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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:20
  Old Post 12-12-2004 03:01 Visit Master Zen's homepage!
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Yeah well I lost my first PBEM against a foe with twice my land and terrible RNG luck (a horseman defeated a forted pike in my walled capital and that allowed his army to swarm and practically kill me off), in my second major war I got backstabbed from my neighbor, destroyed his invasion force and ended up destroying his empire which was the largest in the world (moral of the story, don't **** with the Ottomans when they get Sipahis and a GA)... as a result of this my other neighbor RoP-raped my ass. Game over.

PBEMs hurt when you lose, few games involve so much time and effort even if it's not as much as one thinks because it is diffused over such a long timespan. But I can safely say that PBEMs and especially demo games are what made Civ3 so great. Now well just have to wait for Civ4 for the revenge, heck even Lux might have another shot at it.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:20
  Old Post 12-12-2004 04:23
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Hopefully the gods are watching things like this and cIV can eliminate them, though undoubtedly other exploits will be discovered after enough braincells are expended.

to Vondrack and Lego. Ft Stanwix was a brilliant maneouver, as was the bb blockade, though it failed by a hair to the RNG

to DeepO who has spent literally hundreds of hours in the past six months to basically will GS to this point, regardless of what happens from here out.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:20
  Old Post 12-12-2004 07:45
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quote:
Originally posted by Master Zen
Yeah well I lost my first PBEM against a foe with twice my land and terrible RNG luck (a horseman defeated a forted pike in my walled capital and that allowed his army to swarm and practically kill me off...






Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:20
  Old Post 12-12-2004 09:02
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Well played by all sides. Now I can say that there were 2 reasons for my more or less withdraw from this game.
1) was real life
But the second was the fact that the 1st Bobian war was very draining mentally and emotionally. I did not desire to go through that again, but it was obvious that the next major step in the game was going to be the war with Lego and after working so closely with them during the Bobian war, I had a hard time fighting them.

Perhaps this quick victory is for the best. Yes a long term war would be interesting. But the humor so well displayed by both sides would very likely disappear as the war slogged on and the war became desperate.

It is also very unfortunate that a demogame can't be done in the Beta stage of CIV4. If it was I'm sure that many items would be discovered and fixed.
Aggie

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 12-12-2004 11:38
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Aggie, your words very much appreciated.

quote:
Originally posted by Aggie
It is also very unfortunate that a demogame can't be done in the Beta stage of CIV4. If it was I'm sure that many items would be discovered and fixed.
Aggie

I have to say that this is an idea very well worth keeping in mind... who knows, after all, it need not be all that impossible...


And BTW... to better illustrate what kind of an oversight, or mistake, we lost this unfortunate war so instantly for... what looked like a 2/4 battleship destroyed in Quanto Mechanico when GS took it was in fact not just one 2/4 BB.

It was two 2/4 BBs and one 1/4 DD... had we left them at Q.M. 4... it drives one almost to tears - the whole 2-year game now looks so very absurd to us.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 12-12-2004 15:17
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quote:
Originally posted by DeepO
Operation Watergrogged.
2. art bombs 5/5 BB Tipperary (or Karina? only looked after bombing). failed.
3. art bombs 5/5 BB Tipperary (or Karina). Tipperary 4/5
4. fighter bombs BB Jackson. Fighter fails.
5. 2/4 DD attacks BB Jackson. 2/4 DD destroyed. Jackson promoted to 2/5.
6. art bombs 4/5 BB Karina. Karina 2/5.
7. art bombs 4/5 Tipperary. fails
8. art bombs 4/5 Tiperrary. fails
9. art bombs 4/5 Tipperary. Tipperary 3/5
10. art bombs 3/5 Tipperary. Tipperary 2/5
11. art bombs 2/5 Karina. Karina 1/5.

[EDIT]nevermind[/EDIT]

BTW, the 5/5 BB was Karina, 4/5 BB was Tipperary.

Last edited by vondrack on 12-12-2004 at 15:36

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:20
  Old Post 12-12-2004 16:57 Visit Master Zen's homepage!
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quote:
Originally posted by BigFree








I had my revenge in FAM3

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:20
  Old Post 12-12-2004 19:17
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quote:
Originally posted by vondrack
And BTW... to better illustrate what kind of an oversight, or mistake, we lost this unfortunate war so instantly for... what looked like a 2/4 battleship destroyed in Quanto Mechanico when GS took it was in fact not just one 2/4 BB.

It was two 2/4 BBs and one 1/4 DD... had we left them at Q.M. 4... it drives one almost to tears - the whole 2-year game now looks so very absurd to us.


