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Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:20
  Old Post 28-10-2004 23:05 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Base placement Tired of ads?

It's time for more discussion on base placement!

We have 4 active colony pods, and 2 more coming soon. One belongs in the Ruins, on a particular tile, according to previous discussion. Some more belong in the Uranium Flats, but where? Any other places?

In addition to the 3 CPs visible, we have one at Fallow Time.

Attachment: acdg3-gaia-2145a.gif
This has been downloaded 26 time(s).

Ouro_827 is offline Ouro_827
Prince
Alaska
Feb 2004
time: 20:20
  Old Post 28-10-2004 23:13
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Another by Ebbin Flow perhaps?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:20
  Old Post 28-10-2004 23:31 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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That's certainly a possibility, but which tile? The rolling/rainy/river tile is pretty good, and I'm reluctant to put a base on it.

The tile just west of it could be good, as it has sea access, but enemy ships will likely be spotted on the way in (provided we later found bases to the north of that bay and drop sensors/crawlers on the west). Of course, we could always raise bases away from the shore whenever we feel like it.

The mouth of the river is another possibility, though it's a bit far from the nearest base.

3 tiles northwest of Virgin Soil is also plausible.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:20
  Old Post 29-10-2004 00:41 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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We should also make sure there are clear fungal roads between bases. If rolling/rainy/river tile is too valuable, perhaps we should go for 3 tiles north of VS? Also, we should place as much CPs in Ruins as possible. Perhaps even one could have sentry in it's radius.

Ouro_827 is offline Ouro_827
Prince
Alaska
Feb 2004
time: 20:20
  Old Post 29-10-2004 01:20
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I was thinking three northwest of Virgin. Actually, I would like the tile to the southwest of that, with the fungus on it, but it would take too long to remove the fungus.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:20
  Old Post 29-10-2004 02:14
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It probably would benefit us to expand northward. We could then probe Yang faster as we get closer. Ultimately we will want a forward base close to Yang to attack from.

Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 29-10-2004 18:56 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I would like to see half of CPs going eastwards to Ruins. We can use one base in Ruins, one near VS and prehaps one more elsewhere.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:20
  Old Post 29-10-2004 21:15
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quote:
Originally posted by Illuminatus
I would like to see half of CPs going eastwards to Ruins.


I assume you mean "eastwards to the Urainium Flats"?

Illuminatus is offline Illuminatus
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Ehh yes.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:20
  Old Post 01-11-2004 14:44
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Lose 30 kilos (of popups)

Could the map above be updated?

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:20
  Old Post 24-11-2004 02:57
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I noticed we have only one city on the coast. Are we intentionally avoiding coastal bases to avoid being infiltrated?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:20
  Old Post 24-11-2004 03:50 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Yes.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:20
  Old Post 24-11-2004 13:37
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quote:
I noticed we have only one city on the coast. Are we intentionally avoiding coastal bases to avoid being infiltrated?


You must also notice that that city is connected to the sea by laguna, so it's easy to prevent probing.

There are multiple other lagunas also onm the W side of our continent - future coastal bases will be established by those lagunas, so we just have to place a unit by the entrance of laguna to prevent probing (and that unit is likely to be IoD)!

Illuminatus is offline Illuminatus
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  Old Post 24-11-2004 23:48 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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We should have one more coastal base in the laguna.

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