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Zenon
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Demanding Tribute
One of the important aspects of diplomacy is getting tribute from the AI. Over the time I have done some research on this topic and I think there is enough interesting information to share.
1. Prerequisites for demanding Tribute:
a) Relative Military Strength
The decisive factor for tributes is what I call Relative Military Strength (RMS). It is the result of 2 factors:
- Military strength of human player: sum of the attack values of all units on the AIīs home continent
in relation to
- Military strength of AI: number of units with an attack value on the AIīs home continent
RMS = Military strength of human player /Military strength of AI
The AI will give in to your demand, if your military strength is higher than the AIīs (RMS > 1 or 100%). If the military strength of the human player is equal or lower than the AIīs, the AI will demand tribute first and reject the human players demands.
The AI offers tribute for peace, if the military strength of the human player is 2 (200%) or higher (for modifications see the table under determinig tributes).
Note: Sea units are counted if they are in a harbour on the same continent. Air units donīt have to be in a city but on the same continent. RMS is calculated at the beginning of the turn. Events during the tum (e.g. units land on AI continent, units lost) will will be taken into account next turn.
b) Government
There is no tribute option under Republic and Democracy for the human player. Tribute can be demanded under all other forms of government (including anarchy).
The AI demands tribute under all forms of government
c) Treasury/Techs
Gold as a tribute is given only when the AI treasury has a minimum of 50g, otherwise you will always receive a tech (if available). The AI demands tribute only if the human players treasury has a minimum of 50g.
d) 8 Turn Cycle
The AI will pay tribute only if a minimum of 8 turns passed since peace was concluded.
e) War and Alliances
Obviously no tribute is given in a state of war. It may be offered for truce, though. In an alliance no tribute can be demanded. Instead gifts can be asked for.
2. Determining Tributes
Tributes are calculated. There is no random factor.
Multiplier: the multiplier for demanded tributes is 50g, for tributes offered for peace 100g.
Maximum tribute: of the AI treasury only full multipliers are considered, example: AI treasury 230g, multiplier 50g = max. tribute 200g
For practical purposes the following table might be helpful. It also shows the pattern. Values are: Human players military strength/ AI military strength.
Entries in order: RMS in %, values, offered for peace, paid when demanded
100 1:1 none none
100 2:2 none none
100 3:3 none none
100 6:6 none none
120 6:5 none 100
133 4:3 none 100
140 7:5 none 100
140 14:10 none 100
140 42:30 none 100
150 3:2 none 100
150 9:6 none 100
150 15:10 none 100
150 30:15 none 100
160 8:5 none 100
160 16:10 none 100
160 24:15 100 150
166 5:3 none 100
175 7:4 none 100
175 14:8 100 150
180 9:5 100 150
190 19:10 100 150
200 2:1 none 100
200 4:2 none 100
200 6:3 100 150
200 8:4 100 150
200 10:5 100 150
200 14:7 100 150
200 16:8 100 150
200 18:9 100 150
200 20:10 100 150
200 22:11 100 150
200 26:13 100 150
200 30:15 100 150
200 40:20 100 150
220 11:5 100 150
220 22:10 200 200
233 7:3 100 150
233 14:6 200 200
240 12:5 200 200
250 5:2 100 150
250 10:4 200 200
250 15:6 200 200
250 20:8 200 200
275 11:4 200 200
300 3:1 100 150
300 6:2 200 200
300 9:3 200 200
300 12:4 200 200
300 15:5 300 250
300 21:7 300 250
320 16:5 300 250
333 10:3 300 250
333 20:6 300 250
366 11:3 300 250
366 22:6 400 300
400 4:1 200 200
400 8:2 300 250
400 12:3 400 300
400 16:4 400 300
400 20:5 400 300
420 21:5 500 350
460 23:5 500 350
480 24:5 600 400
500 5:1 300 250
500 10:2 400 300
500 15:3 500 350
500 20:4 600 400
500 25:5 600 400
500 30:6 600 400
533 16:3 600 400
600 6:1 400 300
600 12:2 600 400
600 18:3 700 450
600 24:4 700 450
700 7:1 500 350
700 14:2 700 450
700 21:3 800 500
700 28:4 900 550
all values tested in 2.42 in BC years with a sufficient AI treasury.
