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Aeson
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orangesoda
Nov 2001 time: 22:20
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quote: Originally posted by Shiber
If Lego doesn't land us any surprises this turn, how many marines can we expect to deliver the next turn and to which cities? |
We won't be landing until the turn after next. We'll have 50 M for sure (unless we have Transports sunk of course), 6 M more most likely, and possibly up to 8 M more.
Those will be able to hit Quanto, Sand, or Fork. We'll have two other transport groups that can hit Quanto, Abilene, or Tipperary.
quote: What other forces will be available to guard conquered cities, if any fall to our hands? |
From DeepO's post earlier in the thread:
quote: N fleet now consists of:
- 50 M
- 1 MI
- 34 T
- 1 E
- 6 S
- 4 I
for a total of 12 TR, or 96 places on board.
Next turn, 6 M, 2 MI should bring us to our final numbers. |
We may also have a chain in place for D-Day that can bring across 8 more units, but requires us to do some shuffling and land a couple of units that won't be able to move.
We'll have 3 MI (possibly as many as 11) and 4 I (we'd likely lose one in the shuffling). Then our Tanks and whatever isn't used already on the Marine side.
Then on the turn after D-Day, if we're still holding a coastal city we can deliver the S fleet.
quote: South fleet:
- 36 tanks
- 4 settlers
- 4 workers
- 2 explorer
- 18 inf |
So the turn after D-Day we should have landed or used:
- 50 M
- 4 MI
- 70 T
- 3 E
- 10 S
- 22 I
- 4 W
With another possible 16 units that could be chained across. 8 on D-Day if the chain survives that long. Then 8 more the turn after, if we build a Transport in Hurricane and the chain is still intact.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:20
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Let's look at our gold reserves. We currently have 20g. Next turn, we'll gain ~320g from our cities, 100g from RP. The turn after, some ~310g from our cities, 100g from RP.
In total, this makes 850g before D-day.
we've got the following certain expenses:
- 310g exposing spy
- 114g investigating Sando
- 219g investigating Quanto
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- 643g total
+ 850g treasury
--------
+ 207g
We would want a small reserve for investigating other cities as well... the FP, if it is a big city, will also cost over 200g.
Further, SA can always use another shortrush, but it comes at 112g. (twice)
And on top of that, we want to upgrade I to MI. Hopefully on D-day itself on Legoland, otherwise certainly at home.
I think it's obvious we want more money. We've got one more source: ND. Therefore, I propose to sell them Mot Transp next turn, so we get the money on D-day. It will be one turn earlier, but Lego will most certainly be on a 4-turn pace for tanks, and will get the tech in 242 (so we see them first in turn 243). They won't get a reduction if we are 1 turn early in selling it to ND.
Further, seeing we no longer have the monopoly on radio, I think we should sell that asap as well. We can't afford to wait until Lego has it, as otherwise GoW will have sold to ND (if they haven't done so now).
DeepO
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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