Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > How important is the List for cIV for you?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:20
Exclamation  Old Post 31-10-2004 02:01
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How important is the List for cIV for you? Increase Your PM Length

As the title indicate, I'm wondering how important the List is seen. The reason is, that I loved the first List, and is working on the new one for cIV, and think it's fun to make it. But I have noticed of course that besides DC and me, few has made much effort to complete their part of the List... Lots of ideas are posted and that is good, but without any help and enthusiasm, this project is doomed to go slow forward and maybe won't be completed before it's too late for us to have any impact.

I know, Firaxis is reading according to themselves, and I have no doubt they do, but there's much proposed here and elsewhere I'm sure, so a List is much to help for them.

And I know, many people think the List isn't going to be looked at by Firaxis. I disagree with them, both because I think the reasons for the ideas last time weren't implemented(or more correct: they were, but not in the way and to the extent some people hoped) has good reasons, and because I trust the people making this game want to make a game that will be liked, reccommended, sold in large enough quantities etc.

So, what do you say? Is the List important?

wrylachlan is offline wrylachlan
Prince

Apr 2002
time: 05:20
  Old Post 31-10-2004 02:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Timing Avatar Enlargement: We've got the solution

I think that the reason the list has sort of, how to put this?: faded away... is because the moderation/compilation wasn't done at a time when it needed to be. I mean we discussed combat back and forth in the Spring pretty heavily and got to the point where everyone's suggestions were on the table, those who could be persuaded one way or the other were, and everyones positions of the issues were essentially solidified. If at that point the list had been compiled into a logical breakdown, i.e. some people like stacking, some don't, etc., the discussion could have continued in a more focused manner with those in favor of stacking discussing the particulars and those against discussing the particulars of a non-combat solution.

As it was, the discussions faded away because of lack of moderation, and now you get people popping in to make points that had already been heavily debated (see hex/octagon thread). For those of us who had been in on the early discussion this is pretty tedious.

I may be in the minority, but I don't think the list should be a straight up list of quoted idea posts, but rather a summary/synthesis of the ideas with active voting, discussion etc untill the summary/synthesis represents the groups best, most popular ideas in an easy to read format. Then any new discussion could reference that as a basis.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:20
  Old Post 31-10-2004 03:00
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

Personnally, I intend to make a summary of the enumeration of ideas if I have the time for it.

It don't give to the List an incredible importance, but I think it may bring a few things to Civ4, or perhaps whattever game may come later. It is a way to see how we can modelize history. It does not ask THAT much time to my modest person, so... why not. It's interesting.

I don't believe that any fancy idea will be incorporated though. I think that Civ is a game for any newbie, and is meant by Firaxis to be very straightforward. So big huge models and complicate plans aren't for cIV.

What can fit with cIV from the List:
Ideas that are easily understood, not micro-managing, efficiently representing in a general way a fun reality.


PS: I'll try to finish it during next week ("lecture week", no school). I think we should put out a preliminary version, and simply add later new material in yellow writing or something.

wrylachlan is offline wrylachlan
Prince

Apr 2002
time: 05:20
  Old Post 31-10-2004 07:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Just to add on to what I was saying earlier, I think the thing that would bring discussion and interest back to the compilation of the list would be to take this monsterous list of ideas and through discussion/polls put them into an order of importance.

It would serve a couple of purposes:
1) The board would become more active as people attempt to defend the importance of their ideas.
2) There would be a greater order to the final list, and Firaxis could get a better idea of what is truly important to the fan base.
-------------------------------------------------------
P.S. In relation to the summaries, I think its important for the summaries to include important arguments against a particular idea... sort of pro/con. That way when someone reads an idea in summary he doesn't jump right to making an argument against the idea that people have already made.

Brent is offline Brent
Prince

Dec 2000
time: 21:20
  Old Post 31-10-2004 09:42
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Well, The List isn't as important to me as Real Life, but I do spend a lot of my online time and also a lot of my attention here. It would be sad if it was abandoned. It would leave a big empty place for me.

I'm glad I've had the opportunity to be one of the more active participants, even if not so constructive. I regret having been unable to participate in the old List.

It is a lot of fun to participate and be able to hope to have some influence on something.

It sounds like it would be fun to be a threadmaster, but I think as soon as I were to be depended upon, I would wind up unreliable.