Modifiers:
- There is also a 16 turn cycle: the AI will pay 50% less tribute between turn 8 and turn 15 since peace was concluded.
- Until 3400 BC demanded tributes are 50% lower.
- Truce (peace rejected): - 50%
- Great Wall and United Nations: no tribute offered for peace, no gold on demanded tributes (tech as tribute is still possible)
3. Factors without Influence:
- Power Rating
- Attitude (other than causing war); attitude is influenced by RMS, though.
- Units on sea or on other continents
- Number of cities
4. Practical Use:
A few examples:
It is relatively easy for the human player to get a higher RMS as the AI units are just counted by numbers. An extreme example: 2 warriors and one horse (sum of attack values = 4) are rated higher than 3 AI musketeers (number of units = 3) and tribute will be paid. If the AI is not willing to pay, you simply have to build a few more units and try again.
To get tributes from an AI on a different continent you can ship some units with a good attack factor there.
If your sea units (with an attack factor i.e. a trireme) are idle, they should wait in a harbour to improve your RMS.
It is also possible to get information about the approximate number of units the AI has from the tribute that has been received (or rejected). Example: tribute given is 200g, human military strenght is 15: the AI wonīt have more than 6 military units on this continent.
If the AI offers peace it is safe to assume that the human player is stronger. If you expect to be at least 2 times stronger it is best to reject peace and then take the tribute offered for peace. You can demand tribute again the same turn you conclude peace (while the diplomatic screen is still open) and the AI will pay a full tribute again (assuming the treasury is not empty, yet). The 8 turn cycle (where no tributes are paid) begins in the next turn.
Zenon
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solo
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Lowell, MA USA
Jan 2001 time: 05:22
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Thanks for the tests and info, Zenon.
From my own limited tests, I had concluded that it was just the relative number of units, and that you just had to outnumber the AI on their home continent.
It's good to know about that 8-16 turn time period of reduced tribute too, since it's better get more tribute by waiting a bit rather than risk being cut off by becoming too chatty.
I might add some info on gifts, since I did some testing on this a few years ago:
1) There is also an 8 turn waiting period for gifts after establishing an alliance, with one exception being the chance of getting a gift during the same session the alliance was established.
I did not test for the relative size of gifts for the 8-16 turn period after establishing the alliance, but in a game with such symmetry, I believe the same reduction you discovered for tribute would apply. Iwould bet that the gift amounts would also follow the same pattern you have described for tribute.
2) As with an AI's willingness to become an ally, gifts depend very much on relative power ratings. Once your own power rating gets higher than the AI's, it will stop giving, but if it dips below the AI's later, gifts are once more available. This seems to work like clockwork once the initial waiting period is over.
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Zenon
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Rah,
I had tried to find this out, too. AI cities and units on different continents did not change the outcome. In other words only the units on the home continent of the AI are taken into account. Transfering the AI capital to a different continent seemed not to change anything, either. My conclusion from the limited tests on this issue is, that the AI gets a continent number at the beginning of the game. Another possibility would be the majority of cities, but it seems unlikely.
Solo,
the 8 turn cycle seems to be the same for tributes and gifts. I agree that it is likely that there is also a prolonged 16 turn period where gifts are diminished.
The influence of the power rating on gifts was also my experience, though I never tested it. But I tested repeatedly if there is any influence on tributes. But even a supreme AI would give tribute to a much lower rated human player, if the military strength was higher.
Thanks for the comments.
Zenon
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solo
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Lowell, MA USA
Jan 2001 time: 05:22
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Yes, I concur that power rating has no influence on tribute.
I have one other question. Did you run any tests where the AI had techs not yet obtained by the human player?
