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Maniac
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Gent, Belgium
Jul 1999 time: 06:20
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quote: Originally posted by Googlie
No problem with re-allocating the workers. I moved the RG and FB ones around to get that earlier year for the tech, |
Ah I see I didn't know that.
quote: but didn't think to experiment with the SC3/SC4 placements. We need to make sure, though, that we don't regress to 2149 for Doc Init |
I just had a close look, and it appears that, while switching the RG/FB workers changes a labs to a credit, switching the SC3/SC4 workers adds an extra labs, so the end result for labs is that they remain the same, and we'll still get the tech in four years. 
quote: G (lolling around in 24 degree weather !!) |
Wow, great! Here in Sparta Command, high in the mountains, it's rather cold. 
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Primus Pilus
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the current pre-send will not launch on my PC, so I don't know where we stand on tactics/strategry. the world map looks good since we have sea borders, yet Yang still bothers me...as to an Morgan alliance, well you sleep with the devil. i'm inclined to covertly support the Gaians against Yang, probe Zak, and throw the PK's a little bone.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:20
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quote: Originally posted by Primus Pilus
the current pre-send will not launch on my PC, |
Do you mean you have succesfully unzipped the file, but SMAX is unable to open it, or are you unable to zip the file? I had the latter problem, because the file is for some reason zipped twice. To solve this, instead of "Extract to here", open the file with WinZip, then open the second file you then see with WinZip and then you'll see the unzipped save file to extract. I hope this explanation makes some sense - hard to explain without showing.
quote: as to an Morgan alliance, well you sleep with the devil. i'm inclined to covertly support the Gaians against Yang, |
Aha, a supporter of the Gaian Wing. What would you propose we do to make the Gaians more open and cooperative to us, and weaken their link with the Angels?
quote: probe Zak, and throw the PK's a little bone. |
But Lal is Zak's master, and Lal doesn't want to answer our calls. 
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Primus Pilus
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i will try the unzip trick. it does seem to me that i've had this problem before.
i support the Gaians because they will pin-down Yang until we have Missile/Jet to successfully take him on.
if we invade Zak, are we truly prepared to take-on Lal too?
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Maniac
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Gent, Belgium
Jul 1999 time: 06:20
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quote: Originally posted by Googlie
Next turn we have a few formers needing new orders (particularly the 2 flanking OA's mine) Should they "gang-mine" for a 4 mineral mine on both (rocky tiles with a road) as originally planned, or redeploy to borehole somewhere? |
Personally I'd prefer a gang-mine right now.
quote: Should Vladivostok's mineral special be mined or boreholed? |
Personally I'd prefer a mine here too. Building a borehole takes very long with that little formers, making us lose lots of turn advantage.
Btw, will the former on (66.10) move one tile east next turn, and the new VV former one tile north, so that they can both start roads on their tiles; allowing the VV former, when both roads are finished, to move directly to the mineral bonus tiles and start terraforming?
quote: Should the min special tile between RG and FB be mined or forested (and with both nearby formers, or just the one?) |
A mine or forest is both ok for me on the mineral bonus tile. Though for the former currently on Río Grande, how would you think about first letting it plant a forest on (55.13) before moving back into the crater?
Btw, perhaps you were already planning this, but in case you were not, how about the following?
SC2 currently has a garrison unit on excess. How about moving one infantry to SC4, and then moving a SC4 garrison to FB. SC3 also will finish a hoplite. This frees both Warwag and Shinsengumi, as was your plan.
It'll take a few more turns before we have a transport in Vladivostok, so I was thinking: how about moving both rovers to (53.9)? Then MY 2146 Warwag can pop the unity pod on (54.8). If we'd get worms, Shinsengumi is immediately ready to help out Warwag.
The rovers could then proceed east to do the same with the pod on (66.16).
While looking at the turn, I also discovered a problem which may threaten us in seven-eight years. Namely SC4 & SC3 will grow to size 3 in respectively 7 & 8 years. We can only use two units per base as police, so we won't have any option to quell those drones but turn them into useless doctors.
Except building two colony pods in either SC3, SC4 and/or alternatively in SC2 and/or GH (two other size 3 bases - shrinking them would allow us to station the ogres elsewhere).
Two problems with building two CPs would of course be:
a) It means a delay in crawler production, and thus MCC construction.
b) Where would we found new bases?

