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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > creating first scenario: (fa?)questions & multiplayer issues
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GrendelS is offline GrendelS
Settler
Europe
Nov 2001
time: 05:20
Question  Old Post 25-10-2004 18:19 Visit GrendelS's homepage!
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creating first scenario: (fa?)questions & multiplayer issues Tired of ads?

Hi,

Iīve got an earth map (100x) by a guy called Zach (?), modified it that there are nine civs (one on Australia, too) - but when I start a prince level multiplayer game (in Conquests), there are only 8 civs. How come, arenīt more than eight possible at all in multiplayer?

Also, when starting, other Civs, if played by the computer seem to research two or three techs at once. Weīre starting from the Industrial age, but I canīt reproduce a research that fast in the first or first two rounds. How do they do that? Even with trading they would need at least a dozen rounds. As a player I need at least 20 rounds to get one tech. Thereīs lots of money for everybody (10k), but that wonīt help, right? Is it possible that some civs get freebie techs in round 1?

I noticed that in some cases, the goodie huts become barbarian huts when starting a game (happened only once though), is there a random generator involved? There were suddenly barbarian huts where explorers went through and left - but I didnīt set that place to have a hut at all. Looks like itīs added randomly?

Something else is strange, too: When one civ occupies a luxury by another civ with several military units, the one civ still gets the benefit of it. Is that a glitch?

Trading between players is different as well - thereīs no "youīre on my turf, get lost"-button, doing that per email is the only option?

The streets and railroads are not consistent when I draw them, for some reason they stop in front of a city, like I canīt make a connection through them...

Iīd would also like to know about experiences with two culturally different computer civs who have luxury ressources (gems) right between their borders. What is more probable, that theyīre going to fight about it or first come first served?

Also, the turn being finished with the last unit is bugging me a little as well - is there a way to have turns finished by pressing by default?

Is there a way for a better control of epidemies? Iīd like to have SARS and AIDS coming up at certain times, any way to have both and make almost sure when they appear? It would also be great to have a new civ appearing in 2010, but I donīt know whether that can be done at all... any thought appreciated! :-)


Grendel S.

p.s.: When playing, is there a way to prevent that other players use savegames editors? Iīm not sure how I can prevent cheating?

Last edited by GrendelS on 25-10-2004 at 19:46

eugenek is offline eugenek
Settler

Sep 2004
time: 05:20
  Old Post 26-10-2004 23:58
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Avatar Enlargement: We've got the solution

Some answers,

Multiplayer only allows 8 total civs. That's why one-of-nine is missing in your scenario.

You need to add a road/railroad to the tile the city is located onl. When you place the city it does not automatically build the road/railroad improvement. There are two ways to do this. Via the overlay (which you are probably using) or via the 'terrain properties' tab (right click?).

There is an option which requires player input prior to ending the turn. I forget where in-game but it's there. I'm at work so I can't look it up for you. Preferences?

Hope this helped.

GrendelS is offline GrendelS
Settler
Europe
Nov 2001
time: 05:20
  Old Post 29-10-2004 15:35 Visit GrendelS's homepage!
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helpful :-) Support Apolyton, buy Galactic Civilizations

Hi Eugenek,
thx for the answers, very helpful. I also found the option neccessary for pressing return at the end of each round in the preferences (there doesn´t seem to be a way to do it over the scenario, but that´s o.k.).

* GrendelS is still curious about the rest of the questions ;-)

ciao

Grendel S.

LouLong is offline LouLong
Warlord
French
Nov 2001
time: 13:20
  Old Post 08-11-2004 16:32
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#4 Report this post to a moderator
Get a bigger avatar today!

For roads/RR you need to add them in the city (since a PTW patch and because ruins used to keep roads then).

GrendelS is offline GrendelS
Settler
Europe
Nov 2001
time: 05:20
  Old Post 15-11-2004 20:44 Visit GrendelS's homepage!
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#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
For roads/RR you need to add them in the city


right clicking on them I see roads/rr marked, but it´s not in the game when I start it...

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