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DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:20
  Old Post 30-10-2004 22:06
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3/4 DD moved, spotted nothing. Empty TRs followed its trail.

They can't hit us with their BBs, but they could still bombard us, though. They can still reach positions a or b in 5 moves, after which we are open for bombardment. But I agree, it's looking good

DeepO

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Jan 2002
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  Old Post 30-10-2004 22:14
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moved 2/4 sub 22(not the final 2 yet). Problem: I've spotted a full health Lego sub. (78 of killing spot). Too bad I already moved the 3/4 DD up North, as otherwise it could reach it (leaving it open for counterattack, as the Lego DD is still around.)

Now the dillema is
- either we move our sub another 2, and spot whether our carrier is threatened. The sub is a guaranteed casualty next turn, as it will be spotted, and within reach of enemy ships.
- or we move our sub back, hopefully out of view of the sub (which is named U-H3 BTW)

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:20
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We're at 70% odds with a 2/4 DD vs 3/4 Sub. 82% odds with a 2/4 DD vs 2/4 Sub. The Fighter has 4 bombard? So a 50% chance to hit. So we would be getting 6% for a sunk Sub. I think we try to save our 2/4 Sub and bypass bombarding with the Fighter.

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Jan 2002
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  Old Post 30-10-2004 22:20
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Hey, when updating my movement pic, I noticed something: if we want to go without possible attacking next turn, we can move our N fleet to a position 1 of e. This will certainly put them out of reach of the BB... and easily spotable in case we don't destroy the sub

DeepO

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Jan 2002
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  Old Post 30-10-2004 22:23
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Erhm, Aeson, I didn't quite get that last sentence... bombarding with the fighter, possibly exposing our carrier, right?

We could put a DD on it: we've got 5 4/4, and 1 3/4 DD covering our combined S / Deep S fleet.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:24
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Good thinking. 1 of E. Try to sink the sub before deciding though?

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:20
  Old Post 30-10-2004 22:24
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Hum, scrapped 10 calvs? I know they are not worth much, but having any unit can make taking a city impossible.

If those 10 were in the city we attacked, we would need 10 more attackers. Even spreading them out over 2 or 3 cities gives them some insurance.

They only yield 20 shields (iirc) so you do not get much. It seems rather desperate to me? I mean how many times have you failed to take a city on that turn because they have more unit?

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:27
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Maybe put 2 DD on the Carrier then? That way we get a defensive bombardment if we are hit by Lego's DD. They don't have enough ships to get through 3 DD's down there even with that 4/4 Sub.

DeepO is offline DeepO

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  Old Post 30-10-2004 22:29
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vmxa, there is one thing you might miss: it's impossible to tell from the culture graph if they mobilized or not, but I think they did (also seeing their comments in public). Under mobilisation, a lot of cities will be at 80spt if you pump their size, like Lego did. 80 spt, and 1 cav makes a perfect tank...

It's much harder to get to 100 spt, but I'm sure Lego has a few of those cities too.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:30
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It can make sense to trade a Cavalry for an Infantry a turn earlier though. They might not have spotted our fleets, and could be worried we will land next turn. In that case, Infantry produced this turn instead of next would be huge for Lego. Even in 2 turns if they could get 2 batches of Infantry instead of 1 it's a big deal.

DeepO is offline DeepO

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  Old Post 30-10-2004 22:31
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agreed on the 2 DDs protection for our carrier.

And I'll try to hit the sub before we decide on moving 1 of e. In case we need to attack to get to our spot on T-1, we can still choose an alternative spot (even if the NW one is greatly preferred)

DeepO

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  Old Post 30-10-2004 22:33
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But I still think we'll see a huge increase in ships next turn. I would if I was Lego try to stop at least one of us in the sea, and the other one on land.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:34
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Or we could move the whole S fleet with the Carrier. We'd cut out 1 tile the deep S fleet could get to otherwise, but still be able to split Abilene and Tipperary.

EDIT: n/m, forgot about the 3/4 DD, which we should try to cover with at least 2 DD.

DeepO is offline DeepO

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  Old Post 30-10-2004 22:35
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Carrier and S fleet moved. Fighter bombards: hits! Sub --> 2/4.

Moving the 2/4 DD to intercept.

