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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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@STYOM: your RPG background sounds remarkably similar to mine! (we even started and stopped around the same time... but the last years saw less snack food and more good wine )
And if you want to see this scen soon, then help me... 
@all
I found most of the units I need, or at least the basis for them, but there are still a few where I desperately need your help!
BTW: all the units I found are based on work from Curtsibling, Fairline or Favoured Flight, so I would really prefer unit in that style so that they all go well together. 
Here they are:
1) I need a Warrior in chain mail wielding a two-handed sword! I didn't even find a bad looking one, I never saw a 2-handed sword unit actually!
2) I need a good"combat engineer": I would like a "engineer" unit that looks as if it could fight too (as it will have decent fighting stats)
3) a horn (like the one used to bring down the walls of Jericho! ) (it was made by a demon, if this can inspire you...)
4) 3 units from an evil, powerful tribe from ancient times: a wizard/cleric, a warrior and a noble (warrior too); I imagine them rather dark!
5) and last, for those familiar with the dragonlance series, a Draconian; and for those not so familiar: they are humanoid created through corruption of dragon eggs, so they are humanoid with a kind of "dragon look", and with wings which allow them to glide (parachute anyone?? )
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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Graphics:
1) the base for all the units (except 3-5) has been found; the slight modifications still needed should be doable even by me! 
2) I found 30% of the needed shields, requested 30 other %, and still need to decide about the rest; ditto for the flags
2) the terrain are 95% definitively chosen, and what is still needed is rather more for atmosphere than seriously needed
3) the cities still need to be chosen, but I'm sure that everything I need lies somewhere in Curt's creations 
4) icons and people: not started, but as I need nothing really "exotic", I'll easily find it once I decide to work on that part 
Rules:
1) Tech tree: the tech tree has been drawn, written, and it loads without crashing the game (that's a nice 1st step, isn't it?? )
2) I'm starting to fidget with the units stats, but to do that more efficiently I would like to find an xls "combat" file I saw sometimes on this forum (but which I am unable to find right now ) Anybody knows what I mean and can provide it??
Map:
1) the map is done, and only requires minor modifications which will take place during my alpha-test
2) about 50% of the cities have been placed; they still need to be developped to the level I want
Gameplay:
1) as soon as I am happy with the units balance, I'll start testing some "invasion" steps
2) and I still need to write (and test) the events; as I don't want anything exotic (i.e. something I haven't tried in Discworld), it shouldn't be too difficult! 
Text files:
1) the description will be written during Beta-test!
Did I forget something?? 
So all in all, I plan to release tomorrow! 
Just kidding Hopefully before Summer, but I wouldn't bet on it... 
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