I do not know if it is time yet to discuss tactics. If you're interested, just answer this post, and I'll continue. Otherwise I'll do this in a week or so.

Vondrack, I personally, and I know that many more in GS share this opinion, do not think of this as a mistake. Knowing that there were 2 more ships is painful, I agree... because just one 2/4 BB more would swing the odds in your favour, but would still make it possible to break through using transports if the RNG gods smiled on us. 3 extra ships makes it impossible... you can't defeat 5 BBs and a DD with 11 transports.

However, it was no mistake, but at most a wrong judgement. You needed to heal your ships, you can't keep on using them when they are getting this badly damaged, certainly when you can expect some reinforcements from us arriving shortly. However, it looked to us, that you blockaded the wrong point. We could get through the blockade at Abilene relatively easy in comparison with the one near Quanto Mechanico, and so we could use our marines on Abilene too. I know you hoped Abilene was just to be attacked by tanks. This meant, we could possibly take Abilene... at the expense of our entire inasion fleet, marines, tanks, and MI. The counter attack would have driven us off the continent for sure, if we had anything left. So Abilene was out of the question... even without blockade.

To me, the whole difference lays in approach. You were so busy foreseeing all possibilities, trying all combinations, and working from that on, that you did not take enough margins. True, if you count transports as 0/4/5, instead of 1/4/5, your defense was perfect. Nobody disputes that. And so, you worked from that assumption, gambling everything on those points you foresaw, and put every single unit where it was used best, in that specific scenario. You have done that last turn as well, and also near perfectly (the transport-attack strategy was known from last turn, where we would have gotten 9.7% chance of breaking through the blockade of Sandonorico with 7 transports, enabling us to take out the whole of Legoland, not just half of it. But we considered it too much a risk)

This is a difference with the strategy we as GS in general take. Nobody can foresee all possibilities. What you can foresee is the implications one 'mistake', or one lucky RNG can have. We would never have put all our land units in 4 cities (Abilene, Jackson, Dye fields and Fort Stanwix), without at least a token force in cities a bit farther from the front. This would mean we could not have defended all our territory, and would have lost a couple of cities for sure... but it also keeps the effects of an oversight to the minimum.

I have read a couple of times before that you can not defend against settler blitzing... while it is hard, it can be done. I agree, it is a cheesy tactic, but railroads are a double edged sword in this respect. You get the ability to place your defenders anywhere in your empire, attacking everywhere within one turn, but you have to take the added risk as well. If this would have been fought on just roaded Legoland, the blitz would have failed for sure, but you would not have been able to put your defenses down at will, requiring you to turtle, make this a more 'strategic' war, and generally keep on harrassing our army until we were forced to leave. We would have taken territory in the first turns, but I think that everybody agrees that the way you were playing, in the end we had to give up.

Nobody says you are forced to completely railroad your territory, and use their ability to leave all your cities undefended. Think about that, before pointing any fingers at us for using settler blitzing, please.

DeepO

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
time: 05:20
  Old Post 12-12-2004 20:20
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No-ones pointing any fingers, and noones being a bad loser. It just seems that 2 years hard work lost because of game mechanics is a bit hard to take....

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:20
  Old Post 12-12-2004 20:32 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by redstar1
.... lost because of game mechanics ....


I hope all those civ4 testers out there are following this.

DeepO - I don't think V is complaining; I read it more as disappointment. Which is valid and very understandable - and in a much smaller way, we can relate.

I think Aggie makes a good point about the good sportsmanship and attitude that has surrounded the recent conflict, and his questioning if it would have survived a long drawn out conflict.

As it is - hats off to all involved. Let's not slip now.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 12-12-2004 20:48
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quote:
Originally posted by DeepO
I do not know if it is time yet to discuss tactics. If you're interested, just answer this post, and I'll continue. Otherwise I'll do this in a week or so.

I do not think it's time yet, so I will only comment where possible.

quote:
Originally posted by DeepO
Vondrack, I personally, and I know that many more in GS share this opinion, do not think of this as a mistake. Knowing that there were 2 more ships is painful, I agree... because just one 2/4 BB more would swing the odds in your favour, but would still make it possible to break through using transports if the RNG gods smiled on us. 3 extra ships makes it impossible... you can't defeat 5 BBs and a DD with 11 transports.

I believe you misunderstood me. The mistake we did was that it didn't occur to us you could have artillery hidden in your still loaded transports (as it would have been logical to unload it on the previous turn, using it to improve the defense of the stack). That was the smart play I have always been referring to.