DeepO

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  Old Post 30-10-2004 22:36
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Hum, sorry, saw that too late. The fleet is not with the carrier... but it couldn't have anyway, as the Deep South fleet can't reach that position (it was beneath the 3/4 DD)

DeepO

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  Old Post 30-10-2004 22:37
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Oh, and congrats on becoming Emperor!
DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 30-10-2004 22:38
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No big deal. We should be getting a defensive bombardment with any Lego attack down there still.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:39
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Thanks. This kind of work is very good for the post-count.

DeepO is offline DeepO

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Jan 2002
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  Old Post 30-10-2004 22:39
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Less lucky with the DD: it sunk before doing any damage.

We still have a 1/4 Sub left... with less favourable odds

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:40
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They'll sink that Sub if we don't sink their Sub. So I guess we don't have a choice.

Last edited by Aeson on 30-10-2004 at 22:52

DeepO is offline DeepO

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  Old Post 30-10-2004 22:42
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we have a choice... the sub can reach the N fleet too, at 1 of e or e itself.

DeepO

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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 22:55
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Lose 30 kilos (of popups)

EDIT: Sorry for the delay in reply. I was refreshing to check for new posts and didn't notice it had gotten to the next page.

Hmmm. We have a chance that they don't spot our fleet next turn if we sink the Sub. The fight is 41%. We risk losing a 1/4 Sub that isn't going to do us much good for quite some time.

I think it's worth the risk. Tough call though as they likely will spot our fleet anyways with something. But if they don't it may save our D-day chain by not drawing the BB's that way.

DeepO is offline DeepO

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  Old Post 30-10-2004 23:01
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Cleaning up the save.

Moving 2 Southern most DD to their designated spot (one circled a bit, to spot a sub, but none encountered).

We currently have the following left to do:
- move our N fleet (decide on which spot exactly, I now favour 1 of e, as it will certainly put us out of reach of the BB this turn)

- move our 2/4 sub (I favour it moving 8)

- move our two ex picket ships (Blizzard one going e.g. 66633 leaves it within reach of the 1/4 DD, and still helpful for the N fleet next turn. 66699 will place it to the N of the BB fleet, but without 'leaving a trail' from the 1/4 DD)
The Northern most ship should move 22222 to get within range of the picket line in 2 turns (or even 3, didn't count)

- are we going to put all possible convoy ships on our N fleet, or keep 1 for the chaining point? The 4/4 DD at 7 of the hub can't make it to e, or 1 of e.

All the rest is done, these are the last things before ending the turn.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 30-10-2004 23:04
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This sub is the one we lost sight of on turn 241 (U-Q1, handy those names ), so it was normal that it returned. That still leaves the one aiming for Hurricane around. But if we were spotted last turn, I don't see Lego not going S with their stack.

Maybe we should go for it, even if we don't succeed.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 23:05
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I think with the BB stack not being able to hit us next turn (read: 7 DD HP's saved), we can drop off the 7 of hub DD from the N fleet to protect the chain.

Spotting the BB stack would be nice, but I don't think we should risk the Bizzard 4/4 DD to do so. Send it further S to help cover the chain next turn?

DeepO is offline DeepO

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  Old Post 30-10-2004 23:06
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I'm going for a quick shave, and a shower... I should have left for a meeting with friends half an hour ago. Those final things will get played in 15 minutes or so, please give comments beforehand

I didn't expect it to be so soon, we can send the save onwards in 6h or so

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:20
  Old Post 30-10-2004 23:08
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quote:
Originally posted by DeepO
That still leaves the one aiming for Hurricane around. But if we were spotted last turn, I don't see Lego not going S with their stack.


Agreed. It wouldn't make any sense if they had spotted us to not come S with the BB's.

quote:
Maybe we should go for it, even if we don't succeed.


I think given the odds (41%) and the payoff (possibly keeping Lego in the dark as to where our fleet is) it's worth it.

DeepO is offline DeepO

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Jan 2002
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  Old Post 30-10-2004 23:09
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if we send the Blizzard DD to the BBs, it will only be as a diversion, not to spot the BBs. If we send it North enough, all BBs attacking it, can't reach the T-1 spot anymore in time... it's more effective as an extra defender on our fleet.

However, Lego might have other ships around, I strongly suspect that DD they previously had to scout is in that neighbourhood. In which case it might not help as a diversion at all, and just be easy prey

DeepO

DeepO is offline DeepO

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  Old Post 30-10-2004 23:10
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okay, attacking with the 1/4 sub. Let's hope Lego doesn't think we would be desperate to attack with a 1/4 ship

DeepO

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  Old Post 30-10-2004 23:11
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Damn. Sunk without being able to damage it... so the sub has now promoted

DeepO

 
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