I hope Civ4 will at least be highly influenced by the as yet unused ideas from the Civ3 list, and I think if much more from the Civ4 list will be used, much of it will have to wait for Civ5.

I hope the lists that have been done will be finalized and submitted. Maybe all the lists that haven't been done should be lumped together. I think it would be great if more people start contributing more. I don't think anyone would say I don't contribute enough, I know my ideas are not largely mainstream.

I have noticed the indication that Soren was here a few times apparantly just viewing our ideas, and that is good.

There are things that I wanted that did end up in Civ3, I'm not sure if I ever let my voice be heard or if other people voiced the same opinions that I had.

I looked forward to the later stages of The List that I thought were coming, but I guess real life or something else concrete got in the way.

I would like all of our ideas to be available to Firaxis, butI do think it is better to have the voting and such. I would have no regrets if I am outvoted on everything.

It would be great to have more activity going, although I like having felt as significant a part of The List as I have.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:20
  Old Post 31-10-2004 11:20 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Maybe the list isnt drawing as much interest because,

1) a lot of people who made the first List dont like civ3
2) they didnt like civ3 because a lot of the List was read but ignored
3) they dont think another List is worth the effort
4) all the people who actually like civ3 arent really aware of the List?
5) if you asked me who was the leader or biggest contributer to the current list i couldnt think of anyone for either
6) could be the layout of the different subjects all over, i dont know
7) i get the impression its too late now anyway or its going too slow, dont know which

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:20
  Old Post 31-10-2004 14:57
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

Anyway, the main issue to me is that the List was made to put every single idea in, while only those that are straightforward, userfriendly, fun and so on have anything to do with cIV. The rest seems like mere distraction.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:20
  Old Post 31-10-2004 22:12 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

I did not discover the list until maybe a month ago, so it will be important to me until i read through each part of the list.

It might be old to others, still new to others.
I just took over Regional and City menus, and If pepople have the pm turned on, I am in the process of conntacting them to further discuss there ideas.

It is never to late, just lack of action

"excuses are not action"

Platypus Rex

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 01-11-2004 03:11
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I don't consider the List for Civ4 important because I seriously doubt it will be a good game. I considered Civ3 a step back compared to SMAC, and I fear Civ4 will continue along the road Civ3 has taken. Certainly seeing Soren Johnson's "Simplify, Simplify, Simplify" mantra. My idea of fun is "Choices, Choices, Choices!". While admittedly SMAC had too many options in certain fields (eg too many hardly used base facilities & special unit abilities), Civ3 had way too little. Perhaps the situation improved with the expansions packs, but with basic Civ3 you were very restricted in possible strategies to play and win the game, while with SMAC you had various strategies you could take with the various factions.


That being said, IIRC Soren Johnson told once that it's best to take only a couple aspects of a game, and significantly improve those, while leaving the rest more or less the same. With that in mind, wouldn't it be a good idea to let everyone make their top three list of things they would like to see improved or new in Civ4, and put all those individual opinions together in a top ten list of most popular ideas? With a newsitem about such an initiative, it could give some more advertisement to the Civ4 forum. IIRC something similar was done for Civ3.

For example my top three would be something like this:
1> Easy moddability and a civ2/EU2-like event language for great scenario creation
2> SMAC-like social engineering & government
3> can't really tell: 3D hexagon worldmap, quantifiable resources, religion, on-the-map trade routes...

Last edited by Maniac on 01-11-2004 at 03:21

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 01-11-2004 03:36 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

I'll be the first to agree Civ3 was utter shite. However, consider Civ1 & 2 as well. And consider also that their entire programming team walked out halfway through the project. That's a good excuse -- still an excuse, but a valid one. Consider further that they apparently already had a playable version of Civ4 last February and the release is probably still a year away. Finally, consider that Soren Johnson is lead designer (IMO he's by far the most talented game designer at Firaxis, with the possible exception of Sid himself). From what little info we have, Soren certainly seems to have learned some lessons from Civ3.


The reason why the List is not too important to me is exactly because Firaxis already had a working version of the game last February. I'm sure there are many areas in which the List could make an impact, but most major design decisions (stacked vs single combat, PW vs Workers, squares vs hexagons, religion, civics, unit experience/upgrading, etc) were already made before the List efforts even started. Face it, the Civ3 List was excellent, but this time you were simply too late...