11 transports and a 2/4 DD had virtually zero chance to sink 4/4, 4/5, and 5/5 BB. Even if both fighters we assumed to be around tried their luck, it was still as safe as you can get in Civ3. There was margin more than enough. We did know you could throw your empty transports at our blockading ships. But we assumed our BBs would be 3/x to 4/x.

Had we realized the possibility of artillery being able to bombard our BBs, be sure you would find all our ships stuffed at Q.M. 4, no matter how low health. We were aiming for healthy margins.

I can only say you have your post wrong about Abilene.

quote:
Originally posted by DeepO
This is a difference with the strategy we as GS in general take. Nobody can foresee all possibilities. What you can foresee is the implications one 'mistake', or one lucky RNG can have. We would never have put all our land units in 4 cities (Abilene, Jackson, Dye fields and Fort Stanwix), without at least a token force in cities a bit farther from the front. This would mean we could not have defended all our territory, and would have lost a couple of cities for sure... but it also keeps the effects of an oversight to the minimum.

You are perhaps forgetting that "leaving a token force in cities a bit farther from the front" would weaken our defenses in the cities directly threatened. We did not really have an abundance of infantry, no matter what you may think. In order to have some margin where it was necessary, we had to use every single infantry right where it was.

quote:
Originally posted by DeepO
Nobody says you are forced to completely railroad your territory, and use their ability to leave all your cities undefended. Think about that, before pointing any fingers at us for using settler blitzing, please.

Nobody pointed any fingers at anyone. Extreme combat settling is ugly as hell (that's what Tiberius meant), but is deadly effective, and was completely valid tactics. We knew it and we were setting our defenses exactly with the threat of extreme combat settling in mind. Nobody said it was impossible to defend against it. It's just difficult.

Again - the mistake or oversight that made it possible for you to break through our defenses this turn was that we failed to realize you could have artillery hidden in those transports.

That's it. Let's leave the rest for the AAR.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 12-12-2004 21:05
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quote:
Originally posted by redstar1
No-ones pointing any fingers, and noones being a bad loser. It just seems that 2 years hard work lost because of game mechanics is a bit hard to take....

And just to be sure everybody understands me right. I am not thinking we lost 2 years of efforts because of some game mechanics. We lost it because we made a mistake and assumed wrong. The tragedy is that a single mistake like this can wreck one's game in this way. That's what I was referring to when saying the game looks very absurd to us now.

The game mechanics was there since the beginning, we knew about it, and were planning for it. No complaints.

My personal opinion about (extreme) combat settling is a completely different matter. I consider it a design flaw, one of the most game-breaking ones in Civ3 MP. I've seen several cases where extreme combat settling brought an instant end to a game lasting many months and hundreds of turns. I simply strongly dislike something like this is possible in the first place.

But no complaints about this game. We knew what the game was about and we knew the rules.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 12-12-2004 22:32
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* alva buys Vondracek a beer...and another one...and another one...and another one

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 12-12-2004 23:26
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This is why, ultimately, I don't play MP or PBEM. Because at some point, either you or your opponent is going to have their empire ripped to shreds.

I'm sorry, fellas.

-Arrian

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 13-12-2004 00:32
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And that is why I have been turning down all Beta's proposals to join a new PBEM 'just you, me, and few cool guys' in such a determined way...

I hate seeing my empire ripped apart. And having it ripped apart more than once, I do not really wish to make anyone else feel the same.

Come to think of it, I'd probably have a problem doing it even to the poor AI now...

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:20
  Old Post 13-12-2004 00:55
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quote:
Originally posted by vondrack
And that is why I have been turning down all Beta's proposals to join a new PBEM 'just you, me, and few cool guys' in such a determined way...

I hate seeing my empire ripped apart. And having it ripped apart more than once, I do not really wish to make anyone else feel the same.

Come to think of it, I'd probably have a problem doing it even to the poor AI now...




Do a cooperative PBEM. I had fun with BF and Togas ripping a few Deity AIs apart. (And with so few players, the game actually FINISHED a while ago! )

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:20
  Old Post 13-12-2004 01:35 Visit Modo44's homepage!
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Or, do a diplogame.

If a cooperative PBEM, then make sure to go insane, so you will be forced to cooperate.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:20
  Old Post 13-12-2004 02:46
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quote:
Originally posted by vondrack
That's it. Let's leave the rest for the AAR.

I will, I'm sorry to have started this too early.

BTW, I did not meant that you were complaining, nor any of your team was complaining. If that was how I sounded, my apologies. It's just that I don't like to hear (even if it was no complaint) that because of settler biltzing, game mechanics ruled, and not strategy. It was strategy that made it possible to use game mechanics, even if by design they are flawed. Like I said in my initial post, we had no choice, given the opportunity we had to press on. Infinite defensive movement over railroads is just as well a design flaw... nobody complained about that either.

