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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > 260ad
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:20
  Old Post 27-10-2004 03:49
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260ad Support Apolyton or Terrorists Win

Exchange of maps with SS

lux came through from tabemono

2 workers and 1 horse built

2 new workers and work from new TM move towards jungle

irrigation started by Klammih

jungle clearing started 1 west of wife city

mining finished by horizonte work moves to mine another tile

settler moves west towards city spot, the tile with the spear on

roading in south towards iron

horseman in south near to new barb camp, moves onto forest tile to attack next turn

boats move northish

current millitary is 11 horse, 17 spear with 690 in the bank currently for upgrades

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:20
  Old Post 27-10-2004 12:24
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Put an end to popups!

Army looks good, time to scare anyone?


Just kidding

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:20
  Old Post 27-10-2004 17:27
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How many units do you think we need in terms of knights and pikes? We're currently stockpiling gold for upgrades, I was thinking perhaps 10 knights and 10 pikes in the short term then perhaps another load of upgrades to have 20 of each a bit later?

Do you think we need a force of cats too? and if so how many

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:20
  Old Post 27-10-2004 17:57
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Get a bigger avatar today!

It all depends on what we plan to do later. 20knights+20pikes may be an effective deterrent against all but the most determined attacker(s), but will hardly be of any use for offensive purposes.

Perhaps build 0.5-1 catapult per pike/knight team? Extremely good for taking out smaller forces without losses. With clever positioning, we can also wipe out large invasion forces.


Let's just do the first batch of upgrades, then check 'F3' to see how we're doing.

Do we happen to have some sort of grand plan for winning this game btw?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:20
  Old Post 27-10-2004 22:02
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Inflate your Upload Space

Not too sure about winning the game, it all depends how things work out in terms of alliances and wars and such.

As things stand we're in a good position, in the long term we have the best land to work with, except perhaps for SS but they aren't very well set up and CoD too have good potential. I'm quite sure we have the best growth rate and with all the land we have we should be very strong eventually even if we are behind ATM.

In the short term we should be looking to get a bulk of the development done and start to add workers to cities. Temple mount, Al-aqsa, Stinker and possibly the FP city should be first for this, once they have catherdrals they should have enough land and happyness to be worker added up to size 9 or even size 12 with 10% lux. Then perhaps the other northern cities on rivers once the jungle is cleared and then the southern cities in the hills once they aqua's and catherdrals.

That should spring us into a good position but would also make other teams see us as more of a threat.
Eventually we should have 15 core first ring cities at size 12.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:20
  Old Post 28-10-2004 00:21
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15*12 drooling



Perhaps we should give priority to central/southern development? The northern jungle cities will be more vunerable to attack once we have cleared the jungle. Would be very painful to loose such cities after all that development..

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:20
  Old Post 28-10-2004 18:54
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Enter the AD-FREE zone

A word on military: catapults can be very useful in some circumstances, and are an absolute liability in others. Basically, if you have enough military to defeat a given enemy anyway, then adding catapults to your force means that you suffer fewer losses. If the victory is in doubt, you're better off spending shields on conventional troops, since catapults (as opposed to Med Inf or Knights) reduce your chances of winning. It's a lot like the effect of fast movers. The effect of retreat is to lower you chances of dying, but also lowers your chances of winning, though to a lesser degree. As long as you have enough units to pretty much guarantee the kill anyway, that's a good thing. But if you're in a 'take that city this turn at any cost' situation, retreat makes your overall chances worse.

The comparison between fast movers and catapults isn't exact - there are significant differences obviously, but the basic idea is the same.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:20
  Old Post 03-11-2004 23:29
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Increase Your PM Length

Yeah, the cities in teh south will be more productive anyway due to all the nice hills down there, it may be better to focus more down there if the aquaducts can be built in time.

I don't really know much about millitary stuff, cat's etc other than the sheild cost and that they all cost gpt to upkeep

Whatever forces you'd like to have can built, at the moment I'm just building horses and boats.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:20
  Old Post 04-11-2004 00:11
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Put an end to popups!

Catas use are kind of limited, given the right situation they really shine, otherwise, we would be better off building jags

Had one episode recently where I got to use them the way they should; in aggresive defence. If you are approached by swords covered by spears, or knights covered by pikes, catapults is your friend. You really don't want to kill those defenders anyway, just knock off a hp so you can punch the units they try to protect.

All in all, I want to build some of them. 5 would be a good start. As they are cheap, we can rapidly increase their numbers if we feel threatened.

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