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Elephant
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Phila PA
Aug 2002 time: 00:22
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Over a year ago there was a theory that you needed at least one city on the AI continent in order to demand tribute, ie that a "boatload of crusaders" without a settler or city on the same continent would never permit tribute. Did you test situations where the RMS was high but there was no human city on the AI continent?
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debeest
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Zenon, this is nice. I love to see that after about eight years, there's still the possibility of codifying new information about the game!
I've always assumed that my reputation affected my ability to get tribute. I mean, if three civs recently paid me tribute and then I attacked them all, the AI would have to be pretty dumb to pay me tribute yet again. Not that it isn't, but ....
Did you check on effects of reputation, as opposed to attitude?
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Zenon
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quote: Originally posted by rah
If I ever go back to playing SP, this will be useful. We just need the appropriate challange. |
Rah, why not the tournament that just started? Itīs a challenge and you could find out if itīs appropriate. And think of the Headlines: "Rah playing a SP game again! " 
Elephant, my tests on a different continent worked without founding a city there. You just have to wait until the next turn after landing your units to get the new RMS calculated. Also having an AI city on the human players continent didnīt change anything.
Thanks, debeest. You get tributes even when you are down to atrocious, but I havenīt run specific tests, if there is a modifier. But I donīt think so.
RJM, thanks for the comment. Declaration of war was not in my tests, either. From my experience it is related with attitude and I agree that RMS is not the decisive factor. It may have an influence in combination with attitude, though. If the AI is on icy or lower you will usually get a declaration of war when demanding tribute. Also, as is well known, there are circumstances that make the AI very aggressive, like building a spaceship. But RMS does influence attitude. If your RMS is higher attitude tends to go up to uncooperative or stabilizes on higher levels. If your RMS is lower, as is often the case in ELGīs attitude is going down (faster).
I didnīt test when AI troops are on human players territory, but I tried if units threatening AI cities would change anything. Again, the results were the same.
Zenon
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debeest
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My limited experience supports your observation, Monk: it's either troop withdrawal OR tribute, but not both.
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solo
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Lowell, MA USA
Jan 2001 time: 05:22
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I get withdrawal AND gold fairly often, so this is another thing worth a few tests. Next time the situation comes up I suggest each of us make a save and do a few tests later after completing the games.
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rjmatsleepers
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quote: Originally posted by solo
I get withdrawal AND gold fairly often, so this is another thing worth a few tests. Next time the situation comes up I suggest each of us make a save and do a few tests later after completing the games. |
I have had both gold and withdrawal, but I'm not sure I would say "fairly often". Unfortunately my requests for tribute are fairly random, but my impression is that you get the withdrawal whenever there is no delaration of war. I'd assumed that tribute was being paid as frequently as it should be, but until Zenon's post I had no idea how frequently that was.
Monk's observation is interesting. I've never replayed a case where I got a declaration of war. I might try it next time. Presumably if asking the AI to leave is more likely to work than demanding tribute, you should ask them to leave first, then demand tribute on the next turn whenever there is a risk of a war that you don't want.
RJM at Sleeper's
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rjmatsleepers
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Could you say a little more about how the 8 turn cycle works?
In my current game, during a period of cease-fire I got money tributes on 4 successive turns (and another time 3 money tributes followed by a technology). I presume the 8 turn cycle doesn't apply to cease-fires.
RJM at Sleeper's
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solo
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Lowell, MA USA
Jan 2001 time: 05:22
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RJM,
I believe calling it a cycle is a misnomer. I think it's more like an initial waiting period, which only occurs once per civ. However, more exhaustive tests may prove that this supposition is incorrect.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:22
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Another rule: If the ai is hostile, you will not get tribute, sometimes you will be ignored, or sometimes war.
After peace is agreed, you can demand tribute to get units removed. I don't think the ai has ever declared war right away.
If the ai offers a cease fire right away without demands, you can usually reject it and get some gold. You will always get more gold if they have it if you reject the follow on peace offer.
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