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 13-12-2004 04:01
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Great attitude all around, guys.

I'd just like to chime in that winning in Civ, whether SP or MP, takes a combination of building, strategy, diplomacy, etc. (obviously), and that part of that is in fact all about leveraging an understanding of game mechanics (again, obviously).

GS would not be effectively in the game at all without two great builderish episodes (at the beginning and post-Bob): the best application of an understanding of game mechanics I perhaps have ever seen.

And GS would much less be where we currently stand without strong strategy as well: Vondrack, my hat is off to you and your team, in that your defense was masterful up until the breakthrough.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:20
  Old Post 13-12-2004 04:02 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by vondrack

The tragedy is that a single mistake like this can wreck one's game in this way.


Made me think back to a certain warrior who did not cover a certain landing spot north-west of Elipolis.

And if alva hasn't bought you enough beer, Vondrack, here have another one.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:20
  Old Post 13-12-2004 04:03 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by vondrack
And that is why I have been turning down all Beta's proposals to join a new PBEM 'just you, me, and few cool guys' in such a determined way...

I hate seeing my empire ripped apart. And having it ripped apart more than once, I do not really wish to make anyone else feel the same.

Come to think of it, I'd probably have a problem doing it even to the poor AI now...


How about a deity succession game???? (Beta's latest idea to try and get Vondrack into a pbem of some sort...)

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:20
  Old Post 13-12-2004 04:06
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You could not have chosen a worse moment, Bruce...

DeepO is offline DeepO

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Jan 2002
time: 06:20
  Old Post 13-12-2004 04:16
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quote:
Originally posted by Beta

Made me think back to a certain warrior who did not cover a certain landing spot north-west of Elipolis.

Yeah... that was getting a bit too lucky. But we had a backup plan when the hill would have been covered... Inchoff would have done the same job, only less galantly.

At least you've got yourself a new shiny empire. Sadly, that is no option anymore for Legoland. Or perhaps RP wants to make a bit of room on Estonia, I'm sure 2 empires can fit on that excellent piece of fertile land

Oh, and Radek, don't for a minute think I wouldn't offer you a beer as well... but 1 Belgian buying you beer might be more than enough... we tend to like the stuff more than is good for us. Or good for our companions.

DeepO

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:20
  Old Post 13-12-2004 04:28
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Just wanted to put in my 2c.
I been reading this thread 4-5 times a day, but never got the chance to respond.

Congratulations to GS. Very well played.
Commiserations to Lego. Brilliant play by your team. That fort city to stop our settler was an excellent move.
Well played by MZ as well, who has been carrying GoW by himself for such a long time.
I'd say a lot of our GoW members still checked the forums (I know I did) but have pretty much stayed silent since the Roleplay war finished.
(And to vote in the "Who should we invade next poll?")

Just back on the 4 city "Spearhead" thingy.
I think even GS has underestimated how powerful a foothold like that is.
As I understand it, GS only wanted 4 cities on Bob, as a safeguard to stop any Bobian team from invading them.
It reminded me, that GoW did enter discussions with GS about letting them have 4 cities.
Our only condition was that GoW be allowed to have 4 cities on their continent.
This offer was quickly knocked back by GS though. (iirc, ND wasn't happy about it either)
Basically, we refused to allow GS any territory on Bob, for the exact same reason they refused to allow us any territory on their continent.
- Way too much trust is required to believe that they wouldn't be used as an invasion point.

Extreme combat settling.
I had the absolute guilts for weeks after I used that tactic in the DON PBEM.
It's nasty. Overpowering. But unfortunately... a valid tactic.
The only defence, is to pillage roads or build a bunch of well defended fort cities I guess...
Either way.. everyone knew about it's use, so no-one can begrudge GS for using it.
Not that I think anyone really is...
We should be allowed to express our feeling about a manoeuvre without it being taken as an attack on another teams tactics.
I hate it as well, but definately also brought it up as a tactic in the GoW in our forums.

And finally, like Vondrack, I have also stopped entering into PBEM's.
There are too many flaws in this game....valid game mechanic exploits ???
And it's disheartening to see everything crumble around you after putting so much effort into it.
And this isn't limited to seeing your civ destroyed in one turn.
The map generator gives me the absolute sh1ts as well. (No uranium ??!!!??? - wtf)
Giving Lego that huge continent at turn one was what painted a huge red cross on them before anything else.

