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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:20
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quote: Originally posted by Sir Ralph
More review stuff.
- You aren't a homeless beggar like in EQ1. You actually do have a home. Mine is a room in an inn at this time, which came for free and costs 5 silver per real time week. Later I can buy an apartment, a whole house or even a mansion. There's a thing called "status" in the game, and the better your living place is, the higher your status gets. You can buy furniture and other stuff for your apartment, and you can invite other people into it. Seen in other MMORPGs, but I missed it a bit in EQ1.
- Money isn't worthless trash anymore. The platinum inflation from EQ1, where the good weapons and armor cost tens or hundred thousands platinum does not longer exist. Now the multiplicator between the coins is not 10 but 100. In EQ1 one gold could barely feed me one real time day. In EQ2, all I earned in 5 days sums up to about 1 gold, and I succeeded to equip myself with the finest equipment available for my level for it (and eat, of course ). I like this very much. It disgusted me in EQ1, that I went three steps out of Kaladim as level 3 grunt, luckily hit a skunk and violà, had my first platinum earned.
- Some zones are huge and it's easy to get lost and be killed by a roamer. Better stay on the roads if you're solo
- Mobs don't hunt you down to the bitter end anymore, so you haven't run for the zone if you can't best them. They have some kind of home area, and when you leave it, they stop running after you and you're safe. No more "TRAIN TO ZONE!!!" shouts. |
what do you mean money was worthless?
Are you saying it was too easy to come by?
I find money hard to come by in EQ2 (never played EQ1).
I wonder what happens if I don't have the 5 silver to pay my room rent. I probably will lose my room .
I wonder if I have to have that on my person or in the bank (or a combination of)
It seems like when I go to a merchant, I can't buy an item from them with money I have in the bank. What's the deal with the money in the bank?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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quote: Originally posted by Dissident
what do you mean money was worthless? |
I meant that the buying power of the coins was not well thought in EQ1. Gold, silver and copper was practically worthless, a decent level 20 equipment cost at least 1000 platinum and items for later levels cost tens or even hundred thousands platinum.
quote: Are you saying it was too easy to come by? |
Definitely. When I was new to EQ1 (I was a late comer and started with zero), I had over 60 platinum to buy equipment when I hit level 10, but I still was wearing mostly leather or even cloth, because the good equipment simply cost too much in the stores. In EQ2 I had earned at most a total of 50 silver by this point, and had a comparatively good equipment. This shows, that along with the currency reform the price system has been overhauled nicely.
EQ1 had too many opportunities to make a quick buck early, like skunks and goblins in Butcherblock. You felt filthy rich (owning some nice plat) and still could buy nothing. Now I feel rich with 20 silver in my pocket and I actually can buy something decent for it. 
quote: I find money hard to come by in EQ2 (never played EQ1). |
Yes it is, and that is a blessing. Nothing is worse than worthless money.
quote: I wonder what happens if I don't have the 5 silver to pay my room rent. I probably will lose my room . |
You won't lose it, just be unable to enter until you pay. And you have a whole real time week time to earn it. I'm level 14 now and easily earn about 10 silver per hour, and I don't have even paid my first rate yet (due on Friday ).
quote: I wonder if I have to have that on my person or in the bank (or a combination of) |
I don't know exactly, but I suppose you have to carry it on your person.
quote: It seems like when I go to a merchant, I can't buy an item from them with money I have in the bank. What's the deal with the money in the bank? |
Money has a weight and if you carry to much coin it can bog you down. This was especially evident in EQ1. I had a mage with only 55 strength, and as I let her carry the 325 platinum to do the Journeyman Boots quest, she already was overburdened. Now imagine she has to carry the ~10000 platinum to buy the cheapest horse. (thankfully, in the bazaar where horses were sold, weight was dysfunctioned)
But the weight/strength system has been rebalanced too. In EQ1 one strength point let you carry 1 pound, and you started with an average of 80 strength. In EQ2, one strength point lets you carry 5 pounds, but you start with merely 15 or 20.