Plus, I don't have nearly as much time for discussing games on the Internet than I had 2, 3 years ago. And when I do, I prefer to be more efficient and stick to discussing things that I can be fairly sure will actually make a difference, as is the case with the CtP2 Source Code Project

Edit: dammit, you DanS'ed me

Last edited by Locutus on 01-11-2004 at 03:42

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:20
  Old Post 01-11-2004 03:51
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Locutus
Edit: dammit, you DanS'ed me


Sorry. I accidentally pressed on Tab followed by Enter somehow, which led to the post being submitted before it was finished.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 01-11-2004 04:06 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Maniac
That being said, IIRC Soren Johnson told once that it's best to take only a couple aspects of a game, and significantly improve those, while leaving the rest more or less the same. With that in mind, wouldn't it be a good idea to let everyone make their top three list of things they would like to see improved or new in Civ4, and put all those individual opinions together in a top ten list of most popular ideas?


If you do that, focus on stuff that can still be realised, considering that they almost certainly already made most/all major design decisions. E.g. a hexagon world map is not gonna happen anyway. We don't know how combat will work, but asking for stacked combat is pointless now: either it's already there, or it's not. Also, we know the game will be extremely moddable (with Python and XML and everything), no point in 'demanding' that.

If moddability is an issue, be more specific: open up the AI, have loads of events, make the UI moddable as well, release the 3D art models, etc. For other features: government, religion and trade are probably examples of areas where changes could still be made if a good alternative/addition to whatever Firaxis came up with themselves is presented.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:20
  Old Post 01-11-2004 05:05
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Personally, I think that a List that could bring more would be one emphasizing SIMPLE idea. Players are not all the type of person lurking around here on Apolyton forums. And I'm pretty happy since it means that everyone can get a glimpse and see something interesting in history, society, technology...

So I think that we should make it simple. Even if we have this "Bible of Civ Ideas", it's all only data. So I think that the orientation should be towards things that are simple to add and/or do alot with little energy from the player.

This includes a SMAC-like or equivalent social system. But it does not include supporting the troops with a super-mega-realist system that's very fun for hardcore strategists, but not straigth to the point. A more "all-in-one package" support system must be found instead.

Brent is offline Brent
Prince

Dec 2000
time: 21:20
  Old Post 01-11-2004 21:50
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Get a bigger avatar today!

Well I like Civ3. I think it is overall better than Civ2. I wouldn't mind the graphics being more like Civ2. I definately prefer the Civ3 Editor. I prefer the packaged scenarios from Civ2. I prefer the selection of civs and the way they work in Civ3.

If people don't like Civ3, I would say give them another chance to do what is desired efor Civ4.

Sadly, I do think it is best to weed out the ideas that wouldn't work, including probably most of mine, from the final list, but I do have more new ideas I want to post, maybe others would disagree with me about which of my ideas would work better than others of mine.

I agree about "Choices" being better than "Simplify". Actual gameplay strategies aren't the type of choices I care most about, but I would welcome them still.

Yes, we should agree on what we think are the most important areas for improvement, but we should also submit our other ideas for the designers to choose from themselves.

Maniac's choices:
1> I agree about easy modability, but I like modding in Civ3 better than in Civ2.
2> Definitely sounds good, but not super important to me.
3> Out of those I would choose religion, and we know they're working on that anyway.

I surely hope the Civ4 list will automatically have weight for Civ5.

I kind of would prefer approximately equal changes throughout the game over just a few aspects, but that's just me.

About modding, I just hope it's intuitive and doesn't require any programming knowledge, at least for the things I want to work with. AI and Events sound like good foci for modding.

They are already focusing on Religion, which is good, and I guess their focus on Civics is related to Government, and I guess that's good too. It's good that we should still be able to affect these areas. Trade I don't have any ideas about, but what they've come up with in the past is fun.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:20
  Old Post 02-11-2004 02:10 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Get a bigger avatar today!

I posted the stuff that I'd like to see fixed...(inclusion of stacked combat, reduction of tedious worker tasking with efficient grouping commands, elimination of infinite rails, and the addition of multilevels of TIs)

Why bother repeating myself over and over? It's all in Firaxis' court anyhow.

