etc.). AI nations don't have that ability to sell for less (unless it's to another AI nation )
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Dominae
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I'm pretty sure that when you give the AI a favorable deal, their Attitude toward you will improve. When I trade Code of Laws to the Germans for 80 Gold they always go from "Annoyed" to "Polite". Obviously relations would improve even more if I gifted the tech to them, but I prefer the 80 Gold!
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Shr3dZ
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With a face like that Id say you scared the money out of them...
But yea, sometimes it seems like any trade at all will bump up yer relations with the civ. Its almost like theyve forgotten you are friendly and need to be reminded...
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