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Jon Miller
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I just reached level 10 last night
and I am poor too
JM
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Jon Miller
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I have only been hurt once, there are skills you can use to make sure you come out ok
Jon Miller
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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I played with them EQ1 for quite a while and they never even suspected who I am, especially since I succeeded to dodge artfully the question why I am always logging off when the evening fun is just beginning. It was quite a shock for them, when I outed myself not only as European, but even as filthy Kraut. 
I don't like localized games for several reasons. First and foremost it is the ability to post in international forums and call things by their original name, and not translate a translation back, which is wrong in most cases. Second, but not less important, the quality of the localization of EQ2 is godawful and even worse than the localization of Civ II, which means a lot. You can not imagine the frustration, if you are told to kill a certain mob in a quest, but this mob can nowhere be found, because the name in the quest was translated, but the name of the real monster was not. Same with ingredients of tradeskill recipes. As it stands, the localization of EQ2 is at most at 30 or 40% at the moment, the rest is still in English. And third, people tend to shout stupid things out of character and it is better to read this idiocy in a foreign language than in your own. And fourth, you have the freedom to choose a time of less server load. When I am logging on on a Sunday morning at 10 o'clock, I have a heavenly empty server to do quests undisturbed.
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Jon Miller
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By the way, if you can turn something off to fix your memory leak, it woudl be found in processes, not programs.
Jon Miller
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Jon Miller
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eh, that is bad
that means for some (maybe all who switch zones??) you will have to reset every little while
well, that is probably a good tihng (more likely to quit playing after an hour or two, instead of after 6 or 14)
Jon Millwe
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Jon Miller
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there is a map if you press M
go to the commonlands at level 10, oyu can't do stuff by yourself very easily, but you can group with others
Jon Miller
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Jon Miller
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quote: Originally posted by Dissident
I want to move far, far away from the city. and base myself out of a smaller city if I can. There have to be more than 2 cities in this entire land surely. |
There are numerous outposts, I only think the two cities though.
I have 1 GB of ram, and run fine on the third best setting.
Jon Miller
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Jon Miller
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I agree on the harvesting
played for about an hour today (won't be able to play much until wednesday), am up to level 13 (I think artisan level is 7)
I am a troll shaman
Jon Miller
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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Not very much so far, but you have to consider that I am barely out of the newbie zones yet. There are 2 things so far to shorten your ways:
- The 2 mariner bells, available at every landing stage. One of them calls a boat, which brings you swiftly to nearly every other city zone (each city has about 10 zones), and the other brings you to locations in the wilderness. There are only a few zones without a landing stage, which then have to be reached by a walk of at most 1 zone. The Qeynos harbor has a 3rd bell, which I suppose is for intercontinental travel, but I cannot use it yet.
- In Antonica (the outside Qeynos wilderness zone for level 10-20) you have 3 towers spread across the zone (it's fairly large), where you can call a griffon (or is it an eagle?) without fee and travel to one of the other towers on his back. That's not simply a zone change like the boat, but you really fly and can look down at everything, which is pretty cool. I can nothing say about the Commonlands (not been there yet) but I suppose it's similar.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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I got some of my harvesting skills to a level, which makes it possible to harvest in Antonica. Took me the better part of 2 evenings to run around in newbie areas, ignore mobs and just harvest like mad. Got foresting and mining up to 40 and gathering even over 50 this way. Trapping no chance, still below 30. Fishing is at 30, but I didn't care much about it so far. It's easy to raise by all means, since nobody fishes.
While it took me 2 days to get mining from 30 to 40, mining in Antonica took it from 40 to 55 in 2 hours. Talk about abundant resource nodes, which most people can't harvest and thus, have to leave for me. I suppose the run on them will come later, so for now I harvest what I can while it's still easy. 
Made out of my rat and badger pelts 14 nice 6-slot backpacks (8 for the bank and 6 for myself), even with 5% weight reduction, which is not an issue for me, because my dwarf is as strong as a bear. Took me some cursing and swearing, because I blew some seemingly slam-dunk combines, though. This resulted in shaped bags with only 5 slots and no weight reduction, but I sold those to the vendor for 75 copper, which kept my losses at bay.
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