If civ4 does fix the stuff that I'd like to see fixed, then I'll get it. If not, I'll play something else. After all there are plenty of choices out there, even among older games.

I heartily agree with Trifna...

K.I.S.S.

Brent is offline Brent
Prince

Dec 2000
time: 21:20
  Old Post 02-11-2004 03:44
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton

I would say:

Stacked combat: good.

Infinite rails: keep them.

The Civ and GalCiv Series are the only computer games I will consider playing any time soon.

I don't want it simple, but I agree that it needs to be.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:20
  Old Post 02-11-2004 07:17 Visit Straybow's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Inflate your Upload Space

I have this foolish hope that Loren et al. have learned from Civ3 and used some of the best ideas from the old Civ3 List that didn't get into Civ3.

I love discussing this stuff, but I don't think it's too important.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:20
  Old Post 02-11-2004 07:54
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

One thing:

Simple does not necessarily mean cutting choices. Often, something can be included in a simple way, yet represent alot. It's often the "easy to lurn, hard to master" thing that is appreciated by the largest audience.

GalCiv is a bit oriented towards this I think. An example for cIV would be a very simple supply model: it could bring lots of strategy for those who wish to get into it, yet it could work automatically or almost for those who wont bother.

Vince278 is offline Vince278
King

Dec 2002
time: 05:20
  Old Post 05-11-2004 06:24
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

The "Lists" are cluttering up the forum IMHO.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 05-11-2004 07:47
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton

quote:
The reason why the List is not too important to me is exactly because Firaxis already had a working version of the game last February.

They do?

quote:
2) they didnt like civ3 because a lot of the List was read but ignored
[q]
To be fair, that's just not possible either
[q]
3) they dont think another List is worth the effort

True, because of 2

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:20
  Old Post 05-11-2004 08:27 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

Here's my list:

1. Keep Civ Serious
2. Depth and Randomisation are key to a lasting game. (look at GTA's). Make it linear and you screw it up.
3. Improve/add the enviromental graphics and effects
4. Improve on diplomacy by a hundred fold, it must be absolutely non-linear.
5. Make the trade aspect as big as the entire game of Civilization 1 itself.


Now you read it and say "no way that's just impossible, don't be silly!"


Then I will say to you "How many games do you want me to list that have exceeded the limits to making games?"

Does Firaxis choose to make a B-Class game or an A-Class game?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 05-11-2004 09:25 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Brent
About modding, I just hope it's intuitive and doesn't require any programming knowledge, at least for the things I want to work with. AI and Events sound like good foci for modding.

Firaxis announced that they will be using Python and XML. Python is a programming language and it was said that it would be possible to use it to change the AI, add events, etc. XML is a data-storing language, the creation and modification of CIV scenario stuff should not be too difficult if you have any idea how tags work. XML is quite easy to understand and edit, especially if you have an editor.

Brent is offline Brent
Prince

Dec 2000
time: 21:20
  Old Post 05-11-2004 11:03
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Sn00py:
1. But a little fun can be fun.
2. Absolutely.
3. No opinion.
4. Sure, why not.
5. Sure, why not.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:20
  Old Post 15-11-2004 00:40
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

In my opinion, somethign good for the cIV List would be to adapt to Firaxis. It doesn't mean that all these fancy ideas shouldn't be in also, but simply that in parallel we should try to underline what is (1) simple and (2) efficient. Try to bring conceptualization and ideas under this line of thought.

Ideas to do such a thing:

- Put a special mention (color, underline, "" smiley...) to ideas deemed simple and efficient.
- Put this special mention also to what makes the game more simple without any loss anyway (more userfriendly, interface...).
- Make a special section for simple and efficient material.
- Take complete models, and keep only the core of it (as much of it) into a childish model.
- Mention where it is pertinent this Firaxian context.
- others?

Last edited by Trifna on 15-11-2004 at 00:50

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:20
  Old Post 15-11-2004 02:30 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by alva
They do?


From the "Just the facts ma'am" thread I posted a while ago:

quote:
Regarding MP: Soren noted that at the time of his presentation (last February), Firaxis had a working MP system already and the Firaxians have been playing 4+ hour games after work. I'd say this is very good news for the MP community indeed!


You don't play 4+ hour games in your free time if it's not playable and fun (though undoubtedly incomplete)...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0720 seconds (92.79% PHP - 7.21% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net