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Maniac
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Gent, Belgium
Jul 1999 time: 06:20
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quote: Originally posted by Snoddasmannen
We'd need more crawlers to complete the MCC, but no other faction will have the tech for some time anyway, and the MCC is probably not a priority for the builder factions is it? So am I safe to assume there is no panic? |
You're probably right. It will mean our transport leading the UoP invasion will be slower and have lower morale, but that's not such a big problem indeed. 
quote: Originally posted by Googlie
We've lots of candidates for new bases - northeast of RG, southeast of Vlad (we'd identified another coastal area there, if I'm not mistaken) as well as east and south of Minas Tirith.
Then, oc course, we could always send a trannie with a CP and a Crypteia over to an uninhabited piece of the Morgan landmass ........................ |
Problem is, except for another base on the Rio Grande, it would take years and years before those colony pods could reach their destination. 
Sending off a CP to another continent could be fun though. I'll have a go with my simulator and see if it's feasible.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:20
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quote: Originally posted by Googlie
My vote would be to go along with it, but remember to break the pact before our troop-laden transport leaves Vladivostok (all units in a pactmate's territory are returned to the nearest base when a pact is broken) |
Oh, I thought you proposed to keep the pact and not attack Zak.
If you'd suggest to go on with the invasion anyway, what's the point of a pact? Sure, we get map info immediately, but as you say, we can just steal that with a probe later. As Kassi says, by signing this pact and soon break it we'd then harm our integrity, and, as you say, possibly reveal our map to people probing Zak or Lal.
If you'd want the map to easier conduct an invasion, I had a look at the UoP base radius overlap, and updated the simulator with it. That info should suffice to succesfully perform an invasion AFAIK.  
Attachment: acdg3simulator.zip
This has been downloaded 1 time(s).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:20
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2145 moves
Background- Accepted the Morgan trade upon opening
- Traded with Zak, but did not sign Pact with the Uni (turn integrity maintained - all other actions repeated pre and post aborting diplo choice)
- Build orders are open to suggestions before finalizing the turn
Diplomacy
- Accepted the trade with Morgan – Gene Splicing and Ethical Calculus for Ind Econ and 120 ec’s (8 per, over 15 years)
- Traded Ind Econ to the UoP for Social Psych, but refused a Pact with Zak
- Called Yang – sold Gene Splicing to him for 25 ec’s
- Treaty with the Angels. Put Gene Splicing (negotiating) in the diplo pouch
Unit Movement- Hunter moved E x 1 and S x 1, stalled by fungus (but way east is clear, albeit fungussed)
- Invincible moved S x 1, SW x 1, S x 1 (to avoid the fungus) and W x 1, anchoring in a small bay. A road can be seen up the hillside
- Pegasus moved W x 2 then NW x 1
- Longstrider bivouacking outside SC2 moved to Sector Craterwest
- Hermes moved W x 3, heading back towards Vladivostok
- Workers in SC3 and SC4 re-allocated
- workers in RG and FB re-allocated
- 2 formers straddling OA commenced mining operations on 63:15 (NE)
- Former N of Vladivostok moved E x 1 and commenced roadbuilding – V’s former moved N x 1 and also commenced roadbuilding
- Former finishing farm on Rio Grande moves NW x 1 and commences tree-planting on 55:13
- Garrison scouts shuffled – SC2 to SC4, then SC4 to FB.
- Warwag and Shinsengumi moved to 53:9, just below pod, ready to pop next turn
Build Orders- Vladivostok: Transport (will have 9 mins accumulated when Doc Init is discovered in 3 years, so no loss on changing to a cruiser transport at that time)
- Sector Craterwest: Colony Pod (6 turns, 1 before pop grows to 3)
- Sector Cratersouth: Colony Pod (6 turns, 3 before pop grows to 3)
- Rio Grande: Hoplite (3 turns – pop grows to 2 in 6)
- Santiago Citadel: Impact Speeder (reinforcements for the Uni campaign)
Attachment: acdg3-sparta, 2145endturn.zip
This has been downloaded 0 time(s).
Last edited by Googlie on 04-11-2004 at 05:33
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:20
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2145 completed and the 2146 turn sent to the Gaians
Re the builds - I don't thibnk there's anything in these starts that will cause us grief (minerals penalties, in other words) if we change
Last edited by Googlie on 04-11-2004 at 05:32
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