After the fiasco of the DON PBEM, I lost all interest in playing any more multiplayer civ.
I was spending 2-3 hours each turn in DON.
Vondrack was spending double that.
And in the end, it came to me using a cheesy... Pre-turn change production to marine, transport chain, combat settler combo to hook up a uranium deposit in the middle of Vondracks territory pull off a magical space ship win.


So... congrats to all players on all sides of the conflict.
It's awesome to see first hand to read what goes through the elite players mind as they formulate strategies.
I refuse to learn to micromanage at that level, and thus why I will never play better than emperor.

dejon is offline dejon
King

Sep 2002
time: 00:20
  Old Post 13-12-2004 05:17
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Lego
GS

To all team members - 2 years!!!!!

Despite my low activity this year and RP being out of this some time ago, I will remember this game for a long time to come.

Thanks for the memories everyone!

Yes, I know, the game isn't technically over yet, but it seemed an appropriate time.

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:20
  Old Post 13-12-2004 05:17
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quote:
Giving Lego that huge continent at turn one was what painted a huge red cross on them before anything else.


That is a sad truth. It was a blessing, but we also knew it was ultimately a curse.

DeepO is offline DeepO

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Jan 2002
time: 06:20
  Old Post 13-12-2004 05:21
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quote:
Originally posted by Hot_Enamel
Just back on the 4 city "Spearhead" thingy.
I think even GS has underestimated how powerful a foothold like that is.
As I understand it, GS only wanted 4 cities on Bob, as a safeguard to stop any Bobian team from invading them.
It reminded me, that GoW did enter discussions with GS about letting them have 4 cities.
Our only condition was that GoW be allowed to have 4 cities on their continent.
This offer was quickly knocked back by GS though. (iirc, ND wasn't happy about it either)
Basically, we refused to allow GS any territory on Bob, for the exact same reason they refused to allow us any territory on their continent.
- Way too much trust is required to believe that they wouldn't be used as an invasion point.

Well... only partly right. You see, we couldn't give you our territory, when we were so obviously short in territory. However, we were fully prepared to attack RP, and as the talks progressed and we knew war was imminent, everything was prepared for an invasion. 4 cities was a gift from us, as we could have taken more of RPs cities than you and ND combined... which was what pissed us of. Also, to avoid them being looked at as offensive, we were prepared to show them empty, without defenders (I'm not sure if that was ever told to you, I think it was in that massive chat we had).

In the end, the two things that ticked us of, was from one side your comment of "hey, this negotiation is not finished, we've got several weeks to discuss this", when we were days from invading RP as we believed you were going to welcome our help. But the second thing was an emotional plea from nye, that it wasn't nice to gangbang on a team, where we had the biggest army by far, while both ND and GoW were going to have the best units. Even if RP was believed to be the best defensive empire, a 3-way gangbang didn't seemed right. So, in spite of our previous differences, we tried to feel out RP, who welcomed us as their saviours (something we didn't understand, as they were supposed to be able to handle at least one of the other Bobians with ease). Less than an hour later, I contacted Vondrack to ask if they wanted to help RP, as it seems they were at the brink of getting destroyed.

At a certain point, everyone was in chat. I was still talking to Vondrack, while the discussions with GoW and ND continue to rage. nye was talking to Togas (or Arnelos, I'm not sure anymore). GS was talking amongst each other, and I'm sure both GoW and ND did the same. In a few hours, we decided to do 'the right thing' (there was talk of taking out RP before ND or GoW came near, and fending you off, but that seemed impossible), and Lego couldn't commit at such short notice. 1 or 2 days later, we received the turn from RP, together with a couple of cities, unloaded the first bunch of knights, and off we went. Head first into a disaster. It was also one of the last times when we held an official chat.

Those 3 or 4, empty lux cities would have been such a good deal for us... oh well

DeepO

PS: this is how I remember it. It might have become a bit coloured over time... the PTWDG seems to do that to someone.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:20
  Old Post 13-12-2004 05:30 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by vondrack
You could not have chosen a worse moment, Bruce...


Beta gently twists the arm, while plying Vondrack with beer. Buck up, my friend. Karina will make it all right.

As Paddy would say ..."It's all good."

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:20
  Old Post 13-12-2004 05:41
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Avatar Enlargement: We've got the solution



* Cort Haus hopes we don't reopen old wounds from the Bobian War now ...

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:20
  Old Post 13-12-2004 05:54
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Put an end to popups!

quote:
Originally posted by Cort Haus


* Cort Haus hopes we don't reopen old wounds from the Bobian War now ...



Definately not..
And not my intention.

 
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