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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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Im not sure what to make of it really.
It was definitely a well crafted piece of interactive fiction, even if (as i say elsewhere) the ending feels a little weak, despite all the cutscenes, etc.
I feel handicapped in discussing it, as I havent really played much interactive fiction - this, BG, a little Myst, and a couple of text adventures. Its hard for me to say how this compares as interactive fiction, which matters since that is what PST is trying to be, apparently.
A few things first. Its definitely to dark for my tastes. Im willing to struggle with the meaning of death, but not in the context of a game. Ambitious, and im sure it works for many, but not the right topic and mood for me to test interactive fiction(hereafter "IF"), and so im not sure i can judge it fairly.
Also i have trouble judging because i havent played many adventures. That would seem the alternative form of PC game as IF. So its hard for me to seperate out my general reaction to IF vs what is added by an RPG, by having levels and XP's. I suppose as these things go that was justified in the story about as well as it could be.
The dialogs were interesting, much to explore, many central to moving the plot along, well crafted, made you think in places. OTOH problems with the interface, and having the same conversation again when you went back to an NPC stretched versimiliturde. OTOH the curtness of a character on second encounter was frustrating from a gameplay viewpoint. A fundamental problem of IF?
Some interesting plot driven change to the world - curst/carceri. OTOH Sigil still stays essentially the same. Which may make sense plotwise, but sometimes also stretchs versimilitude - and where do those continually respawning thugs come from? Dont they ever figure out I can beat them?
A bit too much of Sigil, and too little of the Planes. For my taste, anyway.
Not convinced RPGs are the genre for me, though ive now gotten quite a lot of gameplay out of them, and have given them a fair chance i think (well at least the DnD ones - - Theres still BG2, i know, jam, i know )
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CygnusZ
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I wouldn't say that Planescape: Torment is a hardcore RPG... but it's sure as heck not Interactive Fiction. Go to the site that must never be mentioned if you want to play some Interactive Fiction (it's all freeware by now). I can understand your dislike of the setting though, I hate post-apocolyptic settings.
Anyway, the fairest statement would be that Torment is like Baldur's Gate with good text and less combat.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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quote: Originally posted by Imran Siddiqui
quote: I kinda got the hint from the title - I didnt expect it to be QUITE that dark. |
You should have asked Poly what to expect . Though I guess we may have been so excited we would have spoiled some of it . |
I did ask poly, and they told me it was a great game, and that it was more story oriented (which is what I was looking for) and you know what - they were right, and i bought and played a great game. I dont "regret" my choice. Though i wouldnt be interested in a PST2. Would I have been angry had i paid $50? I dont think so. I certainly got 50 hours or more of gameplay out of PST, and that meets the hour per dollar rule. And i think i learned a fair amount about what an RPG is capable of. OTOH IF i had been looking on spending $50, i might have researched more than just chatting on poly.
Again, my point in these reflections is not "i got gypped" or anything like that - its IF this is the ultimate in RPGs as stories, and Im not so floored with this game as to want to replay it, or find another just like it, whats going on - does it mean that im just not interested in story oriented RPG's, or that its something particular to this game. And I think it has largely to do with setting and mood (not to mention general ew yuck factor)
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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quote: Originally posted by Imran Siddiqui
quote: does it mean that im just not interested in story oriented RPG's, or that its something particular to this game |
Ah... well PS:T is a VERY 'book-like' game, in that there is a Hell of a lot of dialogue compared to other RPGs I've played. I actually prefer that style, myself. But it is rare... most RPGs have more action and less dialog.
quote: not to mention general ew yuck factor |
You wuss . Well don't play Doom3 then . |
Well, arent we all manly playing gross out games? Look, i played the game for months, I can take it, man. But its not what id rather play. I dont find it that sort of thing entertaining, and I play games like this for entertainment. Again, if I seriously want to struggle with the meaning of death, Im more interested in what Franz Rosenzwieg has to say than what Chris Avellone has to say. And I think i played with an open mind, if Avellone did have anything deep to say i think id have noted it. There were a few moments there, but not enough to justify the atmosphere.
But thinks for the permission not to play Doom3. 
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Illuminatus
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Salvaging Unity Fusion Core
Jul 2003 time: 06:20
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quote: Originally posted by Comrade Tassadar
BG1 did nothing for me.
BG2 was great. |
quote: [SIZE=1] Originally posted by Oncle Boris
Torment is the best RPG ever.
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Enough said. Nothing beats PS:T. Fallout 2 and BG2 get near, but do not get near it. BTW, this is first I heard PS:T is too dark for them? Did you want Kill-Lady-of-Pain-be-a-normal-again-save-the-Planes-from-something-evil-and-all-is-well ending? Yes, you are immortal, your goal is to die, and you end up where you do, but it is a happy ending, if you watched the story line. It is the only right solution, lest Kill-bad-guy-and-everything-resets-to-normal ending is wished. PS:T is the way RPG games should go, interesting story, locations, atmosphere and characters - there are moments when it stirs emotions in you. Although I agree there should be more travel through planes - but then again I would wish a gigantic game.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:20
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It wasnt so much the ending as the atmosphere. Id like to see trees - like in BG - not just mourning for trees. Id like to see children - present in BG, not in PST. Id like weapons to not always be jagged, or things that look like butchers tools or primitive surgical instruments. Id like not to have intestinal removal play a role. You see where im going.
Again, PST is only the second RPG ive played. From what I gather the fight and kill the "grand floozle" is the genres cliche. While BG is the only game ive played that does that, i understand that there are enough of those, and im not suggesting there should be more.
What might be interesting is a game set in a real world contemporary setting, or a historical one, with a deep story, an emphasis on dialog and character, and a normal plot. Maybe that wouldnt really fit the RPG genre, i dont know. Maybe if youre going to make a good RPG and make it different from "kill the grand floozle" you need something as gothic as PST. Maybe what im looking for fits a different genre, or doesnt fit electronic gaming at all.
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