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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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well, encouraged by the suggestions of folks here, ive had my eye out for MOO2. I thought id seen a jewelcase version for $10, but the store where i recalled seeing it didnt have it.
Then I try my local EB, and they have a used version, big box, manual, and all for $5.
I wont install it till im done with PST. I will of course largely be discussing it in the MOO1/2 forum, not here, but i thought id let y'all know, and say thanks. (more thanks to come if it turns out to be really good)
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:20
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quote: Originally posted by lord of the mark
well, encouraged by the suggestions of folks here, ive had my eye out for MOO2. I thought id seen a jewelcase version for $10, but the store where i recalled seeing it didnt have it.
Then I try my local EB, and they have a used version, big box, manual, and all for $5.
I wont install it till im done with PST. I will of course largely be discussing it in the MOO1/2 forum, not here, but i thought id let y'all know, and say thanks. (more thanks to come if it turns out to be really good) |
I doubt you will regret it; a veritable bargain. 
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Carolus Rex
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Sweden
Jan 1970 time: 06:20
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"The only thing I dislike is spies" feels awkward, but I guess you can have it both ways?
Carolus
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ravagon
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Australia
Sep 1999 time: 13:20
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quote: Originally posted by Carolus Rex
How do you use them defensively? I do assign them to various races, but all that happens is that they disappear after a while (killed?)... And the tech stealing just continues...
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Just keep building them and don't try and insert any into your opponents territory to conduct your own spec ops unless it's really necessary.
IIRC you can amass about 60 or so and they'll act defensively by default, inhibiting any enemy spies just by being there.
I don't know the exact math surrounding this but every spy you have has a small chance to intercept an enemy.
I usually play a custom creative race with a spying penalty so it can be a little rough early on but after you begin getting some of those techs that boost your own spies they're generally more than able to hold their own defensively.
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